Intrusion 2 PC

User Score
6.9

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 37 out of 70
  2. Negative: 14 out of 70

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  1. May 8, 2013
    7
    Unfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. The ambition is extraordinary especially in the boss battles which take on epic proportions, in the way God of War bosses feel. The gameplay is splendid, responsive and intuitive, enhanced by a physics engine which feels advanced for an indie title. My biggestUnfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. The ambition is extraordinary especially in the boss battles which take on epic proportions, in the way God of War bosses feel. The gameplay is splendid, responsive and intuitive, enhanced by a physics engine which feels advanced for an indie title. My biggest problem however was with the controls. Your character has a specific jump height which doesn't change depending on how long you hold down the button. Secondly, you jump by pressing the up button. I often jumped by mistake by tilting the stick. When you lose it should feel like your fault, not the control scheme's. Expand
  2. Jun 17, 2013
    6
    The weapons and wolf are pretty rad, but honestly speaking, I'm a casual player this game so the fact that the checkpoints are scarce is kind of annoying, just a few more here and there would've been great.
  3. Nov 8, 2012
    6
    It does have a good game somewhere at its core. But the unnecessary cluttering of the screen with debris and corpses, which block useful pickups, the unimpressive arsenal (sometimes weapons will shoot through some platforms, sometimes they won't, the game will autoswitch to the grenade launcher about ten times more often than you wish and weapons are only distinguishable by icon, which areIt does have a good game somewhere at its core. But the unnecessary cluttering of the screen with debris and corpses, which block useful pickups, the unimpressive arsenal (sometimes weapons will shoot through some platforms, sometimes they won't, the game will autoswitch to the grenade launcher about ten times more often than you wish and weapons are only distinguishable by icon, which are all alike), the universally huge input lag (a little birdie says the game is done in Flash) and the general lack of creativity (fight type I enemy, fight type II enemy. SURPRISE! BOTH TYPES AT ONCE) bring it down a lot. Expand
  4. Jun 19, 2013
    6
    Intrusion 2 has all the cards to be a brilliant old-school sidescrolling shooter but falls short in some areas. In Intrusion you shoot your way through levels in veins of Contra (though much easier), killing somewhat nasty bosses in the progress. Yes, sounds good, but then the shooting isn't most comfortable thing in the world, mouse having weird lagging and the character feeling way toIntrusion 2 has all the cards to be a brilliant old-school sidescrolling shooter but falls short in some areas. In Intrusion you shoot your way through levels in veins of Contra (though much easier), killing somewhat nasty bosses in the progress. Yes, sounds good, but then the shooting isn't most comfortable thing in the world, mouse having weird lagging and the character feeling way to floaty for my taste. My biggest issue was that your "bullets" fly so slowly that you just keep on spamming your guns in enemy's general direction and hope it falls down. This did break my experience and lead to quitting in level 6. To put it short: nice try. Expand
  5. Oct 31, 2012
    0
    OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.

    STORY: (n/a /10) There are no cutscenes or text boxes, it's all just gameplay. The unnamed dude just crash-lands and immediately starts killing everything that moves while walking to the right. GRAPHICS: (9/10) The graphics at first blush appear to be the standard "retro"
    OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.

    STORY: (n/a /10)
    There are no cutscenes or text boxes, it's all just gameplay. The unnamed dude just crash-lands and immediately starts killing everything that moves while walking to the right.

    GRAPHICS: (9/10)
    The graphics at first blush appear to be the standard "retro" 16-bit stuff all indie developers are required by law to use, but what elevates this game's look above that is the 2D physics. Although simpler than the 3D ragdolls found in most FPS shooters, all of the enemies (and you when you die) ragdoll on death. The enemies also never dissapear, so the jetpack guys you kill will keep flying around, dead, until they trap themselves somewhere. Each level is littered with objects that react properly to gunfire and weight, and your character even has a long scarf explicitly to show off the cloth physics. One of the most impressive things about the look of the game is the way some of the crazier enemies move, like how wolf legs adjust and shift to sit on the terrain they stand on, or the way the robot (?)dog sub-bosses will wheel around their legs to claw their way forward. The larger enemies are also good about their weak point flashing when you hit it so you know you're doing damage.

