Metascore
59

Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 1 out of 6
  1. Aug 31, 2012
    70
    The potential for something strong was here- but the mediocre level design and the repetition of the mechanics, hold Inversion back from 'diamond' status. That's not to say that it's a bad game: the 9 or 10 hours of gameplay are fun, but only that… there's not enough thrill and excitement to hold you from other games. [September 2012]
  2. Aug 14, 2012
    70
    Inversion has lots of potential with a gravitational weapon, an interesting starting story and good gameplay elements. Sadly, it cannot use this potential and seems to be that it was not enough time to finish Inversion as an exciting, well-made game.
  3. 60
    The game that wanted to be king but was afraid of making the right decisions – sometimes when you copy successful concepts from others and combine them with your own fresh ideas you just waste the potential. [Sept 2012]
  4. Jul 31, 2012
    60
    It's not a bad game, just a lacklustre one. Saber Interactive borrowed a bunch of ideas that are fun on their own but somehow failed to combine them into a great game. [September 2012, p.70]
  5. Sep 10, 2012
    52
    Inversion is a heavily linear by-the-numbers cover shooter that fails to make the most of its few high points. [Nov 2012, p.72]
  6. Jul 28, 2012
    45
    Not every shooter gives you a chance to abuse the laws of physics. Too bad that Saber Interactive could not flesh out its original concept, leaving us with a mediocre Gears of War clone.
User Score
6.7

Mixed or average reviews- based on 79 Ratings

User score distribution:
  1. Positive: 11 out of 17
  2. Negative: 2 out of 17
  1. Jul 29, 2012
    8
    Inversion is a polished, coherent, story driven, coop shooter that is just the right length. A friend and I had a blast playing through the campaign in about 10 hours. I read a critic review on here that condemned the game with a (45) for being a Full Review »
  2. Jul 29, 2012
    8
    I enjoy co-op play, especially when it allows two people to experience the entire campaign. Inversion does not disappoint in this respect. The co-op experience is fun. It is not fully involved with assistive problem solving such as the likes of Laura Croft "Guardian of Light"; however, all of the common co-op elements are there, revives, climbs, path splits, etc. I've seen many references to Gears of War as a comparison and this is not inaccurate. If you liked playing Gears, you should like this game.

    While telling the story, there are a *lot* of cut scenes to move the story along...almost too many, but it's really hard to complain about a developer that is involving you in a story. The story itself is nothing earth shattering, but it is engaging enough to keep you moving and wondering what's going on. One small nag concerning some of the cut scenes, they often leave you standing in the open, with a big target on your forehead while you scramble to get your bearings and find cover. The voice overs are not bad and the cinematic cut-scenes are very good, game-engine detail. At some points, the voice overs do seem slightly off, but all-in-all, very likeable and scene-setting.

    Game mechanics: the first thing to say is bravo! Saber has created what has to be the absolute best buddy joining system of all time. Both players start the game and can immediately see each other on the main menu screen. Click your partner's name and then click the option to join them. No invites, no port opening follies, no frustration. Plain and simple the best solution to the often frustrating nonsense that most developers put you through. Well done. Inside the game, the cover system is nearly identical to Gears, including the sometimes frustrating pieces where you bounce around on cover elements while you're trying to free yourself to fight or run. I'm sure a lot of it is my gameplay, frantically mashing buttons in the thick of it all, but it's sometimes frustrating. Cover is not absolute, and nearly anything can be used as "some" cover. Depending on what you're hiding behind and where the enemies are, your cover may not work well at all. :) Some cover elements can also be destroyed, which is pretty cool and fun to deal with. The gravity element produces some very cool options for fights and level progression. And the orientation twisting creates a pretty cool element of rotating the battlefield.

    This game is intended to be a two player game. Not having played the single-player, I can't comment on that aspect. Is this game ground-breaking, fresh, and flawless? Nope. But it *is* a great time spent with a buddy, romping through the story. Worth the money and is an experience that is pretty rare (campaign co-op). Don't bag on it for being like "Gears", embrace it and enjoy it for doing so. I had a lot of fun playing Gears and had as much fun playing Inversion. Great job Saber, I'd like to see even more games of this type!
    Full Review »
  3. Aug 4, 2012
    7
    I can't stand it when good games get low scores and this is one of them. The single player is better than Gears. The Graphics and story are of a high quality. Really good game and there is co-op but not split screen. Buy this it will be less than £20/$20 by now. Full Review »