- Summary: Developed by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of deviousDeveloped by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of devious tricks, players will help the demon lord break free, rebuild his proper hell-spawn body, and construct an impressive dungeon to form the seat of his new kingdom. Players will have to design, develop, and defend their demonic dungeon from would-be do-gooders in order to expand and triumph.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Autoplay On Off
PC Master (Greece)Jun 10, 2013A charming strategy, with pleasant gameplay, some original ideas and humorous wackiness. A must have for old friends of Dungeon Keeper. [April 2013]
Feb 19, 2013Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
Feb 15, 2013One of the most atmospheric dungeon-based games I played,
the graphic style, the mood, the neat sound effects all add nicely :-)
You can,One of the most atmospheric dungeon-based games I played,
the graphic style, the mood, the neat sound effects all add nicely :-)
You can, for example, zoom the 3d-view out until you get a top-down map like view with different symbols for your rooms, if you hover the mouse over these room symbols a new window suddenly apears and shows whats going on in these rooms.
In good old rpg- style you can upgrade and level your units, grow your avatar with things like bigger wings, stronger claws and later branch out into the mage, commander or warrior path with different visualisations :-)
And one more point to add: the developers are very active in communicating with their player base and listening at their wishes in the forums!
To sum it up, great game, please deliver more content … Expand
Feb 15, 2013This game brings back fantastic memories of playing Dungeon keeper 2. its simple enough to grasp, and intuitive enough to get you thinking.This game brings back fantastic memories of playing Dungeon keeper 2. its simple enough to grasp, and intuitive enough to get you thinking. Great graphics and awesome voice acting abound. Gameplay is smooth and defined. no issues here. having a blast!… Expand
Feb 16, 2013This is a great game by itself. I give it an 8 because I have a lot of fun playing it. Impire has launched with basically a Quasi-Beta status.This is a great game by itself. I give it an 8 because I have a lot of fun playing it. Impire has launched with basically a Quasi-Beta status. Lots of random bugs and game play mechanics that need to be balanced. A lot of people compare it to Dungeon Keeper and Dawn of War. It isn't very much like DoW except for the "squads". Squads are a must too, because if you just have units (not in a squad) they get slaughtered by squads of heroes. Its based on Ardania which is actually from Majesty. So I would say it is more of a Dungeon Keeper (base building style), Majesty (lore of the game and silliness), and RTS (more simplistic than DoW). I love the idea of how they tied everything together, you can Cooperatively play with others and skirmish. Developers are very active on the forums collecting logs and screenshots of crashes/bugs. I believe they will promptly patch and balance the issues others have outlined here. If you want a better idea of the game, definitely watch a play through video.… Expand
Feb 16, 2013I have actually played the game and and after seeing the delusional reviews here, I felt compelled to chime in. (8.3? Really?) TheI have actually played the game and and after seeing the delusional reviews here, I felt compelled to chime in. (8.3? Really?) The atmosphere in the game is fine, and the humor, while a bit simple, is also fine. The real problem is the game-play. It isn't fun. In fact, it can be rather tedious. Basically the game consists of 5 parts. Building your dungeon, defending your dungeon from heroes, adventuring, raiding, and maintenance. No, it is not as exciting as it sounds.
Building your dungeon is basically rotating and dropping a pre-sized room next to a corridor. Layout is unimportant because you generally teleport your units everywhere. Other than perhaps a cluster of kitchen's as you will spend a fair bit of time feeding your minions. It is generally unsatisfying and happens at a fairly slow pace. It feels more like the base building in a RTS, you do it just to get the buildings deployed to unlock functionality, not because you are actually designing a base.
Defending your dungeon, now here is one of the tedious parts. Every couple of minutes, 2-4 (depending on stage of the game) ladders will randomly appear scattered within your dungeon. If you don't destroy them, a group of heroes will come out of one of them roughly twenty seconds later. You can setup patrols to destroy the ladders, but you rarely bother, because if you do, the heroes will simply come in through the dungeon entrance and attack your base anyway. So you teleport your squads back and attack the ladders and then teleport them to the entrance to attack the heroes. Then you send your minions to feed, and teleport them back to where they were before you were attacked.
Adventuring is wandering around a too-dark area doing simple quests with mediocre combat. It is the best part of the game, and you can't enjoy it because you have to stop and teleport your minions back every couple of minutes to deal with the heroes. Or feed your minions.
