Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. It succeeds in presenting a believable story with likeable characters in a world that is far more detailed than the original. If I had to pick an RPG of the Year, (or hell Game of the Year) right now, Icewind Dale II would be it.
  2. This is the role-playing engine that has ever been invented. [Oct 2002, p.92]
  3. 90
    It lures you from one challenge to the next, and just when you think ah ha, I've finished the game, a quietly compelling little voice asks whether you might have even more fun restarting the thing with a completely different party.
  4. A joy to look at. It features stunning graphics, terrific audio and a rich storyline.
  5. Every bit as good as you’d hope... If any criticism can be found with Icewind Dale II, it's that it may be more than a little inaccessible to the non-"hardcore" role-player.
  6. Every shadowy corner in Icewind Dale II harbors one intense, challenging, and difficult battle after another. [Dec 2002, p.116]
  7. With some nifty tweaks to the engine, A-class writing, and a dazzling implementation of the D&D 3rd Edition rules, ID II is like hauling out yesterday's burrito casserole and realizing that it tastes even better reheated. [Oct 2002, p.87]
  8. This game will definitely have you saying “just one more battle” deep into the night (or early morning), and fans of the original Icewind Dale can definitely expect more of the same hack-n-slash-y goodness from the sequel.
  9. Designed for RPG veterans and particularly those familiar with Dungeons & Dragons. The game comes with an excellent and thorough manual, but at well over 100 pages it might be overwhelming to a newbie.
  10. Like its predecessor, Icewind Dale II is simply a great role-playing game.
  11. 82
    It's bigger and better in almost every way. If you're looking for a blood and guts 3rd Edition role-playing game, Icewind Dale II fits the bill perfectly.
  12. For a game that's billed as strictly linear, the multitude of possibilities in Icewind Dale II is striking; its breadth is in its depth, not its scope.
  13. 80
    So the engine is clunky and the pathfinding is bad. Ultimately that doesn't matter much. This is a great RPG.
  14. It may not look like much, but it's got it where it counts. [Nov 2002, p.80]
  15. The single player game is a worthy challenge for players with a taste for strategic fighting, punctuated with some puzzles, and all wrapped up in a daring journey to save the world.
  16. Immersed in a good story, slicing enemies, completing quests, advancing you group's experience, are all elements that will keep you going in Icewind Dale 2 and they represent game's essential qualities. These features are all well-balanced and can guarantee some long hours of fun RPG fun.
  17. While the original Icewind Dale was a very tight, focused product, the sequel is very rough around the edges, and though the aesthetics are superior to the original, the game itself is undeniably inferior.
  18. Despite moving to Dungeons & Dragons Third Edition rules, the game seemed much too familiar, it didn’t look particularly good or run particularly well on my computer, and it didn’t even come close to capturing my imagination.
  19. Without the adoption of 3rd Edition rules, IWD2 is essentially the same D&D game released years ago.
  20. A very good game...Though, one simple fact remains constant. The engine is truly showing its age.
  21. There’s little new that stands out in Icewind Dale II to recommend it. There's a lacks the style and emphasis on story that characterises the genre’s best.
  22. The control aspect is passable at times, and downright painful at others. Whoever wrote the code for this "nodes" system needs to be taken out in the road and ran over.
User Score

Generally favorable reviews- based on 95 Ratings

User score distribution:
  1. Positive: 11 out of 13
  2. Negative: 1 out of 13
  1. Oct 23, 2011
    More hardcore than its predecessor this game delights in placing you in very tough situations repeatedly. I got tired of the 'now get out of that' scenario quite quickly and despite my affinity for IE games I only just mustered the motivation to finish the game. The villains I thought were unispiring as were a lot of the locations. I got quite a bit of satisfaction from winning tough battles but sadly that's where the satisfaction started and ended - nothing else about this game seems pleasurable. Worth one playthrough, more if you just like fighting for fighting's sake. Try some summons if you are struggling - they are strangely overpowered for some reason. Full Review »
  2. Jun 24, 2011
    A second Icewind Dale, set many years after the first game, with a new player-created party following in the characters' footsteps. This game tries to be more than the first: it's scattered with bits of side plot, puzzles, and strange items, and it uses the new (at the time) and better D&D 3E ruleset. Sadly, it just doesn't work as well. The difficulty is pitched all wrong: it's much too hard in the first and last chapters and too easy for the rest. The awful "resting" mechanic of D&D was retained, which forces stop-offs in bad places during the hard bits, where extra monsters spawn when you rest -- destroying the pace of the game. The puzzles are another pace-breaker, if you don't like that kind of thing: stop progressing and slaying monsters now, and scratch your head at this illogical piece of scenery! Ultimately, the game doesn't flow in the way the first Icewind Dale did. Disappointing. Full Review »
  3. Sep 16, 2013
    The game is good but not as good as Icewind Dale 1.The sprites are smaller and the music not so hypnotizing as it was on the first game.At the plus side it has more races and classes to choose your characters from and it has a chalenging difficulty.At most battles you must use your mind to win not blund force.The final battle is really fun. Full Review »