- Summary: IL-2 Sturmovik: Cliffs of Dover takes place in 1940 during the pivotal aerial battle for the skies over Britain between the British, the German and the Italian air forces.
Mar 21, 2011Forget about Birds of Prey. Ten years after the release, IL-2 Sturmovik gets a genuine sequel. Thanks to the brand new engine the scenery is as stunning as ever, the flight modeling is insanely accurate and the multiplayer is simply best in the genre. [Apr 2011, p.83]
May 27, 2011This could be a really great game, cockpits, landscapes, the planes – everything is perfectly done, full of details. But why is there no documentation, why are the most important functions hidden in large menus and why is there no support for certain flight sticks?
May 25, 2011Maybe a great and unforgettable experience is knocked down by very poor optimization and extreme user "unfriendliness". We'll wait and see if patches change our mind. [Issue#204]
Mar 23, 2013The best, to date, the simulator based on the Second World War. Amazing damage system, quality processing of all elements and systems, good physical model. Indescribable feeling of flight. Level graphics surpassing many modern simulators.I play on my computer without any problems (Core i5 8GB GTX 550Ti).… Expand
Mar 21, 2013With the arrival of Team Fusion patch this week (Go to the ATAG forums) which addressed:
- Atmospheric issues now flying and fighting occurs to altitude (10Km)
- Specular glint off canopies Flight model performance
- A host of other bugs and fixes including optimization of code
This is the absolute best propeller simulation you can fly. More immersive and detailed than even Rise of Flight. GUI is still a bit primitive in areas but what flight sims have ever had great gui's?
This sim like all others, requires tweaking to get the most out of it. Ton of undocumented features. Stop by theairtacticalassaultgroup.com for help and tips.… Expand
Apr 27, 2011This review contains spoilers, click expand to view. This is a fly simulator WWII with great realism, terribly volatile models and model life will leave you speechless ..
There is a small problem but bugs that will be overcome very quickly with the next update to prepare.… Expand
Feb 14, 2014I don't know what this game was like at release, but after Team Fusion mods it is amazing! I've been playing War thunder and came across some footage of this game on youtube and it caught my eye.
Great plane modelling and realism, plus amazing community with really fun online multiplayer.
Well worth trying out.… Expand
Jul 6, 2011This comes after three official patches and few days before the US release.
Quite the most important aspect of the game. I think both are well done, with the damage modelling being ahead anything sim-like released up to date. The planes can take all sorts of damage to pretty much any structural element. The hitboxes are placed everywhere, so you can lose your ammunition, you can lose your gear etc. The engine can suffer all kinds of failures, you name it. Wooden planes light like a match but take more explosive punishment. The flight modelling seems a bit off here and there, but it`s just a question of fine tuning.
Stunning, again imo the best ever in a sim. Visibly better than in Rise of Flight for example. All the reflections are there, the clouds, the trees, big cities, plane model detail and last but not least clickable , self shadowing **** which are their own class. Every gauge and lever works here, the canopy also might be retracted, everything supported by Track IR and 6 degrees of freedom. Everything on the ground is also exceptionally well detailed.
Merely average. I`d say maybe a bit better than those in IL2:1946 but that doesn`t say much. When flying **** only it`s no biggie, but external sounds are awful, almost cartoon-like. It doesn`t exactly kill the immersion when flying, but it could have been done MUCH better. As of now, the developer is reworking the sound from scratch, so it may come out better in a few months.
I`m affraid it`s almost non existant currently. No coops, very bad and unsuitable Steam interface make this a cery limited experience. For the moment, only the quake type servers are running which really isn`t the way the game is supposed to be played (I`m talking about real squadron based real war - type missions like say escort a bomber formation).
Very limited, good at best. The English campaign is very bad, the German one is great. The thing I dislike about them is that you`re forced to run missions with different aircraft , basicly a bunch of loosely made missions instead of a genuine pilot career. Not recommended.
At release it was really awful. Recommended specs would let anyone run this game at mid 20s FPS and multiple stutters. Now it`s easily 70fps anywhere but over big city areas where it`s like ~40fps, still stuttering just a bit. Running this game at medium is possible, maximum settings are reachable only with top of the top of todays hardware. Nonetheless, the settings are VERY scalable, so after few hints here and there most will be able to play it with satisfying FPS. BUGS : the game has many bugs actually, happily none are show stoppers.
In order to do the game justice, one must absolutely write, that the developer team is working on fixing every bug and optimising this game. There will be many patches to come though the years, as the sim is planned to be supported thrpughout the entire life cycle (possibly 3-10 years).
The rating would couldn`t be higher, as this game still has big holes, which should never still be in a release.… Expand
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