I dont understand what's with the negative reviews here.
The controls are in the style of Abuse but the jumps are a bit floaty, which is no big deal because its mostly a shooter and not a platformer.
The physics DO get a lil bit in the way and there is one puzzle that can take a couple minute to deal with because some robot's body gets in the way. That's it, 2 minutes.
For the rest This is an awesome metal slug abuse like. The best I have seen in years.
There is not many boss battles but hear me: those are possibly the best boss battles I have ever played in a game of this genre. The last boss is AMAZINGLY EPIC.
The game is pretty short, but also its pretty cheap.
Let's get one thing out of the way, I HATE games like this, I had to stop playing them to save money for smashed keyboards. That being said, this game is amazing. I don't know what it is that makes this so different from the others like it, but I played it on a recommendation and kept playing it. Even dying seemed justified, not like the game is trying to kill you. Awesome game.
In summation, riding wolves. Huge, awesome guns. Shoot stuff and marvel at just how much Intrusion 2 makes Adobe Flash, arguably the worst gaming platform in the world, actually look good. The one major complaint I have is that the game is fairly steep at ten bucks with a rather short playtime.
My experience with Intrusion 2 was a very good one. It's like Metal Slug with physics: you can roll huge snowballs and drop boulders on enemies. You can ride wolves and jump in mechs with grappling claws and swords. Sounds awesome? It is. Each level and boss battle is intense, unique, and challenging. There's also some minor puzzles, which provides a refreshing challenge beyond just shooting people and wreaking havoc (which doesn't get old easily).
It's a beautiful game with a lot of high-quality 16-bit pixel art. It's surprising and inspiring that one person (Aleksey Abramenko) could produce this kind of game by himself. It's a shame that the game is rather short, but understandable, considering the developer team size of 1.
Unfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. The ambition is extraordinary especially in the boss battles which take on epic proportions, in the way God of War bosses feel. The gameplay is splendid, responsive and intuitive, enhanced by a physics engine which feels advanced for an indie title. My biggest problem however was with the controls. Your character has a specific jump height which doesn't change depending on how long you hold down the button. Secondly, you jump by pressing the up button. I often jumped by mistake by tilting the stick. When you lose it should feel like your fault, not the control scheme's.
I went into this game with high hopes expecting to be playing a more modern and improved version of an old favourite, Metal Slug. At first the game felt like it was doing well, nice artwork, different weapons, various enemies, but the further into the game I got the more it felt like it was just trying to show of it's physics and rag-doll capabilities.
Corpses soon went from awesome rag-doll deaths to annoying pick up blockers. The controls started to become even more clunky as the game progressed, the automatic grabbing of ropes when jumping past them got me shot a couple of times whilst trying to dodge attacks.
Not to mention the wolf riding, sure it looks good on the trailer and in thumbnail art, but when you hop onto one of those things you just wish it would die so you can get back to being a bad-ass with a gun rather than a guy struggling to turn his mount around whilst flying robots shoot at his stationary behind. The wolf controls just felt bad, you become a sitting duck as soon as you hop on one of those things. Okay all be it you can move a lot faster on a wolf, but only if you go straight in one direction and don't have to manoeuvre over around anything like, lets say, a heap of rag-doll corpses... Which of course there are always going to be.
At first you think it's a game with mechanics that will add a lot to your experience, but they end up taking away the core part of any game, enjoyment.
I found myself largely unable to play this game which is a pity because it had potential. The controls are the major problem with the mouse often lagging far behind where I want to aim and keys occasionally not realising I've released them until several frames afterwards. Couple this with objects getting wedged under the clutter of physics objects and things become a little frustrating.
The music is repetitive and eventually irritating whilst the actual game-play is slower than I'd want from a platform shooter. The guns are variations on a theme with little difference between each. The graphics are pretty good with enemies having a variety of animation.
Ultimately (and unfortunately) if you're looking for something with the charm of Metal Slug or the action of Abuse you're going to have to look elsewhere.
SummaryIntrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics and animation.