Raiding. Basically, you switch to a world map with a couple dozen locations on the map. There are 3 different types, each gives a different resource, and sometimes quest specific locations as well. But all you do is right click on one and select a single squad to send. Your squad leaves the dungeon, and comes back a minute later and you get resources, and possibly lose units. That is it. The quest ones are basically the same, just with a quest update thrown in. There is no real interactivity. It adds a little something to the game, but nothing to write home about.
Maintenance. Ugh. You have to send your minions to feed. Often. When you lose a unit, you have to go through a couple of screens to create a replacement, send him to training to level two, go to a squad menu, add him to a squad, purchase upgrades for each unit separately (basically armor/weapons lvl 1-3, no real customization) and then send the squad for feeding. You can have replacements on hand, but still have to do all the same micromanagement.
The UI has issues and needs to be streamlined, and there is too much micromanagement. Like you can tell an imp to repair a building, and he will, then just sit there. You have to wait until the repair is complete to then manually request an Imp go to work in said building. The same with ladders. Unless you set squads on patrol mode (which you generally don't want as they will wander off) when you teleport a squad next to an invading ladder, you have to manually select the squad you just sent, and manually tell him to destroy the ladder he is basically standing on top of. When you have to destroy 4 ladders, it is teleport, select, target ladder, repeat. 4 times. Every couple of minutes.
Beyond the tedium, there is no real tactical depth and combat is kinda boring. Squads (which consist of 4 units) get bonuses depending on unit composition and level, but only with 4 different units. So, for example, if one of your bonuses is extra healing and you replace a DPS unit with a second healer, you lose the healing bonus. Odd logic. So the game encourages you to throw together squads from random groups of units. And combat is basically swarming the enemy with all your squads. There is no strategic reason not to, as you can instantly teleport your squads to wherever you want them. (albeit one at a time, as the UI has no streamlining) There are also reports of a few bugs, though I have not personally encountered any. To be fair, the developers have been active on Steam forums and I suspect the bugs will actually be fixed rather quickly. They have also promised to address some of of the other game issues, like the UI and constant need to feed your minions. With a couple of patches, they could get the game to a 6-7 rating, which is respectable for a $20 game in a genre with few other options. But as of right now, playing the game is a chore.… Expand
Feb 20, 2013Complete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, noComplete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, no sandbox mode. Unless you're a complete moron you'll be bored silly within minutes. A cut-down version of Dungeon Keeper. Very buggy and crashes often. Stupid over-powered boss fights as a substitute for mission design.… Expand
Jul 8, 2013Very poorly made, simply.
The control scheme is exceedingly awkward and counter-intuitive, which leads to such horrible mistakes such asVery poorly made, simply.
The control scheme is exceedingly awkward and counter-intuitive, which leads to such horrible mistakes such as wanting to move a squad of units and ending up teleporting your main imp to the exact wrong place.
The voice acting, and it's writing, is annoying with rather lame attempts at humor.
The most notable issue is when you come across the first boss battle. A boss is supposed to make you use everything that's been taught to you up to that point making for more of a challenge. This however, does something completely different. It introduces a new mechanic without even showing that it's there. Four healing items around the room, boss can use healing item to regenerate all health at once, unit must destroy healing item before boss can use it. This can cause an issue when the boss does absurd amounts of damage and immediately kills all of your units and consume a healing item. The incredibly awkward control scheme makes it just about impossible to micro-manage correctly and is unfortunately frustrating.
It looked fun, but must have been beta-tested by some four-armed spider people with computer mice from the future.… Expand
May 4, 2013This game is so insanely boring I don't even know where to begin. No part of it is entertaining in any way and I feel so foolish for buying itThis game is so insanely boring I don't even know where to begin. No part of it is entertaining in any way and I feel so foolish for buying it and even more so for pre-ordering. What the hell was I thinking? Everything you do in this game is a chore. Destroying the enemy is in no way gratifying as you really have no part of it. Just warp your units in in greater numbers and see the big mess of a slugfest that is the combat. Then feed your units. God forbid that they would consider eating when they are hungry! Then replace your losses and warp them into a fight again. Do a facepalm, feed them and replace losses. Repeat this for the rest of the level and the next and the next and also the next. Traps are utterly pointless and boring. It isn't so much a dungeon as it is a camp for the not so gifted.
Best part: when you have uninstalled it successfully. (at least the uninstaller works)… Collapse
- By user score