User Score
8.8 out of 10

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13

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  1. Fonkel
    Sep 3, 2005
    7
    Intriguing game and highly original, it's almost cult. Citybuilding in glorious 3d is fun, even though the graphics aren't always that interesting. I would almost give it a 8 but for the High Gamespirit who told me no. The interface is a litlle awkward and quickly becomes a nuisance. Sound is nothing special but suffices. Historically highly inaccurate but what really matters is you get to play pharao at large and larger, so hey what! Picked it up for 10 Euro so it's worth it. Expand
    • 0 of 0 users said yes
  2. H.Arrow
    Nov 10, 2004
    7
    If you like city builders, you should really give this one a shot. If you don't, then no loss if you give it a miss. The focus of the game is unique, and as a whole it's deceptively simple (meaning "hard"). The UI could use some work, and I find myself missing some of the SimCity-style stats/management tools, but in the end, it's a lot of fun in spite of the weaknesses, and I recommend it highly to any builder-types out there. Expand
    • 0 of 0 users said yes
  3. MaccM.
    Nov 18, 2004
    10
    !Top Game! This game is a great city builder game and is the best of its kind out. It talks about the facinating life of anciant egypt. It has tought me a lot about their glorious civilisation. Better still you can create your very own civilisation with this game. I found myself living in anciant egypt when playing this game. If you liked the game Pahroah, then you'll like this one. (Pahroah is a great game and so is this one) Cant reccomend it enough if you like city builders or like the history of aciant egypt. (I like both) Be warned it is challEnging :) Expand
    • 0 of 0 users said yes
  4. AlanC.
    Dec 24, 2004
    9
    Great game needs a strategy guide and more available workers to make the city building a real success. New patch is a must.
    • 0 of 0 users said yes
  5. UnzarJ.
    Feb 21, 2005
    5
    I was looking forward to this game but found it to be more work than pleasure.
    • 0 of 0 users said yes
  6. TomV.
    Nov 15, 2004
    10
    This game has really moved CB's ahead. cool graphics, very cool gameplay.
    • 0 of 0 users said yes
  7. May 22, 2011
    8
    Micromanagement nightmare- with a gorgeous Egyptian aesthetic. Full to the brim with massive economical, religious, and habitual information of the Ancient Egyptians, so if anything you're at least getting a good learning tool inside of the game you just bought. Has loads of little annoyances, things that don't make sense, and a few game-breaking glitches (though rare) that almost halt the immensely compelling experience of building you're city along the river's edge. Fantastic when it works- a shame to behold by the Pharaoh when it inevitably goes awry. Expand
  8. May 24, 2012
    9
    This is one of the best city building games on the market. It is made great because of the original setting, the lack of an arbitrary currency and the very simple economic model: farms provide food, food goes to brick-makers and bricks go to your buildings. There are several other classes that allow your society to be better governed and there are many buildings which ensure the smooth operation of your city. You must use these to make sure your inhabitants are happy and fulfil all their needs, as your city grows so grow the needs of your subjects. Ensuring that all these needs are met can be frustrating, especially concerning religion, and there are about a dozen deities. A shrine to each is needed within walking distance! This means you will need to build temples like hotcakes and that doesn't leave a lot of room for your other buildings. There are many resources and most of these are automatically gathered but a few can be micromanaged. These are very valuable and allow you to make monuments, keep your citizens happy or trade with other cities. There are many off-map sites that provide several resources and usually cost food, so even if a resource exists on your map it could be cheaper and easier to just build more farmers rather than constructing a resource collection infrastructure. Combat is non-existent and its substitute consists of sending your soldiers to an area off map, they will win or lose depending on how much your have invested in their training and equipment. Occasionally small raiding parties will raid your city but they do no damage to your buildings, simply stealing goods and food. This makes your citizens angry but you can completely ignore invading armies so long as you have a decent city defence. You are given objectives and there are about 15 main campaign missions, as well as 3 from the expansion and 5 user-made and bonus maps. This can give you 50-75 hours of game time but about half-way through each mission the gameplay gets repetitive. Regardless, over 30 hours gives you a lot of fun and variety, but it also ignites a healthy interest in Egyptian history. I would advise you to do a bit of research after each mission, it puts the scenario into a historical perspective and allows you to impress your significant with your uncanny knowledge the next time you visit a museum! Expand
Metascore

Generally favorable reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 18 out of 28
  2. Negative: 0 out of 28
  1. Everything from basic commerce to trade has been significantly revamped. [Jan 2005, p.105]
  2. Twisted Mill games has come up with a City Building Sim that follows in the rich traditions of its predecessors, adds new depth and complexity, a superior graphical presentation, and a more realistic AI model.
  3. Despite some minor flaws and an occasional frustrating bug (that will hopefully be resolved in a patch), Immortal Cities: Children of the Nile keeps many of the classic elements of city-building strategy that made its predecessors so much fun to play, and innovates in ways which make the game much more interesting and involving.