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Mixed or average reviews- based on 240 Ratings

User score distribution:
  1. Negative: 75 out of 240

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  1. Jan 3, 2013
    Not a very good game. For under £5 it's not a big loss, but the controls are terrible and the cameplay mechnics are very weak. It's also completely linear - which is about the opposite of what I want in a survival game.
  2. Oct 19, 2012
    Excellent! Game to come closest yet to The Road, really nails the survival element. And no it is not purely linear, you have a lot of freedom within places and particularly in the centre of town (using the overhead railways as a starting point). Personally I liked the dust/fog that makes you not exactly sure of what is in the distance and forces you to climb up every so often. It could have been made a bit easier and a few more checkpoints, but that's the only fault I can think of. The way it presents the horror and grimness of immediate post apocalyptic life where someone's life is worth a couple of bullets is quite unique. Expand
  3. Sep 8, 2012
    One of the biggest turds I've ever seen. The game attempts to pride itself on being a "Survival/Explorer" as it has the most linear maps of all time. Granted, survival and exploring is an illusion by itself, but the game literally prides itself of being an illusion of an illusion while having their biggest feature be a stamina bar and "Replays". Literally a few minutes in I get owned by enemy A with a gun around corner and after I died, i automatically use a replay to surprise said enemy with an instant melee attack around the corner just to freeze in-place and wait until the enemy shoots me down. LAZY, LAZY programming, obnoxious grain & bloom art and many situations of frustration if you do not know the exact patterns of which the developers wanted you to take. Expand
  4. Jan 20, 2013
    I´m **** would be right title of this ! If you get it for less than 2, 50 just have a try. But it´s absolutely idiotic scripted, and after the climbing over the bridge i try for plenty times to brake the gate lock chain, but its only hurts my finger and my conscious is gone... Somehow it reminds me of that ugly atmosphere of Alan Wake, even the woody figure movings. So there are lot much better gems to play, dudes Expand
  5. Jan 26, 2013
    I love what they did in the game. The storyline is great and the paths/map is well designed. Controls are O.K., but the graphics are pretty poor. Good for $15, better on sale. Just a little work on the graphics and controls and this game would have been just about perfect!
  6. Sep 11, 2012
    Quote: "PC users should be more than happy to enjoy this peculiar survival game"

