May 8, 20137Unfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. The ambition is extraordinary especially in the boss battles which take on epic proportions, in the way God of War bosses feel. The gameplay is splendid, responsive and intuitive, enhanced by a physics engine which feels advanced for an indie title. My biggest problem however was with the controls. Your character has a specific jump height which doesn't change depending on how long you hold down the button. Secondly, you jump by pressing the up button. I often jumped by mistake by tilting the stick. When you lose it should feel like your fault, not the control scheme's.… Expand
Feb 22, 20134I found myself largely unable to play this game which is a pity because it had potential. The controls are the major problem with the mouse often lagging far behind where I want to aim and keys occasionally not realising I've released them until several frames afterwards. Couple this with objects getting wedged under the clutter of physics objects and things become a little frustrating.
The music is repetitive and eventually irritating whilst the actual game-play is slower than I'd want from a platform shooter. The guns are variations on a theme with little difference between each. The graphics are pretty good with enemies having a variety of animation.
Ultimately (and unfortunately) if you're looking for something with the charm of Metal Slug or the action of Abuse you're going to have to look elsewhere.… Collapse
Feb 19, 201310My experience with Intrusion 2 was a very good one. It's like Metal Slug with physics: you can roll huge snowballs and drop boulders on enemies. You can ride wolves and jump in mechs with grappling claws and swords. Sounds awesome? It is. Each level and boss battle is intense, unique, and challenging. There's also some minor puzzles, which provides a refreshing challenge beyond just shooting people and wreaking havoc (which doesn't get old easily).
It's a beautiful game with a lot of high-quality 16-bit pixel art. It's surprising and inspiring that one person (Aleksey Abramenko) could produce this kind of game by himself. It's a shame that the game is rather short, but understandable, considering the developer team size of 1.… Expand
Nov 8, 20126It does have a good game somewhere at its core. But the unnecessary cluttering of the screen with debris and corpses, which block useful pickups, the unimpressive arsenal (sometimes weapons will shoot through some platforms, sometimes they won't, the game will autoswitch to the grenade launcher about ten times more often than you wish and weapons are only distinguishable by icon, which are all alike), the universally huge input lag (a little birdie says the game is done in Flash) and the general lack of creativity (fight type I enemy, fight type II enemy. SURPRISE! BOTH TYPES AT ONCE) bring it down a lot.… Expand
Oct 31, 201210OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics. STORY: (n/a /10) There are no cutscenes or text boxes, it's all just gameplay. The unnamed dude just crash-lands and immediately starts killing everything that moves while walking to the right. GRAPHICS: (9/10) The graphics at first blush appear to be the standard "retro" 16-bit stuff all indie developers are required by law to use, but what elevates this game's look above that is the 2D physics. Although simpler than the 3D ragdolls found in most FPS shooters, all of the enemies (and you when you die) ragdoll on death. The enemies also never dissapear, so the jetpack guys you kill will keep flying around, dead, until they trap themselves somewhere. Each level is littered with objects that react properly to gunfire and weight, and your character even has a long scarf explicitly to show off the cloth physics. One of the most impressive things about the look of the game is the way some of the crazier enemies move, like how wolf legs adjust and shift to sit on the terrain they stand on, or the way the robot (?)dog sub-bosses will wheel around their legs to claw their way forward. The larger enemies are also good about their weak point flashing when you hit it so you know you're doing damage.
With a mouse and keyboard, you have WASD movement and free-reign 360-degree mouse aiming. I do not recommend this setup, simply because it will over-focus your attention on proper aim, when you should be doing more spray-and-pray while focusing on jumping and ducking to avoid enemy fire.
With an Xbox 360 controller plugged in, the game controls beautifully, with the left joystick (or D-pad) moving and the right joystick aiming in 360 degrees. My major gripe with the control scheme is that jumping is mapped to both Up on the joystick and to the A button, but since you have to hold down the right trigger to fire, it's too awkward to fire with your right index finger and control both joysticks AND press another button with your right hand. A better solution would have been to map jumping to the left shoulder bumper so you could keep your left thumb on the movement joystick and still click jump. The way it is now, to both dodge and shoot back you need to get used to jumping by pressing Up, which works, but is slightly more awkward. Additionally, a melee attack button might have been nice for close range. That said, the game controlled fine, and all deaths were my own fault.
No other joystick type is supported, from what I can tell (unless you use third-party utilities).
Basically you move right and shoot at everything, then when you get a harder enemy you have to move backward to keep dodging fire. There are checkpoints and (in Normal mode) you can take some hits before you die, so while you have to be careful with each encounter, the game isn't unreasonably challenging.
It's a simple concept, but the pervasiveness of the 2D physics changes everything. You can grab onto ropes or bound from bouncy tree limbs to jump to the next part. The larger enemies will grab and throw smaller objects at you. You can sometimes roll heavier boulders down at enemies. You can climb on top of the flying sub-bosses. You can use small objects to block incoming fire, or trap the larger enemies in between objects inside certain crates, or temporarily reflect back homing missiles by shooting at them. One boss even grabs the room you're in and rolls it around, trying to use the shifting gravity to crush you in between the room's heavier crates. It's almost hard to go back to something as simple as Metal Slug after playing Intrusion 2, because this (physics) is that next step 2D shooters have been needing for awhile.
Weapons include machine guns, a grenade launcher, and a shoot-through-walls railgun laser. The grenade launcher is kind of annoying in that at close range you do splashback damage to yourself, and you autoswitch weapons when you run out, so at one section I purposefully depleted my grenade ammo because it was more trouble than it was worth against a sub-boss.
The vehicles vary things nicely. There's a wolf (better jumping and a melee bite) and three different types of mechs (rocket-launching, sword-swinging and grapple-hook). The grapple-hook mech is the most fun because you can swing-pull yourself to higher ledges and grab and throw enemies or objects. You end up trying to keep your vehicles alive as long as possible because they're so fun. Each of the vehicles is also a boss type. The bosses themselves are also amazing, multi-stage, and use physics as part of their challenge.
GAME PLAYTHROUGH LENGTH: 2-3 hours.
The game is short and there's no multiplayer at all (co-operative would have been awesome). If it had been a full-priced $60 game it would have been fair to ask for 6-8 hours, but at $10 it's well worth it. If you still doubt that, try the free demo on Steam.… Expand
Sep 30, 201210This game is really fantastic and the multistage boss fights are so thrilling that i cant remember when i have played such a great side scrolling plat-former! I played Contra, i played probotector , but with the physics in Intrusion 2 (which are causing hilarious moments when a big explosion smashes a container onto the enemy soldier... or yourself... ) it brings the genre on a whole new incredible level. The fights are so dynamic and well conceived. But one thing made me sad: That i rode into the night-sky after boss 3... I wished for at least 2 more bosses. I hope the next game will be a little bit longer.
For the weaponry: I am quite pleased, every weapon has its purpose, pros and cons.
The metal-soundtrack is also really kick ass but could use some more variations in bigger levels.
I hope there will be a intrusion 3 and that mister Abramenko finds a way to make it even more epic ( 5 bosses , maybe? =).… Expand
Aug 5, 20128One man had an idea for the sort of game he wanted to play. Here it is, a game of jumping and physicsing and shooting. Pros: Great attention to detail in every part of the gameplay and level design. Physics. Bosses that are actually serious obstacles and engaging encounters, not just slightly bigger enemies. Cons: Weapon variety is a little shallow (partially compensated by a variety of vehicles). Game is relatively short, it'll only take you a few hours to see everything in the game. But it'll be a fun few hours. There's a demo available so go give it a try.… Expand