User Score

Mixed or average reviews- based on 124 Ratings

User score distribution:
  1. Positive: 66 out of 124
  2. Negative: 34 out of 124

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 22, 2011
    This review contains spoilers, click expand to view. So far all the reviews I have read have been falsified it seems. I paid $12 for this game on steam last night. I played it for roughly 2.5 hours and beat it. It has 3 acts, and your help gets wrote out in the 2nd suddenly with no word from him again other than "they're here" or something to that effect. The camera controls are a pain, the swimming controls are horrible. The water effects are awesome but that's just it, it feels like 75% of the production budget went into the water engine and 25% went into everything else. Save yourself the headache and problems and just pass this one up. Oh, for those of you who have already bought the game... the final boss uses wall hacks. I think a 3 out of 10 is generous. Expand
  2. Jul 6, 2011
    Hydrophobia is a strange case. I would want to like this game, but all the technical problems in the game just make me not to. This game is more like a short tech demo about the cool water effects the developers has been able to create. Only problem is that the game engine is half-done and broken. There are also lots of nice ideas that could have made this game really good if someone would have placed more effort into the game itself.

    The story is from a cheap B class movie, nothing complex or genius. Also the voice acting is from the same movie category. The game is also very short, which in this particular game was not a problem thoughâ
  3. Aug 13, 2011
    Nope. This game has myriad premise and fails to deliver in every single field. Water physics do nothing but get in the way. Objectives are simple find-the-button busywork. Platforming is shallow. Protagonist controls poorly. Combat is awful cover shooting against pathetic AI. Weapons feel like **** Narrative and characters are handled with a Call of Duty level of absurdity.
  4. Jun 7, 2011
    Some good ideas gone wrong. Instead of using social engineering to build hype and attack the critics, Dark Energy must concentrate on engineering and developing to get a finished product. Less fake reviews and more real work is the way to go.

    We paid to get just a beta, and its development has been abandoned in less than one month. The support failed from day 1, with no response about
    the pathetic automatic machine translation used for Spanish, Italian and some another languages.

    They did the same with their previous game , WSC REAL 11 for the XBOX 360
  5. May 10, 2011
    Horrible game. Avoid & do not fall for the hype! ALL it has going for it is the water FX (which is very shiny & not as good as the water in Just Cause2 using CUDA. Its not even as good as the water in Bioshock1). Camera is awkward & poor it gets in the way a LOT. The developer is basically getting the public to pay to be beta testers which is why this is the 3rd release of this game in just over 6 months! Look at the poor 360 reviews as they are pretty fair & accurate. 3-4/10 is generous I would say this is a tech demo for water FX which 10 years ago would have been given away free with 3DFX gfx cards! Expand
  6. Feb 21, 2012
    As with others I wanted to like this game, but cannot. Controls are bad, story heavily cliched, engine poorly optimized, stupid autosave system combined with bad controls equals heavy frustration and repetitive gameplay, and even then the game is extremely short with no replay value. Water effects are decent, physics are there but far too twitchy with frequent bad calculations, voice acting is passable, but the game has little going for it other than the fact that it isn't awful. The devs haven't done much to be proud of, but at least they needn't be too ashamed. Expand
  7. Aug 24, 2012
    Long story short, the only thing Hydrophobia really has going for it are its water physics. In ever other aspect, it is mediocre to poor. Platforming and combat are artificially difficult due to poor controls and camera angles, and there are a host of bugs, such as enemies spawning right on you when you load a checkpoint. The game is extremely repetitive, shooting the same enemies and collecting the same keys ad nauseum. You also don't "control water", one of the game's selling points, until the last half of the final act, which is about 20 minutes from the end. Oh, that reminds me.. Hydrophobia is only 2 hours long. I can overlook a lot considering the price is currently only $5, but if I had paid the original price, I would be pretty angry. Expand
  8. May 7, 2012
    Hydrophobia Prophecy serves as a stunning example of how *not* to make a game. The controls are unresponsive and cumbersome; at one point, I solved a puzzle on accident because the action bindings are so ambiguous that my attempt to do something completely different caused me to perform the correct action. The camera control is equally cumbersome; an early jump puzzle forced me to reload because the camera swung 180 degrees without warning, causing me to leap to my death instead of to safety. The voice acting is awful; the main character can't seem to decide what sort of accent she has, being vaguely Irish most of the time but dancing through Scottist and various flavors of American and Australian, and sounding like a shrieking harpy the whole time to boot. Scoot is a bland stock character, no more and no less. The setting is actually pretty neat, and most of the time I spent playing was to dig up more details on the Queen of the World and the Population Flood. The villains detract from this severely, as they are too cartoonishly evil to be taken seriously;. To whit, the game's setting is struggling with feeding a severely overpopulated earth. The game takes place on the eve of the unveiling a new technology that could feed the masses, ending the crisis. The villains of the story want to use that technology to kill off the masses, as an extreme way to end the crisis--that just letting the technology work properly would also accomplish, minus about six billions deaths. In summation, I bought this game on sale for about two dollars, and feel that I didn't get my money's worth. Expand
  9. May 2, 2012
    Extremely short game. Only 3 levels. You get to kill your first bad guy in level 2 and you get to manipulate water for the first time at the end of level 3. The camera is terrible, i'd constantly find myself struggling to keep the camer above or below water. The controls for climbing are a bit awkward. The story started out decent and was being told well but then it ends all of a sudden with no real conclusion to what happens on the ship or to the people you met along the way. Sometimes you'll jump.move in a direction you didn't want to because the game just decided that was a better idea for you. Swimming is very very annoying; if you're in shallow water the game may let you dive or may not. Some of the collectible are glitched which will make you have to restart your game if you want to collect them all. Overall the game started off well, the graphics and water physics are awesome but once you start playing you come across the many glitches and it just becomes very frustrating at times. Expand
  10. Nov 4, 2013
    Why do you game? That is the issue that Hydrophobia brings to the table. Do you love to develop a character, or be able to explore everything, to feel challenged, or do you love a good story? Or do you play a game based solely off the graphics? If you love graphics then I think you will find this game very engaging. Don't be fooled by the users who have only reviewed this one game. This game is a sad excuse for gameplay.