    No thanks, we not happy with this peculiar but not good game. Ruined city is beautiful, but gameplay is terrible.
  7. Sep 9, 2012
    No support for gtx680 and that prevents me from playing the game entirely... thanks a lot.... complete waste of money if you have a 680 because chances are you cant play it...
  8. Jun 14, 2013
    This could have been so much better, but it feels very dull, boring and repetitive. Most of the time you spend climbing buildings and stuff. The black and white and the fog effect is terrible and killed the experience for me.
    The story is meh.
  9. Raz
    Jan 5, 2013
    Love it! There are a few things I would improve on like the linear story is a little not so good, the fact that you cannot just jump wherever you want or have to obey the level designers directions. This game engine put in an open world would be the perfect game!
  10. Dec 22, 2012
    I am alive is above all else a great opportunity missed. The biggest complaint would be the length - *taking your time* you will complete this in 4-5 hrs. I also have an issue with the general gameplay, you pretty much cannot fall off anything. So even walking a narrow bit of track many stories high with certain death if you fell, you dont feel anything as you just walk/run forward without a care. My last main complaint would be that your weapons and gadgets expand far too late, the game is short enough, why give you some neat items to let you get around and add some gameplay only half way thru AND under use it :s Those are the negatives, it does have its share of upsides too! The atmosphere is great, the stamina gauge adds something to what would otherwise be a boring affair scaling building etc and altho the combat does get repetitive, its a decent change from the norm (could be better, but its nice to see something a lil different from time to time). Its pretty linear, which could be seen as a negative, but tbh, with little to gain apart from achivs, I dont really want a huge world to explore (unless they tweaked the gameplay and gave u more to do). In summary - this is a once-play title (no online/coop/other modes/not many achivs and only a few people would be bothered playing it again to collect them all), with good atmosphere and detailed environments (when you can make them out!). An uninspiring engine, unoriginal story and extremely short campaign will disappoint. Get it on the cheap if your interested. Expand
  11. Jan 9, 2013
    Sheesh. It really grates my cheese when a good game misses. "I Am Alive" (terrible title) is a dystopian adventure in the likes of the Assassin's Creed and Just Cause series. The biggest difference is that they actually took the time to test it. IAA is a complete mess in terms of the game mechanics. It has - quite possibly - the worst controls I've ever played. Even worse than Tomb Raider Angel of Darkness. Well, OK, it's not that horrid. It's glitchy, sloppy and only works correctly when you're walking. It is absolutely infuriating and it almost had me throwing my PC out the window. That rant aside, the game does have it pros: It looks very dire. Gray, dusty and grainy. Maybe a bit too grainy. The foley work is great: Nice ambient sound and vocals are clear and well performed. The story is simple but interesting given the main character is compelling and honest and worth taking to the end. I like the stamina concept when climbing but didn't make much sense when jogging. The use of items to increase stamina and health is great and sensible. Now back to the cons. The biggest con (as described before) are the controls. The attack engine is atrocious. It is unforgivably bad. In order to use your default weapon you must hit the USE function when the game says you can. You can't just attack early or late or to the left or right or wherever - only to meet your enemy, wrestle with machetes for whatever reason and then you attack. It's simple asinine. The other weapons can be used at your discretion and they function adequately. The controls fail again when climbing. It doesn't always turn left or right when you need it and if you don't have the stamina you die. Grrr. You can't pick up/climb/fall/slide,etc. to the elements in the environment - it is very limited in terms of interaction. The game just has so many failings that there really isn't much incentive to play it at all. I paid $5 for it and I was more insulted by the time I wasted than the $ I spent. It's such a dame shame - this could've been epic but instead it drove me up the wall. Literally. ;-) Expand
  12. Sep 10, 2012
    Just bought it off Steam (also came with something called 'Bloody Good Time', which looks a bit lame). Right off the bat it's not really worth 17 bucks. $10 flat. Here's why. 1) the graphics are okay, and run reasonably smoothly, but the difference between the landscape and your character is very distinct, and it draws you right out of the immersive experience. The landscape is all soft and grainy, and your character is high contrast and sharp lines. Looks terrible. Very amateurish. 2) the movement controls suck. You have to press space to start to climb, and then when you're climbing you press 'w' to go up, but then to pull yourself up, you have to press space again. Why not just let me keep pressing 'w' for up? The movement is also a little clunky, but not too bad. 3) everything appears to be static. That shopping trolley in the middle of the street? Stuck to the ground. Super-glued there, in fact. Yes, it's only a 2GB game, but that is pretty lame. 4) Very linear map, which isn't too bad, but, again, it draws you out of the game. The idea of exploring this strange world is less fun when your route is boxed in and confined. Again, only a 2GB game, but even a few extra routes to add to the illusion would help. 5) mouse-button-mashing combat system. For some reason, whenever I play a game that requires regular button mashing (especially mouse buttons), I think "low quality", and lo and behold, here we have that very thing. It screams console-kiddie games, and is an insult to PC gamers in my opinion. I have an entire frigging keyboard - just let me press the space bar or something, you dipsticks. I've only played it for about an hour, and it looks okay so far, but there are some very simple things the developer should have done. Yes, I know it's cheap and small in size, but things like these are very important for the gaming experience. I hope there's a significant amount of content to make up for the above shortcomings, but only time will tell. I'm giving it a 6 out of 10, but only because I haven't finished it yet. We'll see how it ends up. Get it when the price has been discounted. Expand
  13. Jan 18, 2013
    I tried liking this game! But the graphics are bad, black and white with a cheesy fog effect. the game is very linear for a game with these graphics I was expecting it to be more open. and worst of all is the gameplay. The climbing is "ok" but the combat is just awful.
  14. Jan 29, 2013
    the combat in this game is utterly FRUSTRATING because the interface of the game is very bad and most of the time, user input lags or is not accepted by the game. same goes for the climbing. very unpolished and unnecessarily hard because of bad programming and/or design. on top of that, the bad gameplay mechanics are scarcely ever explained or outright do not work the way they are explained... its infuriating. If you decide to play do get ready to do the same fight over and over and over again... its just that bad. also, the camera spins in stutters, no free looking. very consoly feel. nice story and setting though. Expand
  15. Oct 2, 2012
    As a big fan of Cold Fear, also developed by Darkworks, I was really looking forward to this game. I was not disappointed. Reminds me of Legendary, another great game in the modern apocalyptic setting. For those who rate it low, they must want COD. It's not COD, it's great in it's own right.
  16. Feb 23, 2013
    This game has an interesting, if unoriginal story, and a very nice sound track. However, it falls short in most other departments. The graphics are mediocre at best. The faded color palette can be forgiven as part of the style and mood of the game, but the grainy and coarse definition can't. It would be charitable to call this game "linear". It's almost a rail shooter. You are literally herded through a narrow pipeline and, to add insult to injury, when you go off in a slightly different direction, even if it's a dead end, the game prods you back in the right direction, as if there were any other option. The few NPCs you encounter are scripted and beyond their extremely brief scripted behaviour, you can't interact with them. Even the main character is practically scripted. You can jump and climb, but only in very specific places at very specific times. As a result, short as it is, the game quickly becomes predictable. The combat is shallow and almost as linear as the rest of the game. It's only barely more flexible than a fight in "The Walking Dead" game, and that's a point-and-click adventure where the fights are almost just a cut scene with mouse clicks! The climbing mechanics are decent, but repetitive, and it won't be long before you start signing and rolling your eyes at yet another thing to climb. Oh, and the main character, who is evidently a trained climber and is climbing for most of his days has the stamina of am asthmatic chipmunk. You'll be out of breath, fainting, and falling to your death just by hanging of a vertical pipe for a few seconds. The environment is dead. And I don't mean "post-apocalyptic dead", I mean that you can't interact with anything. You can't move objects, lift them, kick them, open doors, break glass, nothing. You're just walking through a painting. You can't even swing your machete in empty air to pass the time. The only time you can use it is when there's a target in front of you. The only things that hold this game together are a story that you want to see through and an ambiance that's due almost entirely to the soundtrack and the faded colors. Oh, I do have to give props to the voice acting, what little of it there is. It's no Oscar performance, but it's better than many big-budget games. For all its flaws, it's not a completely terrible way to pass a few hours. You decide how much that's worth to you and pay accordingly. Expand
  17. Sep 12, 2012
    Another game where player feels more like being a puppet. You can only do things what developers want you to do. No freedom what so ever. Mixed with terrible combat, washed out graphics and forgettable story.
  18. Jan 26, 2013
    Terrible, monotonous and boring experience. Game has potential but its completely unused and there's nothing amusing in this game. Story is crappy and doesn't bring any excitement . Thanks God i have played it at my friends place because it would be such a waste of money.
  19. Oct 2, 2012
    Truly one of the best games I've ever seen. The game is a sweet Survival game with well thought out linear maps. The cool replay feature is fun, giving you time to think of other options to replay a scene - cool!. Graphix are decent, and the price was right .
  20. Dec 25, 2012
    Truly one of the worst Ubisoft games I have ever played. Every aspect of the game play is ruined by just plain cumbersome features. Combat is ruined by the limited ammo(I know its a survival game but seriously :P, stupid QTE for melee kills which make fights unwinnable unless its 1v1 or you have bullets, and a piss poor health system with no noticable regeneration overtime and hardly enough health items to keep you from playing in the gray blurry screen mode 24/7 . Also the platforming element of this game which should be it's key feature is ruined by a poorly implemented stamina system. Because of the stamina system every climb become a puzzle and not the fun kind :P. Finally the story and setting just seem bland. Don't get me wrong i love apocalyptic games, but this one just falls flat the lack of color and film grain while cool ideas look pretty horrid in this game.