    CONTROL: (8/10)
    With a mouse and keyboard, you have WASD movement and free-reign 360-degree mouse aiming. I do not recommend this setup, simply because it will over-focus your attention on proper aim, when you should be doing more spray-and-pray while focusing on jumping and ducking to avoid enemy fire.
    With an Xbox 360 controller plugged in, the game controls beautifully, with the left joystick (or D-pad) moving and the right joystick aiming in 360 degrees. My major gripe with the control scheme is that jumping is mapped to both Up on the joystick and to the A button, but since you have to hold down the right trigger to fire, it's too awkward to fire with your right index finger and control both joysticks AND press another button with your right hand. A better solution would have been to map jumping to the left shoulder bumper so you could keep your left thumb on the movement joystick and still click jump. The way it is now, to both dodge and shoot back you need to get used to jumping by pressing Up, which works, but is slightly more awkward. Additionally, a melee attack button might have been nice for close range. That said, the game controlled fine, and all deaths were my own fault.
    No other joystick type is supported, from what I can tell (unless you use third-party utilities).

    GAMEPLAY: (10/10)
    Basically you move right and shoot at everything, then when you get a harder enemy you have to move backward to keep dodging fire. There are checkpoints and (in Normal mode) you can take some hits before you die, so while you have to be careful with each encounter, the game isn't unreasonably challenging.
    It's a simple concept, but the pervasiveness of the 2D physics changes everything. You can grab onto ropes or bound from bouncy tree limbs to jump to the next part. The larger enemies will grab and throw smaller objects at you. You can sometimes roll heavier boulders down at enemies. You can climb on top of the flying sub-bosses. You can use small objects to block incoming fire, or trap the larger enemies in between objects inside certain crates, or temporarily reflect back homing missiles by shooting at them. One boss even grabs the room you're in and rolls it around, trying to use the shifting gravity to crush you in between the room's heavier crates. It's almost hard to go back to something as simple as Metal Slug after playing Intrusion 2, because this (physics) is that next step 2D shooters have been needing for awhile.
    Weapons include machine guns, a grenade launcher, and a shoot-through-walls railgun laser. The grenade launcher is kind of annoying in that at close range you do splashback damage to yourself, and you autoswitch weapons when you run out, so at one section I purposefully depleted my grenade ammo because it was more trouble than it was worth against a sub-boss.
    The vehicles vary things nicely. There's a wolf (better jumping and a melee bite) and three different types of mechs (rocket-launching, sword-swinging and grapple-hook). The grapple-hook mech is the most fun because you can swing-pull yourself to higher ledges and grab and throw enemies or objects. You end up trying to keep your vehicles alive as long as possible because they're so fun. Each of the vehicles is also a boss type. The bosses themselves are also amazing, multi-stage, and use physics as part of their challenge.

    GAME PLAYTHROUGH LENGTH: 2-3 hours.
    The game is short and there's no multiplayer at all (co-operative would have been awesome). If it had been a full-priced $60 game it would have been fair to ask for 6-8 hours, but at $10 it's well worth it. If you still doubt that, try the free demo on Steam.
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Metascore
80

Generally favorable reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. PC Gamer UK
    Sep 19, 2012
    76
    A preposterous pleasure. [Oct 2012, p.97]
  2. Aug 20, 2012
    75
    Intrusion 2 is an addictive run 'n' gun, strong in the genre's distinctive elements and with a lot of variety.
  3. Aug 11, 2012
    85
    Fast paced action, gargantuan bosses and a chaotic physics make for a run'n'gun fresh game and packed with solid ideas.