Metascore
72

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 17 out of 30
  2. Negative: 1 out of 30
  1. Whether you are looking for a good 25-30 hour RTS campaign, or just the next big online RTS in the tradition of Magic the Gathering, Impossible Creatures has something inventive and fun for everyone.
  2. The replay value of this game is very good, as I've found out that MP matches can be quite intense, and after all, this is where the truly creative players should sparkle.
  3. A really fun and addicting title, despite the fact that it’s pretty similar to other titles in the same genre if you strip it down to the core.
  4. The concept of combining animals together to create units is innovative enough to overcome other stagnant RTS aspects.
  5. I especially like that the Army Builder screen has something to analyze your army, and tell you where it is strong and where it is lacking.
  6. Impossible creatures really shines in its multiplayer mode. [Mar 2003, p.86]
  7. 83
    The creature creation process is close to enough to recommend this by itself, but put together with a fun single player mode and interesting "Magic the Gathering" style army building multiplayer strategy, it's a kooky ride that most gaming fans will enjoy.
  8. Highly recommended to RTS fans, yet is not daring enough to follow through with some of its ideas and reach its full potential.
  9. What on the surface looks like your run-of-the-mill RTS game is actually a sophisticated action-packed balancing act. [Mar 2003, p.71]
  10. 80
    The real fun for many IC players will be the Army Editor, which lets you play with combinations of animals and create your own creatures.
  11. Once you get past all the gamesmanship, you can concentrate on bitch-slapping Mother Nature by creating twisted beasts that would make Jack Hanna brown his khakis.
  12. 80
    One of the more interesting and entertaining strategy titles to come along in quite some time.
  13. Though the actual battles in Impossible Creatures aren't all that great, the game's offbeat premise, good looks, enjoyable campaign, and open-ended design make it both distinctive and recommendable.
  14. A welcome mutation, but not as evolved as you’d think.
  15. A great idea on paper, but it simply fizzles when the meaty portion of its plot is exposed to play. [Mar 2003, p.90]
  16. The innovation gets waylaid by the less than revolutionary components that make up the rest of the title... On the other hand, its less than revolutionary portions are actually very well polished and executed.
  17. Though it struggles a bit as a real-time strategy game, Impossible Creatures makes great strides in unit building and should be commended for its lofty goals.
  18. 72
    What's truly surprising, given how atmospheric Relic's Homeworld was, is just how lame the story and ambience of Impossible Creatures turned out to be.
  19. Unfortunately, the game play in "Impossible Creatures" doesn't match the title's ingenious premise.
  20. We were disappointed by the game's lack of depth, but we very much enjoyed playing it - and that, at the end of the day, is far more important than anything else.
  21. The combat is fast-paced and aggressive, but balanced. The creature-combining mode is deep and involved, but accessible.
  22. The great retro sci-fi setting and creative twist in unit creation just can’t make up for cumbersome gameplay and poor unit control.
  23. Apart from its admirable combinatorial system, Impossible Creatures is just another RTS. Indeed it's fairly simplistic as the genre goes...In theory this should foster a quick and immediate title, but in practice the build-up of resources is slow. Plainly average. [March 2003, p.100]
  24. Most unforgiveable of all though, is the abysmally bad combat. Once your army is built, there is really nothing for the player to do other than point them at the enemy and hope to be last man standing.
  25. Great production values aren’t enough to raise Impossible Creatures from being a mediocre exercise in button pushing, as it’s high on glitz but short on actual strategy.
  26. Animal creation, plot, and fast-paced multiplayer and skirmish options all lend a certain amount of charm to the proceedings, although play is much more boring than you'd expect in a game where you can breed an unholy attack force of elephants with scorpion stingers and pincers.
  27. It's a good concept set against an intentionally silly story. But the game is all style and little substance. [Apr 2003, p.110]
  28. Boredom becomes a factor partly because of a limited number of combinations with which to experiment. [Apr 2003, p.78]
  29. If most real-time strategy titles are elaborate versions of rock, paper, scissors, Impossible Creatures is the world's most sophisticated game of rock. [7 Feb 2003, p.90]
  30. In a vacuous bubble, the prospect of combining creatures would create all sorts of wacky experimental fun. But in the context of real-time strategy, it becomes an unnecessary chore.

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