    Overall i would recommend passing up this game.
  21. Sep 12, 2012
    This review contains spoilers, click expand to view. I hate linear-like-a-corridor games. I hate checkpoint games. I hate games that don't let you save your progress whenever you want. I hate games that despite offering me graphic detail and effects adjustments, it still looks rubbish with everything on maximum, on a high-end machine. I hate games that don't let you have freedom and total control over your character, and only let you perform certain actions in designated areas. Most of all, I hate console ports to PC with a passion. Despite all that, I still wanted to give this game a try, and I have to say I was enjoying it for the first two hours. I had already left the apartment and was chasing the little girl, then my character died while fighting the three thugs. It's fine, I don't mind that, really don't. Just load the last save, right? Wrong. The last save was done at the sewage entrance, something like 90 minutes worth of playtime for me, since I was 'exploring' the map (while pretending it was an 'open world' kind of a game), searching for supplies, and getting used to the game controls. The character is almost always outnumbered and under-equipped, so it will die a lot along the way. Not that I mind that, as I said, but with such rubbish save system, there is absolutely no way I am going to keep playing this game. Shame I paid 15 bucks for that. Still, I'll give it a score of 3, based on the first two hours. But my advice? If you are thinking of buying it, save your money. Go to the cinema instead, if you feel like spending it. *** UPDATE: Having only one bullet in your pistol and a machete, how can you possibly defeat a gang of four thugs, two of them armed with pistols that seem to have infinite ammo? Well, you can surprise kill one of them magic pistol guys, but before you finish, your character is already dead meat. Anyway, I tried it again, and went as far as finding the medicine for the little girl. I was trying really hard to enjoy it, thinking "hey, just do it for the challenge, man!", but the character ended up dying so many times that I got really frustrated and angry, and this is no good. I just deleted the game, and I am not going back to it. Expand
  22. Jan 1, 2013
    Watch out for that old lady she is a nut case and oh man there just happens to be a med kit on the ground in the middle of the street. How did anyone miss that??
  23. Apr 16, 2014
    Tight focused levels no real exploration but limited resources and straight up survival creates a brooding sense of tension and apprehension. Not one for hard games as a casual gamer but this I did enjoy the experience.
  24. Sep 8, 2012
    Well intended and potentially interesting but so poorly executed that it is boring as hell. The colour palette is bland and feels flat and the checkpoint and reset system is broken and unwieldy and simply unfair even on normal. Seriously a bad game that I want to forget.
  25. Feb 5, 2013
    Okay, this game has it's merits, but as I'm rating below the mid-point, I'll talk about it's bad points. First of all, the 'open-world' part of the game is a lie, all maps are split into even arcade-like segments with a particular path. A full city? Yeah, but you can't go down that street, that other street has a massive hole in it and that street in the distance has a car pileup. So you end up snaking your way through a city in a predefined path. Another of it's bad points is inconsistency: There was a blocked road, with an ambulance in the foreground, so I was able to climb the ambulance and climb over the blocked path, great! Then I was doing a mission where I had to chase a little girl and I saw a path that would have cost me some valuable time, or another ambulance model, so I figured I'd hop the ambulance as before and cut her off but no... the ambulance was just an ambulance coloured invisible wall. I can climb some things but not others, and this was really irritating. Okay, here's the big one, the one that made this game a no-deal for me: You're climbing a rickety structure that looks as if it's going to fall over, you're feeling equal parts of vertigo and tenseness caused by the height and the environment; suddenly, you take a wrong step, and you fall to your death... but you don't, because every single ledge has an invisible wall stopping you from falling, so all the vertigo and tenseness disappear and you actually just don't care about climbing any more because it lacks danger. Expand
  26. Sep 13, 2012
    Playing the game feels like you are playing it through thick gloves. The controls are very clunky, every action is simple button-smashing (why do I need to ruin my mouse just to open a simple door?) and the combat is very repetitive. There are way too much useless game flow interruptions. For example these hint boxes that stop the game just to tell you something that is obvious or the game already told you at least 10 times before. And it takes ages until the game gives you back control of your character.
    The level design is ultra linear, no choices to make. And after climbing up to locations that can only be reached by professional free climbers you will find a gang of people who are waiting for you. And thanks to the stamina system climbing makes no fun at all.
  27. Jul 7, 2014
    General Overview: While the game has a great concept and provides some unique game play it is SO buggy as to be unplayable. The background flickering and disappearing is only the beginning. This game could have been great but the execution is horrible and broken

    TL;DNR: 3: Great ideas with HORRIBLE execution. Avoid even on sale. There may be a mod out there to solve the MANY issues,
    but frankly that is not worth the effort - there are many more functional survival games that work and are enjoyable.

    Technology/engine: 0: Simply horrible.

    AI: 0: Not a lot of variety and simply not fun or responsive.

    Graphics: 0: While the game has an interesting but very bland palette, the backgrounds flicker in and out, complete loss of ambiance and the textures are muddy at best. When you don't move it looks great but take a step into flicker land and its horrible.

    Sound: 5: Serviceable

    Soundtrack: 4: Mediocre

    Voice acting: 6: Decent but stilted delivery.

    Crafting: N/A

    Customization: 4: Marginal

    Game play systems: 7: Great ideas with the intimidation concept and the stamina system and climbing is unique but the execution is simply not fun.

    Controls: 5: Serviceable, nothing unique

    Story: 7: What I could tolerate seems okay but it does very little to immerse you due to the overwhelmingly HORRIBLE execution of the foundation of the game.

    Multiplayer: N/A
  28. Sep 8, 2012
    Just now purchased this game. I Thought this would be a good single player expierence. However I must say that i was severly dissapointed. After seeing the option screen wich only excists out of only a few graphic options, my hopes dropped. The game runs terrible even on a high end pc and it just looks bad. The game is riddled with unnecesairy effects and a really hard to controll main character. Now you're probably wondering if the story is any good. Well it isn't. The story is near non excistent and to top it off, the voice acting is really bad. I Would avoid it at for the time being. The problems I have with the game, might just be personal, but if you're thinking about picking this game up. Do it on a 360 or ps3. Expand
  29. Sep 9, 2012
    This game is a perfect example on how not to make a game difficult - most of my deaths in this game where the result of enemy encounters. They attempt to make the "combat" hard by limiting ammo for your weapons... ok. that might be interesting for one, maybe two encounters. after that it's just a repeat of the same thing over and over. Shoot the guy with the gun and if you already ran out of bullets try to fool them. Oh now they have body armor - use the clunky free aim mechanics to shoot the one guy in the head... The rest of the game consists of running around in dust and climbing buildings - no challenge in that at all.
    The whole stamina mechanic is yet another attempt to make a boring game harder - you have a limited amount of stamina that gets depleted by running, walking in dust and climbing. This forces you to look for ledges while climbing or higher ground while walking around the city. saving other survivors may see to be rewarding but you don't actually gain anything from it - it feels more like an attempt to make the game longer.