    Hydrophobia reminds me of crappy games from 1994. You see, CD-ROMS were just getting traction and finding their way into everyone's home PC's. CD's gave a lot more space than most games could have filled just a year or two before. So developers began producing games that were movies. You would do a few interactive things, but for the most part you watched a movie on your awesome new CD-ROM device. This is the route Dark Energy Digital took when making this game a mere 17 years after the wave of interactive CD's flooded game stores.

    Was it that they didn't really have a game or that they had a great cinematics department and no level designers? We'll never know. The game plays out like this: A strange cut-scene that doesn't explain anything. Then you find your character in her room, you walk 2 steps to a table, then another cut-scene. You walk two steps to the door, then another cut-scene. You walk 2 steps to the elevator, then another cut-scene. You take a few steps to get out the elevator, then another cut-scene. Does that sound like fun to you?

    Steam has me clocked in at 1 hour of play time. The only reason I endured that long was a friend was with me and we were laughing at just how bad this game really was. I think if there was a bit more game to play and less movie I could have given it a 6 or 7.

    To put it another way: If your in 1st grade and draw a picture of stick figures with crayons; you're teacher would give you an A+ and tell you to take it home to mom to hang on the fridge. If, however, 17 years later you passed a similar picture to your college art teacher; you would get an F and no amount of fake reviews from your friends could hide the dismal work you tried to pawn off as legitimate effort.
  11. Dec 19, 2012
    An attractive athletic girl must work her way through improbable dangerous puzzle rooms, occasionally shooting enemies. It's Tomb Raider in a ship. Except that the girl isn't nearly as interesting as Lara Croft, and the inside of a ship isn't nearly as interesting as ancient ruins. We see glimpses of a dark futuristic world amok with terrorists, but none of it seems related to the immediate tasks of jump, climb, shoot. On the plus side, the water and other visuals are very pretty. The artists did their jobs well. But it feels less like playing a video game, and more like watching a futuristic remake of the Poseidon Adventure. Expand
  12. Jan 16, 2013
    Almost worth the £1 I payed for it. It is a pity water physics are not implemented in better games, which is an example of the lack of innovation in the video game industry.
  13. Nov 12, 2013
    Oh my god, how do people get away with games like this!? While the plot is solid, and the environment is interesting, the gameplay itself is so damn abysmal, that I can't even explain it. First is that the port is pretty bad, this game's idea of increasing graphics is to make things fuzzier, and all of the graphical options are changed through a launcher. The climbing system is dreadful with a keyboard and mouse to say the least, and the scanning system is just dreadful. Graphically this game is not bad, but not anything special either, and there were some moments where I had a bit of fun, I guess. On the hole though, this game is a disaster. The gameplay is so piss-poor it's almost cringe worthy. Just don't buy it. Expand
  14. Jun 21, 2013
    This game was boring for me after playing a hour.
    And the Dub, this dub was very bad.
    But he only good thing are the water physics and graphics.
    I am fortunately, because this Game, was in a Steam-Offer.

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 9 out of 19
  2. Negative: 2 out of 19
  1. Oct 27, 2011
    Quotation forthcoming.
  2. Oct 27, 2011
    Quotation forthcoming.
  3. Oct 27, 2011
    Quotation forthcoming.