Generally unfavorable reviews - based on 28 Critics What's this?

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Mixed or average reviews- based on 148 Ratings

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  • Summary: Developed by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of devious tricks, players will help the demon lord break free, rebuild his proper hell-spawn body, and construct an impressive dungeon to form the seat of his new kingdom. Players will have to design, develop, and defend their demonic dungeon from would-be do-gooders in order to expand and triumph. Expand
Score distribution:
  1. Positive: 1 out of 28
  2. Negative: 13 out of 28
  1. Jun 10, 2013
    A charming strategy, with pleasant gameplay, some original ideas and humorous wackiness. A must have for old friends of Dungeon Keeper. [April 2013]
  2. Feb 27, 2013
    Pick this one up from Steam if you’re truly desperate for another attempt at playing the role of an evil dungeon overlord. If you’re waiting for a great game in that genre, however, pass this one by.
  3. Feb 21, 2013
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
  4. Feb 19, 2013
    Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
  5. Mar 7, 2013
    The troubled real-time strategy dungeon sim Impire fails to recapture the charms of its inspirations.
  6. Feb 25, 2013
    It won’t scratch the Dungeon Keeper itch because it has no ecosystem – it’s an RTS rather than a dungeon-building game. But it also won’t scratch the RTS itch because it’s repetitive, offers little strategic challenge, and is deeply, deeply tedious.
  7. Feb 27, 2013
    A game you desperately want to like, but never quite manage to, given the heaping portions of frustration you're served at every turn.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 19 out of 53
  2. Negative: 24 out of 53
  1. Feb 15, 2013
    One of the most atmospheric dungeon-based games I played,
    the graphic style, the mood, the neat sound effects all add nicely :-)

    You can,
    for example, zoom the 3d-view out until you get a top-down map like view with different symbols for your rooms, if you hover the mouse over these room symbols a new window suddenly apears and shows whats going on in these rooms.

    In good old rpg- style you can upgrade and level your units, grow your avatar with things like bigger wings, stronger claws and later branch out into the mage, commander or warrior path with different visualisations :-)

    And one more point to add: the developers are very active in communicating with their player base and listening at their wishes in the forums!

    To sum it up, great game, please deliver more content
  2. Feb 15, 2013
    This game brings back fantastic memories of playing Dungeon keeper 2. its simple enough to grasp, and intuitive enough to get you thinking. Great graphics and awesome voice acting abound. Gameplay is smooth and defined. no issues here. having a blast! Expand
  3. Feb 16, 2013
    This is a great game by itself. I give it an 8 because I have a lot of fun playing it. Impire has launched with basically a Quasi-Beta status. Lots of random bugs and game play mechanics that need to be balanced. A lot of people compare it to Dungeon Keeper and Dawn of War. It isn't very much like DoW except for the "squads". Squads are a must too, because if you just have units (not in a squad) they get slaughtered by squads of heroes. Its based on Ardania which is actually from Majesty. So I would say it is more of a Dungeon Keeper (base building style), Majesty (lore of the game and silliness), and RTS (more simplistic than DoW). I love the idea of how they tied everything together, you can Cooperatively play with others and skirmish. Developers are very active on the forums collecting logs and screenshots of crashes/bugs. I believe they will promptly patch and balance the issues others have outlined here. If you want a better idea of the game, definitely watch a play through video. Expand
  4. Feb 17, 2013
    There is almost no AI of note the squads won't even eat when they are hungry, making the game a micromanagement hell. Monsters freed from their rooms won't run rampant through your dungeon, making the game boring.
    The cut scenes are a pain to watch, the humor is very bland.
    I will give a 5 because despite all these flaws, the game is playable enough, though it still has an unfinished feeling about it. It could be a better game, even if different from Dungeon Keeper, but is failed in being so.
  5. Feb 20, 2013
    Complete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, no sandbox mode. Unless you're a complete moron you'll be bored silly within minutes. A cut-down version of Dungeon Keeper. Very buggy and crashes often. Stupid over-powered boss fights as a substitute for mission design. Expand
  6. Jul 8, 2013
    Very poorly made, simply.

    The control scheme is exceedingly awkward and counter-intuitive, which leads to such horrible mistakes such as
    wanting to move a squad of units and ending up teleporting your main imp to the exact wrong place.

    The voice acting, and it's writing, is annoying with rather lame attempts at humor.

    The most notable issue is when you come across the first boss battle. A boss is supposed to make you use everything that's been taught to you up to that point making for more of a challenge. This however, does something completely different. It introduces a new mechanic without even showing that it's there. Four healing items around the room, boss can use healing item to regenerate all health at once, unit must destroy healing item before boss can use it. This can cause an issue when the boss does absurd amounts of damage and immediately kills all of your units and consume a healing item. The incredibly awkward control scheme makes it just about impossible to micro-manage correctly and is unfortunately frustrating.

    It looked fun, but must have been beta-tested by some four-armed spider people with computer mice from the future.
  7. May 4, 2013
    This game is so insanely boring I don't even know where to begin. No part of it is entertaining in any way and I feel so foolish for buying it and even more so for pre-ordering. What the hell was I thinking? Everything you do in this game is a chore. Destroying the enemy is in no way gratifying as you really have no part of it. Just warp your units in in greater numbers and see the big mess of a slugfest that is the combat. Then feed your units. God forbid that they would consider eating when they are hungry! Then replace your losses and warp them into a fight again. Do a facepalm, feed them and replace losses. Repeat this for the rest of the level and the next and the next and also the next. Traps are utterly pointless and boring. It isn't so much a dungeon as it is a camp for the not so gifted.
    Best part: when you have uninstalled it successfully. (at least the uninstaller works)

See all 53 User Reviews