Metascore
83 out of 100

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
  1. A gorgeous and absorbing space combat sim, but one that takes time to get to grips with.
  2. I would seriously caution a rookie to cut his or her teeth on something a bit more forgiving, but the rest should feel free to jump in with both feet. [Nov 2001, p.128]
  3. The attention to detail is extremely high, the Direct 3D graphics are fantastic, and the story is worth pursuing. [Jan 2002, p.106]
  4. Easily the best space sim since "FreeSpace 2," and in several ways it exceeds that game. Particle Systems has successfully created the type of game that fans of the genre have been waiting for years to play.
  5. A thoroughly enjoyable simulation that is refreshingly different compared to the cavalcade of action, strategy and RPGs cluttering the marketplace today.
  6. So I admit this game is an ass kicker, especially for all you fighter pilot gamers out there. By all means add this title to your collection. Just make sure you have an over abundance of patience, and a full head of hair, because you will be pulling it out.
  7. 82
    While it's loads of fun, ID2 suffers a bit from some distracting design decisions. Fortunately there's plenty satisfaction to be found in spite of the few minor flaws.
  8. A very demanding game, which will provide sufficient fun only to the most consistent players.
  9. 81
    The combat is fun but tends to be short, but the physics are good and the game is forgiving.
  10. 80
    Galactic groupies will eat it up. Battles are engaging, possibilities for advancement near limitless and the fun factor way above standard ranges.
  11. My problem with I-War 2 is its vertical learning curve...Combat is brutal and fleeting — some dogfights ended in my destruction just scant seconds after the first shot was fired.
  12. 80
    While the game immerses you in an enormous, compelling saga, its sheer complexity will scare off all but the most dedicated space-combat aces.
  13. Its superb graphics, open-ended nature, and compelling storyline make it a title that many flight sim junkies will not want to miss. While I found the learning curve a bit too steep, the controls somewhat cumbersome, and the save-game system annoying.
  14. If you're a hardcore space simmer, you won't find better out there - it really is as simple as that. The sheer depth of the thing combined with the freeform universe, gorgeous graphics and near-perfect physics engine means you could play this non-stop for weeks and just not get bored.
  15. 80
    The onscreen heads-up display is a miracle of design, everything is easy to read, and a foldout cardboard keyboard layout makes sure everything is easy to do. Still, the game is extremely challenging, perhaps too difficult too fast.
  16. One of the most difficult, frustrating, and maddening space sims you'll ever play. In that sense it's brilliant, because you will play it, even while you bang your head against your monitor glass.
  17. Gamers not hooked on star jaunts and sci-fi melodrama may find the slow physics and steep learning curve too daunting. [Nov 2002, p.113]
User Score

Universal acclaim- based on 11 Ratings

User score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. BradG.
    10
    this is the most amazing game I have ever played! nothing beats it and i have yet to find anything which paralells or even comes close to the sheer realism and flexability of the game. very inspiring, beautiful graphics, exciting storyline, brilliant open-endedness and all round paralell with the likes of Elite and MS space sim. It's a shame that the sequal was cancelled. Full Review »
  2. JimH
    9
    Independence War II is my favorite space flight sim. Freespace and the X-Wing/TIE-Fighter franchises are great fun, but they are airplane sims "IN SPaAaAaACE!!!". IW:II uses a Newtonian physics engine (plus FTL and other hand-wavy technolgies) that allows for unconventional maneuvers. I use WASD to strafe/accelerate and Ctrl/Space to thrust down/up. The joystick controls roll/pitch/yaw. This control setup allows flight in any direction relative to your POV and your enemies. Unlike other franchises, I-War II places you at the helm of a large destroyer rather than a dogfighter. While the original I-War was a sim in the spirit of Star Trek: Bridge Commander (requiring the player to micromanage bridge crew), IW:II allows for a more traditional piloting perspective. This is facilitated by a prototype "command section," a single seat vehicle that plugs into large warship chassis to serve as a **** and stand-alone evacuation vehicle. IW:II was an early attempt at a sandbox game, but its attempts at open-world gaming are mixed. There are too few side-quests, but there are many opportunities to play space pirate. Players require raw materials to trade and build with. These are gained by poaching interstellar trade routes, disabling ships, fighting off escorts, and calling in your pirate crew to pick up the loot. While repetitive, there are many trade routes to hit and they provide are variety of convoy types to raid. (Valuable items are highly guarded by military capital ships, requiring skill and luck to obtain.) The shortcomings of the sandbox are offset by the fun, space operatic story. It's a tale of murder and revenge, greedy corporations versus the little guys. It has all been done before, but it works well combined with the fresh gameplay. Full Review »
  3. S'JetK
    10
    A game I missed to play in 2001. A game that must be on everyone's list for excellence in various aspects of simulations and space genre. I-war is definitely a gem and an achievement of the past. Even now, rarely will we find such game quality. I am playing I-war EoC as I make this personal review. The sheer open endedness and the options are what keeps me playing it. Plus with the latest technology in graphics allows me to play this game with a much fresher look. The story is also something that hooked me from the start. With Newtonian physics involved, this game has quite an special appeal to it. I've yet to play a game that equals it or surpasses I-war EoC. I hope there will be a future I-war 3 in the making with similar elements to make it a niche of some sort much that of Star Wars trilogy set. I give I-war EoC a solid 10 because a game of such quality should not go unnoticed. An amazing game for an old timer. Review 2009 by S'Jet Keller. Full Review »