    The PC version is a bad port (1.0). The game is stable but in my case tends to forget it's settings, i gave up and just played in 720p windowed mode because it never saved the screen res. Xbox Controller support for this game is broken, KB + Mouse works but derps at some points if you try to climb down.
    The camera controls are probably better on controller - i had a hard time looking around in some hallways with KB+M.

    In conclusion ... for me this was a 5h game - i spend at least an hour in total wandering around the dust totally lost because i always had to climb up for air, i spend at least 30 minutes with deaths due to the totally unnecessary combat (28 deaths, i believe 3 of them by actually failing at something other than combat) and the rest of the time with the actual game. The story was ... well a story - if you are actually playing this for the story you are going to be disappointed by the end.
  30. Sep 9, 2012
    Originality: Somewhat. The stamina bar, the way action sequences take place, and the fact that the game-play is unique make this original. We also haven't played a game with such bad/irresponsive controls in ages. Flare/appeal: The game tries to take you on an emotional survival-like adventure; but, the repetitive nature of the game makes it dull. Remember that movie "The Book of Eli"? This game attempts to build that atmosphere but fails at it, miserably. The game tells a decent story if you stick around long enough to suffer through it. Overall: Originality is just about the only thing keeping us from rating this game a solid 4. Expand
  31. Sep 12, 2012
    I Am Alive is a low-budget post-apocalyptic survival game that fails to deliver due to poor execution. Ultimately, you end up with a rather unremarkable game, even considering the $15 price-tag. This game is essentially a clunky and unforgiving button-mashing combat system tacked on to an equally clunky climbing game. The graphics feel outdated and exist solely within a very bland color palette. It looks nice and atmospheric at first but you quickly wish there was more to this game design than putting grey dust everywhere. The level design is linear and there is only one way to advance. Don't expect a lot of exploration, but do expect to be following on-screen hints as to what to do next -- MOST of the time that is, because you will likely end up scratching your head for a while when the hints fail to guide towards the golden path. The worst thing is definitely the automatic save/retry system, which reloads from one of the few and far between checkpoints while you're playing the game. However, if you have to quit the game and come back later you're likely to have to restart the whole level. This can be both time consuming and frustrating, and contributes to a growing impression that I am not going to bother completing my play-through. It's not like I was expecting I Am Alive to be another Fallout 3, but frankly I wish I was playing the latter. Expand
  32. Sep 25, 2012
    At one point in this game's development Ubisoft got bored and decided to do something else, then forgot all about it. When they inadvertently came across the game a while later, they thought they might as well punt it out as it is and see if anyone was mug enough to buy it. Ok Ubisoft you got me. I bought it. To say this game is linear and repetitive barely does those terms justice, while the gameplay is about as enthralling as a touring holiday of Norwegian public toilets. Yes this is one of these games where even a small pile of rubble is enough to thwart progress if you're not following the strict A to B to C route of lazy developers. Combat is probably the poorest I have ever come across, and that's saying something. Killing a baddie sometimes involves waiting to be told when its the right time, and you'll know that when a screen message appears stating ["Ok now hit E and then mash the mouse button like mad then wait to die"]. if you do manage to survive an encounter with several baddies, you'll find the usual blissful period of happy looting is noticeable by its absence . Four dead bad guys and the booty was... one bullet. One damn bullet. I would have preferred to run away but of course Mr Survivor can't run for more than 10 seconds without collapsing in a sobbing heap and throwing up his dinner of fruit **** and rat. Alan Wake is a Kenyan marathon runner compared to this guy. Lastly there's the city, looks good from a distance but kind of sucks as well. Before the city was largely abandoned a team of crack experts obviously trawled the whole place locking doors thoroughly and coating everything in a hardening resin that locked every object in place for ever more. Normally I play games in the highest setting possible for the challenge, and this game was no exception, at least for a short while. Faced with the above and I Am Alive's bizarre I'll Save When I Feel Like It feature, a balance had to be struck between challenge and just wanting to get this damned thing finished so I'd could try pretend that it all never happened. Expand
  33. Dec 21, 2012
    Alternate title: Climbing Simulator 2012

    In this game, You're a total badass that can't hold onto a ledge with foot supports for more that 15 seconds.

    Wait what?
  34. Sep 26, 2013
    well its not the game of the year but for a staggering 14$ on steam this is an great title that i was enthralled with through the entire campaign for the low budget it is truly brilliant what was don't here could very easily pass as a AAA title. Only con is its not long enough witch is a good thing because i wanted to keep playing an progressing. I just don't understand what people want from this title giving it 1-2 and 0's for what it is a great game a 7 in my book. Expand
  35. Oct 27, 2012
    This review contains spoilers, click expand to view. I'm an older player and I'm getting more and more in to the story driven games rather then the FPS genre. The story line is interesting enough and I regret that I wasn't able to find all possible survivors in the game. It is more of a puzzler game that you play at leisure, take your time with and figure out the way the level is built and how to best tackle the enemies.

    The game is very monochromatic. To me it underlines the desolate and grim isolation the player is in this game. It sets a great mood, dark, gloomy, surreal that a game like this needs.
    I got a rush out of knowing to have to get it right or I would have to do the whole level over again. I am glad however that the creators allowed for a limited amount of continues on each level.

    One major down side was that I was fully expecting to find out why the city is in ruins and find my way out. The ending was anticlimactic because you don't know what happened at the end. Almost like the creators ran out of money or storyline and just ended up finishing abruptly. This game SCREAMS for a sequel!

