User Score

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 15 out of 24
  2. Negative: 2 out of 24
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  1. PascalG.
    Apr 1, 2008
    Imho one of the best city-builders on the market...just perfect to relax after a long day of work...which is right now.
    Nov 28, 2009
    Very nice graphics, Good gameplay, Interesting features and historical notes. Good game!
  3. FarhanS.
    Mar 3, 2008
    The game's basic funda is city building as defined by the tag line. It covers all the part from the game CIV CITY ROME, with a touch of SIM CITY. Its value is in Graphics, AI system, and game mechanics or interface. Enjoyed Playing it.
  4. BenjaminP
    Aug 20, 2009
    A lot of indepth gameplay once scratching past the surface
  5. DanaM
    Oct 24, 2008
    Great to relax with, lay out your city so it is functional and watch it grow. Challenge is not over the top, but just plain fun.
  6. Feb 9, 2013
    This review contains spoilers, click expand to view. very good city building game, had loads of fun, although there needs to be more random or better events which take place. still great game to play could play all day in fact nearly did!! Expand

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 5 out of 19
  2. Negative: 2 out of 19
  1. The level of historical detail on offer will be enviable to even the more established franchises, and whilst Imperium doesn't do anything to reinvent the genre as a whole, it's certainly a well-refined product that's worth a look to veteran players; or particularly those of you jumping in for the first time. Solid, if unspectacular then.
  2. Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.
  3. PC Zone UK
    If you can turn a blind eye to the ropey skirmishes, you'll be in for weeks of city building goodness. [Apr 2006, p.85]