inMomentum PC

User Score
5.2

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 9 out of 23
  2. Negative: 10 out of 23

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  1. Dec 3, 2012
    6
    InMomentum is one of the most relaxing games i have ever played. The movement and its controls do take some time to get used to but they work really well. Especially since its a first person platformer. I was skeptic to say the least but i actually works really well. Visually the games clean design looks great and the soundtrack is actually really good. What is sad about this game is thatInMomentum is one of the most relaxing games i have ever played. The movement and its controls do take some time to get used to but they work really well. Especially since its a first person platformer. I was skeptic to say the least but i actually works really well. Visually the games clean design looks great and the soundtrack is actually really good. What is sad about this game is that there isn't a whole lot of content. At the moment have i played through each map in the game several times in only 4 - 5 hours. The game really needs more content and that is the games biggest shortcoming. I have also yet been able to find a multiplayer opponent yet. I would still recommend this game since the free running is just so much fun. Expand
  2. May 9, 2012
    5
    The controls are awkward, unusual, inadequate, badly implemented, and nearly impossible to use properly. Even if you rebind the keys, there is simply no way to execute multiple commands while using both the mouse and keyboard to move about the game world. Sometimes it is necessary to use power-ups, and having five fingers in each hand is simply not enough for inMomentum. I am certain thatThe controls are awkward, unusual, inadequate, badly implemented, and nearly impossible to use properly. Even if you rebind the keys, there is simply no way to execute multiple commands while using both the mouse and keyboard to move about the game world. Sometimes it is necessary to use power-ups, and having five fingers in each hand is simply not enough for inMomentum. I am certain that after excessive amounts of practice, it becomes possible, but I am not sure if the trouble is worth it. There are barely any sound effects of any kind. You will hear the occasional beeps and bloops every once in a while, but that is all besides the continuous uninspired music. The game does not give you any indication that you are actually running around and jumping. There is no feeling involved with the movement and game physics. It is as if you are gliding from place to place, then floating, gliding some more, all with odd physics that do not blend well with the game's setting or anything that makes any sense at all. Timing your glides and floats so that you land on the platforms requires mostly luck, as the controls are incredibly imprecise, and do not allow for the player to develop any real skills or techniques in order to accomplish each level rapidly and properly. inMomentum does not have any story or introduction as to why you are doing this gliding and floating around on platforms collecting orbs and doing time trials. There is no campaign of any kind to speak of, and the only aspect of the game that provides feelings of accomplishment are found in online leaderboards for the two limited game modes available. The game is so bare bones, in fact, that you will wonder if it was actually finished, and if the developer should actually be expecting money for it. inMomentum is a cheap, unfinished, unpolished, bore. Play it every once in a while for five to ten minutes at a time in order to maximize your fun with it. Expand
Metascore
59

Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 1 out of 8
  1. LEVEL (Czech Republic)
    Feb 27, 2012
    50
    Promising but somehow unfinished platformer game addresses only the hardcore players who are willing to break records infinitely. [Jan 2012]
  2. PC Gamer UK
    Jan 29, 2012
    59
    Feels like a showcase of a brilliant game mechanic, but that doesn't excuse the sparseness of the game around it. [Feb 2012, p.99]
  3. PC PowerPlay
    Jan 9, 2012
    60
    A great idea with strong visuals hampered by half-realised mechanics and barely functioning online connectivity. [Jan 2012, p.54]