    That said, I wouldn't finish a game if I didn't like it enough.
  36. Nov 16, 2012
    Please understand I dont consider 7 a bad rating for a game. I can only think of two or three games I would give 10 to, and nines are few and far between. With that in mind, on to the game. A survival game that is not a "survival horror". Instead its more of a "survival suspense". Lets focus on the bad for a moment. Replays, over and over... and over. This game has a lot of trial and error, mostly focused around the combat system. This brings us to the combat system, which really doesn't deserve that title. Its unforgiving, and while the game encourages you to run from combat, it often doesn't allow that as an alternative. Given the sparseness of the ammo, the game often makes you feel like you've done something wrong when you've run into the bad guys. And run into them you will because for our third little problem is linearity. The game teases you with some free roam moments, but once you start down a path its clear there is only one way to go. Whats not clear is if its gonna be worth it to go there. I don't mean to say, "if you go down that path, its gonna be a waste of time." What its gonna do is waste your resources. You are not superman, you will lose health, food, ammo, and your precious stamina. Stamina is what will allow you to explore the dusty, choking, dulled, greyed out street level environment, or climb to the top of skyscrapers. Now lets focus on the good things.
    Everything I just said was bad. The OCD side of me loves this game for its constant replays, "Could I have gotten away with a bit more stamina if I chose that route? If I had tried it this way, could I have saved that third bullet? " And you're gonna want that third one, because you may only have had four, or three. Hell sometimes I only had two and fooled the remaining bad guy that I had just one more. But never get over zealous and let the enemy hear that "click" of an empty gun. Sure, it sucks to screw up and have to redo something five times, but its all that more rewarding when you nail it. I love that this game ramps up the suspense by making me travel slowly to conserve energy. Others complain about its dark and greyed out environment, but that only makes those moments when you're out of the fog that much more impressive. And yes its linear, but only to the extent that it advances the story. And there is the real clincher. Its a good story. For the price of the game, its been worth it to me to watch the story pan out. Its a novel take on games, and I for one am always willing to give something innovative a shot. The only true gripe I've got with this game is that in order for the game mechanic to work, it has to make you unwilling to try to use your lives (re-tries) up. The only way to pull that off realistically, is to set the save points VERY far apart. You will not be able to sit down and play this one for 15 minutes and walk away expecting to pick up where you left off. I dont like being tied down to a game. In the end though, for me the experience is worth the sacrifice. Dont expect a hardcore FPS, dont expect serious RPG elements. Instead, I like to think of Max Payne or Alpha Protocol. While those had moments of intense action, I often found myself returning to certain points in the game to see if I could do better,or even just different. Dont think of it as the most engrossing novel in the world. Instead, I think of it more like a good comic book.

    One final caveat, I have not finished this game, but I am already satisfied with my investment.
  37. Nov 30, 2012
    It is a good topic for the game developers but the inappropriate use of the elements makes it somewhat terrible.The idea of putting climbing system in a survival game is smart in some senses but the gameplay needto be more ample.And remove something troubles players so it can be a good game.
  38. Jan 4, 2013
    I give EIGHT! why? this game is 15USD it not high cost
    it nice survival game and nice graphic but game
    has only climb kill bandit only it nice adventure
  39. Jan 7, 2013
    I must confess I bought this game after reading many reviews and wanted to see how bad it was. Nevertheless it was surprising to actually see that I was enjoying the game, the environment, playability and even the story. Come on guys! this game is not so bad. Well, I must say 2 bad things: Some control issues and the Ending (among the worsts I have seen IMHO). Still this game made me have a very good time during a whole weekend. So lets not be so harsh, it was fun!. Also I got the 20 victims rescued, that was one of the things I enjoyed the most!. Expand
  40. Jan 20, 2013
    A game that attempts to be realistic but doesn't do so well at it. It starts out okay, but as soon as you get used to the gameplay and the mechanics, it turns into pure math. It consists of climbing and combat scenarios, both poorly done. Climbing limits how much time you can spend hanging on a ledge before it starts permanently decreasing that time, trying to add to the difficulty and realism but doing nothing except being annoying and not letting you get immersed in the game. Combat seems fine too, but a few encounters later, you see everything you need to see, every fight is practically the same - intimidate with gun until they back to a ledge or a fire, kick them/ initiate a button mashing quicktime event which is unwinable if there is more than one enemy, shoot when they start thinking you're bluffing. There is no option to settle those situations peacefully like conversations or bribing, stealth and there's no option to run away as they will catch you with ease while you're sprinting. Both the climbing and combat quickly devolve into repetitive chores. Only play the game if you are a fan of post-apocalyptic settings which focus on survival and the "monster within", you just may be able to enjoy the washed out graphics and the cliched, somewhat predictable story. Expand
  41. Jan 6, 2013
    To describe it with one word: this game is FRUSTRATING. The setting is nice, the storytelling and development is good, and graphics are OK. However, everything is spoiled by the crappy save system (or rather, the lack of it). From playing other checkpoint based games, we are used to repeating some areas of a game over and over. But normally, these areas cover some minutes at most. Not here. It can be easily up to 30-45 minutes you have to replay after dying the third time in a row. This might be fine for the few masochist players around. For me, it's no fun at all, it's just VERY boring. Worse: you cannot just quit the game when you want, because this will also force you to restart a LONG way back. To sum it up: if this game had five times the number of checkpoints it has now, it could be a nice game. In the current state, it's for masochist hardcore players only. Expand
  42. Jan 26, 2013
    I bought this game on Steam during it's sale and mildly enjoyed the experience. It wasn't anything amazing but it was a well thought out story- with adequate game play. But I love the limited stamina on climbing- no I wasn't being sarcastic it added a nice twist to climbing. Certainly not everyone would enjoy it- and I wouldn't grabbed it a full price. I've certainly played better games but this game is adequate enough. Expand
  43. Jan 21, 2013
    Nice graphics(ish), ok(ish) story, crap combat, poor game play. If i could get my money back I would..............................................................
  44. Jan 29, 2013
    Steve Paulson Jan 29 2013 Love the game but the (E) KEY doesnt work playing on pc through steam.
  45. Jan 30, 2013
    When I got this game, I had some very high hopes. Intimidating enemies, scavenging for survival, all in an immersive post apocalyptic setting. Turns out, its not even close to my expectations. Combat is repetitive, with every gun encounter being shoot or intimidate, and every melee being a button-mash. I find it hard to believe that EVERY time you swing a machete you get into a pushing contest with the enemy. Furthermore, bullets are so scarce that you usually have only one or two shots in any encounter, forcing you to use the **** free aim. However, all the other NPC seem to have infinite bullets, even the crazy grandma who tells you she is "packin'" Meanwhile, the scavenging consists of running around looking for lit up stuff in a cluttered, non interactive environment. The items you get either just heals you, gives stamina, or are just game objects to be handed over to random people you meet. Then,there's the gameplay, which basically consists of climbing convenient rungs of reinforced steel and water pipes. It get boring fast, especially with the horrible PC controls. And did I mention everything is so friking linear? There is only ever one way of doing anything, from climbing a tower to taking out enemies. Every route other than what they want ends in a failure.
    The most disappointing part for me though, is the environment. Everything seems to be super-glued to the ground, from trash to frail cardboard boxes. It really takes away from the experience. Furthermore, the environment only has one route anywhere. Pretty much every other interesting alley or doorway seems to be conveniently blocked. Thus, the city feels like a long, long corridor. It doesn't even look that good, rendering the dev's attempts at creating cinematic shots pointless.
    in conclusion, this game disappoints, from its mediocre story to the crappy combat, and the PC port only adds weird camera motions and **** controls to the mix. So contrary to the title, this game feels dead.
  46. Feb 16, 2013
    It has the making of a fantastic game... but the the game play is rather slow and extremely frustrating with sticky movement while climbing... the most frustrating thing would have to be the save and checkpoint system... I personally couldn't deal with save points 10-15 minutes apart just to die in the same frustrating way over and over just a disappointment.
  47. Feb 17, 2013
    I don't know if it was just me, but this game is broken, there were many textures that wouldn't load, the 'un loaded gun' method wouldn't even work, and because of some of these errors I wasn't even able to fully play the game. This game isn't bad, it's just broken.
  48. Feb 22, 2014
    Pretty bad. The premise was promising but a combination of terrible combat mechanics and the totally linear make this game a chore to play. It's a shame really because some of the ambient and environment graphics are very nicely done. Some of the puzzle/jumping sequences are somewhat fun and challenging but perhaps they stand out because of the incredible badness of the other parts of the gameplay. Expand
  49. Mar 6, 2013
    when i first saw the trailer a while ago i thought to myself, what an awsome game! then it became quite... untill 1-2 years ago i found out it would come to Xbox summer sale, i fell in love, and when it came out i bought it... its... not what i expected, this had really good potential but they fail really hard and thats just a shame, i think if they had put more time/money in it would have been one of the best games of 2011 (or 2012 i dont remember) but sadly, they didnt. i still hope there will be a remake or somthing of this where the developers really want to make a good game. the story was pretty good and the gameplay was fine, nothing to complain, but the graphics where terrible and thats one of the things that ruined it, next to the linear levels and the lenght of the game (too short) but i still give it a 7 because i really had high hopes for this game and i hope they will see the big mistake they made and do a remake of it, but then good. all in all it was fun to play and really original, and i loved the setting so yeah a 7 it is.

    Sorry for english im dutch :D
  50. Apr 15, 2013
    This game is actually quite alright, sure it's got it's faults it sure does.. repetitive game play and at times bland but put that aside, I feel I wanted too keep going on with the game, I liked the atmosphere and how the game feels unique. I managed to find this game enjoyable.
  51. Jul 13, 2013
    While the gameplay is a little repetitive, the game is still pretty good. The plot is set in a post apocalyptic world, after an event of earthquakes destroyed most of humanity, leaving resources scarce, and the world covered in dust that could suffocate you. No zombies in this game or any unnatural occurrences, the main threat is basically just other human beings trying to survive.

    play as a male survivor, whose name is unknown, searching for his wife and child in the city while trying to stay alive himself. There is a lot of climbing involved in building ruins, you are equipped with a pistol which you have to use very wisely, as ammunition is extremely scarce. Violent people will often harass you and will bully you and eventually attack you until you take a stand for yourself.

    The plot is pretty good, graphics are alright, everything is saturated in grey which is probably because of the smoke. The game isn't half bad. Its only $17.99 US which is a very acceptable price for a game with standards like this.
  52. Mar 2, 2014
    Another boring game with horrible visuals, its all black and white and there is some grain filter on that I couldn't turn off. Played it for about 20-30 min and just quit how bad it was.
  53. May 4, 2013
    From the beginning, the game is impressive for its sulfur atmosphere. I would like to mention a very symbolic start of the "cross the bridge" and then begins the real adventure. In fact, in the game there is no new-old-fashion zombies, there are only people, and these are the ones to be feared! I do not understand why people underestimate I Am Alive, because it is worth the money, genre component fulfills a 100%. I do not regret the money spent, but it is extremely frustrating that the studio Darkworks is closed. Expand
  54. Jun 15, 2014
    The game keeps players reloading and reloading and then forced them to reload the WHOLE level!I'm not sure if I've chosen the hardest difficulty.No matter,if you are a person without very much attention to the score,collectibles and achievements,just adjust the difficulty into easy to "just enjoy the story".

    Resource and climbing settings are terrible enough,alongside the saving game system,to destroy players‘ patience to keep trying to proceed.

    Climbing up a pole seems very hard and strength consuming,while climbing a ordinary,strong ladder also difficult enough to cost a bottle of water?Oddly,the character can open his inventory,grab a pill or a bottle of water and have it while climbing a pole,with stamina decreasing.I though it is an action game,right?

    Lost patience to try more,when I played this.

    The idea and the graphics style are already good,and the whole game should have been better.
  55. Apr 18, 2014
    I really enjoyed this game. It is simple and elegant. You start off by entering the city looking for your wife and daughter. You soon realize they are gone and on your way out you spot a little girl. Not being able to just let her wander on her own you decide to help her get back home and it goes from there.

    There is alot of climbing, swinging and fighting in this game. Your reserves
    are VERY limited. More often than not you meet a group of foes with just 1 bullet and have to make due. After a series of earthquakes and the "event" that soon ensued, the entire city is filled with dust that seriously inhibit you field of view.

    You have a health and a stamina meter you will have to manage carefully. The climbing mechanics are solid, dont know why people are so negative to this game, I will end this review with my theory on this. Every time you climb you use up stamina. With help from ledges and pivots you can regain your stamina while climbing. The story is not the best ever, one of the parts however is played by the same guy who plays Adam Jensen, the lead character in Deus Ex Human Revolution. In this game he only has a supporting role, should say something about the quality on the voice acting. Not bad, not bad at all.

    Why people does not like this.

    One would be the combat. they think the can rush in and take out 3 guys with one bullet. The only one who has ever been able to do this is Oswald in Dallas (if you believe the Warren commission). You have to take out the leader of the gang and threaten the other ones. You make them step back on to a ledge or right next to a fire and kick them over the ledge or in to the fire. There are all sorts of ways to win.

    The other might be visibility. You have map that aren´t so detailed and there is no "radar" or arrow in the ground like Bioshock Infinite. It can be real tricky to find you way forward on map that can scale 5 levels up through a building and stuff like that.

    It´s like this. negative people will always find the bad things, in everything from games to real life, all they ever do is complain. Then we have the optimists who can actually enjoy games that are no blockbusters like this one. Like my bro in law, I enjoyed this and will tell him so. i would bet my left testi that he will say it sucked and start complaining like he always do.
  56. Sep 6, 2013
    I Am Alive is one of the most underrated games in the history. Sure it has its flaws like poor story and sound track and the graphics are kinda outdated but the atmosphere is really rich and it puts you in a desperate mood. The only major problem was the length. It only took me 3 hours and 50 minutes to beat the game. With a little more effort and a highr budget it could become a masterpiece. The idea behind this game was really fantastic and it is really ambitious but they failed to execute the idea properly, however it offers an experience that will live in your memory for some time. In fact if I Am Alive was executed properly, it could even compete with The Last Of Us and become a leading title in the survival horror genre. Anyway, we can't expect much from a downloadable title priced at only 15 Maybe Ubisoft will be able to make it right with a fantastic sequel. Expand
  57. Oct 5, 2013
    This game is awesome, I just finished it and I could not think of any other game that plays like a true post apocalyptic environment where your not just running around gunning people. Everyone is a threat, and your actions need to be wise. I wish there was more games like this one.
  58. Nov 1, 2013
    It's just so close to being good! The environment and storyline is pretty decent, but they failed at execution. The game is 100% linear, which gets boring fast. The combat is extremely repetitive and is only difficult because of the bad combat controls. And the worst part! The checkpoints are often very far apart, so, if you die in combat because of the awful controls, you get to repeat more repetitive climbing challenges for the privilege of trying the combat again! Expand
  59. Oct 31, 2013
    The game couldn't live up to my expectations. There are certain aspects in gameplay and design that make this game look really bad. The first thing you run across is the bad graphic even on highest settings. It looks like it's running on a console but it certainly doesn't look like a PC game. The three years older Mirror's Edge for example has by far better textures, animations and details. Then there is this mouse lag, which slows down your camera movement by 99% for one second and suddenly disappears again. This happens at least once a minute. Then there are popping up gameplay tips all the time and again and again the same tip until you leave the area. Of course, you can't turn them off and are they are enabled by default even on the highest difficulty. Gameplay wise, i don't like the stamina mechanic at all. You hang up there in the air catching your breath and as soon as you finished drinking your bottle of water with one hand you can go on? Meh. Overall a pretty meh game and disappoints in many aspects early on in the game. Expand
  60. Nov 8, 2013
    Let's wrap this up because I don't wanna take time in rating a game that hasn't been programed with "time taking" either (you catch my drift):

    Who on earth can just look for 2 meters and then sees everything blooming except for those who are really near sighted? (no offence!) I understand if one can't see while in a heavy dust cloud but other than that you should be able to
    see your surroundings but oh, I can see why the developers thought of that, so no one can see those crappy graphics and little detail in the game. Structures, buildings, junk and so on is repeatedly used actually there is no shame in that but it hasn't been done well.

    Since graphics isn't everything...

    Yeah... well. Let's leave it at that.

    Your character can climb. That is good. Like Lara Croft? Certainly not! Your guy is just a very shoddy copy of the vibrant lady you got to know over the years. Additionally you have an annoying stamina bar which always reminds you how done you are climbing. This might be a nice gimmick but since you can't by any chance check out your supposed route because you are half blind (see above) you will fail several times and that's not even your fault!

    Again, repetitions. Combats always replay themselves. Kill the guy with a gun, then the others. Or surprise the one guy with the gun, shoot the other guy also having a gun, intimidate the rest or slay them. Body armor was also introduced and is just another annoyance so you can free aim btw I played the PC version but if you are suddenly forced to use free aim you know that hasn't been programmed well either and hit the guy in the head either with a crossbow or something else. Also if you're trying to run away and jump down 1.5 meters the game just won't let you losing armor or worse die. The game does not create a realistic environment in which you can move as you wish but limits the player to the linear crap it is pulling :(

    Way to complicated. A million buttons for someone who actually can't do jack.

    Why 2/10 points?

    The idea of the game is good and I like the protagonist even if he is not displayed interesting for the player. But you could've done something and this game HAD potential. This is why 2/10 points.
    BOO for the programmers though and I can't understand the sentence: "If you want to do survival, you do it right" (in a positive sense, by in their review trailer). They absolutely DIDN'T DO it right!
  61. Feb 17, 2014
    Just got bored with the mechanics and couldn't get through the first fight. is it that interesting to add micromanagement to climbing sequences? fights.. meh.
  62. Jun 28, 2014
    I Am Alive's development began a long time ago, and at first was supposed to be released on 2010. Back then it seemed to me as if it's going to be one heck of a game. At some point the game seemed to be abandoned, yet eventually it was released, but not on PC. Only about a year later I found out that it had a PC port released as well, and was really glad and excited about the game. Unfortunately it didn't live up to my expectation.

    While making good impressions at first, very early in the game I encountered some massive graphical glitches. After a LOT of research on Google I found out that I have to downgrade (!) my Nvidia graphics drivers for the game to show up correctly! That's a BAD start for a game! And was it worth the efforts? Not entirely.

    I Am Alive turned out to be some sort of a small project of Ubisoft instead of the big game it could be. It presents itself as an explorationsurvival game, but very early in the game you'll find out that's is linear as hell and it keeps going that way for the most part. As for the survival part, the game justifies its marketing to some extent as you'll have to manage your supplies and ammo very carefully as you tread through some sort of an apocalyptic America, where you never know if and where you're going to find those supplies or encounter some hostile survivors craving for your blood.

    The combat system is considered one of the weakest points of the game, although I did enjoy it up to somewhere towards the end of the game. The game gives you the illusion you can have many ways of dealing with the groups of attackers (and you'd encounter lots of them) but eventually there's not much choices to make, because making 'wrong' decisions will result in dying or having wasted your precious ammo. These facts make the combat extremely repetitive and somewhat tiring.

    Oh, and when you WILL die, it's either beginning the chapter your in all over again, or waste a 'retry'. The game gives you a limited amount of retries and the rest you have to achieve by explorations or helping victims. Yes, it sound like great ideas, that adds a lot to the whole survival thingy, yet I couldn't handle this system. The checkpoints are spread illogically throughout the game even though it's not terribly long, yet some chapters are 1-minute long and some could take you a hour or two to truly master and finish without too much damage, and the game simply won't save until you end a chapter.

    The parkour parts where you have to climb your way through the ruins was as fun as it was irrational, and was one of the things I actually enjoyed in the game, although some may find it repetitive and annoying.

    That's as far as the gameplay goes, and that's the main point of the game, as it doesn't give you anything too spectacular besides.
    I found the story kinda dull, and it didn't really go anywhere, even up to the end of the game. The game starts off with the main character looking for his wife and girl, and that piece of story simply never advances anywhere. Instead you'll find some survival-missions ungracefully crammed together (storywise), and then there's the deeply disappointing ending (to my taste).

    The bits of music in the game were beautiful but too few and repetitive.
    Perhaps they shouldn't have used music at all, so you won't be distracted from the apocalypse-environment. But if you decide to use music anyway, you should do it correctly at least.

    Graphically the game is also not too impressive, although the team apparently used some black&white filter and made the game look more grainy and rough. Some took it as an disadvantage, but I actually think that it fit well the atmosphere and idea of surviving in a world which is torn apart. It gave the game uniqueness and a style of its own and is the strongest point of the game in my opinion.

    I said mostly bad things about the game, and unfortunately there's not too much good stuff I can point except for those which I already did, and the face that this game is not good at all and yet it's not completely bad, just extremely mediocre at best.
    You may want to check it out when it goes on a sale (and it does so from time to time) and costs less than 10 bucks.
  63. Jun 30, 2014
    It is amazing what can be done with 2 gig, this was a fantastic experience, play it before slating it, at first it's pf, then it's a little annoying, then you know what is happening and it's awesome.
  64. Sep 22, 2014
    I really liked the ideas behind the game, especially the mechanics and interacting with the AI enemies -- ie scaring ppl away by waving a gun around. The execution of said ideas is what really let it down. Combat and exploration is very sad. The full gameplay is only a couple of hrs, so you COULD get it anyway and just suck it up when dealing with the auto-aim-adjust nonsense, the target swap nonsense, and more. Nonsense combat, that is. Case in point; In the tutorial, it told the protag to point the gun and scare a thug into surrendering. After that, pressing E would knock him out pretty quick - no cutscenes - no struggles. From then on though, this trick never works again because the E will trigger a struggle cutscene of mouse mashing. This means it is crap against multiple enemies. What is the game doing? The worst by far is aim-assist though. You may have seen it before. In Borderlands 1, this feature is automatically turned on. It's impossible to headshot someone with the feature on.

    Besides combat, you have climbing and resource management. If you've played or read Metro 2033/Metro Last Light, Tomb Raider, and Amnesia (with your light sources), I Am Alive has nothing challenging or scary once you turn off the music. The music is REALLY good.

    The best things about this game is its environment. It's done a great job of that. Though if you wanted that kind of feel, Alan Wake does an equally good job too. With less GPU bugs.

    Yeah. It's a good idea that never delivered. Not worth your time and money. May be worth a demo play though, to get a vague concept what they did do well.
  65. Nov 8, 2014
    The story is touching and the game play is unique and good. The atmosphere is sinister, and one can feel it. Moreover, survivors are in a truly believing 'harsh survival mode'.
  66. Jan 30, 2013
    When I got this game, I had some very high hopes. Intimidating enemies, scavenging for survival, all in an immersive post apocalyptic setting. Turns out, its not even close to my expectations. Combat is repetitive, with every gun encounter being shoot or intimidate, and every melee being a button-mash. I find it hard to believe that EVERY time you swing a machete you get into a pushing contest with the enemy. Furthermore, bullets are so scarce that you usually have only one or two shots in any encounter, forcing you to use the **** free aim. However, all the other NPC seem to have infinite bullets, even the crazy grandma who tells you she is "packin'" Meanwhile, the scavenging consists of running around looking for lit up stuff in a cluttered, non interactive environment. The items you get either just heals you, gives stamina, or are just game objects to be handed over to random people you meet. Then,there's the gameplay, which basically consists of climbing convenient rungs of reinforced steel and water pipes. It get boring fast, especially with the horrible PC controls. And did I mention everything is so friking linear? There is only ever one way of doing anything, from climbing a tower to taking out enemies. Every route other than what they want ends in a failure.
    The most disappointing part for me though, is the environment. Everything seems to be super-glued to the ground, from trash to frail cardboard boxes. It really takes away from the experience. Furthermore, the environment only has one route anywhere. Pretty much every other interesting alley or doorway seems to be conveniently blocked. Thus, the city feels like a long, long corridor. It doesn't even look that good, rendering the dev's attempts at creating cinematic shots pointless.
    in conclusion, this game disappoints, from its mediocre story to the crappy combat, and the PC port only adds weird camera motions and **** controls to the mix. So contrary to the title, this game feels dead.

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 5 out of 10
  2. Negative: 1 out of 10
  1. 79
    Bold and fresh, despite its shortcomings. Moreover, if the original vision of the developers had been fully fleshed out, this would have been one of the best games of the year. [November 2012]
  2. 70
    Original survival horror is perfect in setting up a grim atmosphere. You can find many flaws in the game but there are very strong moments which make the game worth trying. [Nov 2012]
  3. Oct 28, 2012
    I may be alive, but I am completely dead inside. [Nov 2012, p.82]