Iron Danger is a fun game that takes us to fantasy Finland and lets us play with time. This is a surprisingly good combination before you take interactive environments and the vibrant art style into account. If you want to play a fantasy RPG that’s lighter on the RP and heavier on G(ameplay), try this one out.
Great game overall, the graphics are top notch, I enjoyed the scenes and story. The game play is unique with the time rewind mechanics if you have ever edited a video it has that type of feeling, it's fun and interesting If you die you can rewind the time to go backwards and try again.
I recommend giving it a go and giving your opinion.
There are some circumstances where I wouldn’t hesitate at all to give Iron Danger a strong recommendation, and others where I would advise to wait for more in the series or another entry from the same team. For people who have a strong appreciation for SRPG gameplay and love to overthink challenging battles, this is your game. If you really need a game with the sparse, bleak feel of a Norse epic, you’ll find that here. And definitely, for anyone who knows the Kalevala or spends inordinate amounts of time discussing different representations of mythology or old folklore in games, this is especially your game, and I’ll be wanting to talk to you about how the game represents Lowhee and Ilmarinen.
Iron Danger is based on an interesting time-traveling that sometimes works great, and sometimes doesn’t. If you like the genre, though, it’s worth a try, as it offers something hard to find in other similar games.
Iron Danger as an experience relies so heavily on the time-travel combat mechanic that it doesn’t really present you with much besides that. Everything else is a little bit bare bones.
Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.
Love the athmosphere. Some of the scenes seem breathtaking. The music and sounds fit well. Some scenes seem complex and start to annoy you, but solving them is definetely worth it. I don't know if playing another round brings you anything really new, but gonna let my friends take a shot.
I'd also like to see a game like this in a totally different age and world.
Interesting combat mechanic, good story, great lore and awesome voice acting. It took me 17 h to finish it on high difficult. Sometimes it harsh, poor optimized but for the first game in a new studio it's fantastic.
It's an action RPG where you can rewind back the last few seconds of the fight. Essentially it would be equivalent to be able to reload autosaves you've made at 0.5-second steps, just without the hassle of extra clicks. So, don't think it's any real "time-bending" mechanic like in Achron or Braid or other games that really are about time manipulation. It's more like Time Shift where it's all still linear, just with the word "time" added as a selling point. Iron Danger is essentially a game about quickly and constantly re-loading whenever you take damage.
My main problem with this game was with the controls: I kept scolling up/down to zoom in/out the camera since that's the standard in most games. However this does the time rewind! The right-drag controls for camera are clumsy. I'd want to be able to remap those key and also reverse X movement of the camera but I couldn't find key reconfig options.
Combat is pretty boring: you just rewind whenever you get hit and select block. Or alternate between block and hit without rewinding. It's all pretty clumsy because your characters and enemies also slide on the ground like it were ice, and get stuck if there are any obstacles (like fences or columns).
There are tons of objects in the levels which get highlighted but can't be interacted with.
Dialog voice-overs are more of an annoyance.. The starting scene is just awfully directed and made me dislike the game from the start! The dwarf comes to tell a story how he was the only survivor and is supposed to be all excited, but instead it's a slow dialog, with long pauses.. It doesn't get much better after that. The dwarf actor ruins any tension there could be, and I just stopped caring about the story after 10 minutes.
Control is constantly taken away, and the camera moves somewhere to show some characters speaking, then everything is shaking all the time, and the character can fall on the ground or get up - all without command. It all just doesn't feel comfortable. I have a feeling they just didn't playtest this game properly. It feels like much of the clumsiness could be avoided with help of early player feedback.
La idea de Iron Danger de jugar con el tiempo es muy buena, sin duda... pero una frase que empieza así siempre llega a un pero, y en este caso es que la ejecución no lo es tanto. A priori podría parecer un juego de rol o de estrategia con mecánicas de tiempo, pero el modo en que están implementadas, lo pequeños que son los mapas, etc. hacen que en realidad sea más una especie de puzzle temporal en el que cronometrar cada acción con cuidado para un resultado óptimo más que un juego de esos géneros. El resultado es que la progresión es pobre, la historia no tiene demasiado interés ni interacción y las mecánicas a mi se me acabaron haciendo muy repetitivas muy pronto.
Gráficamente el juego es, en el mejor de los casos, discreto. Y lo mismo se puede decir del sonido. Eso sí, al menos en mi experiencia, me he encontrado pocos bugs.
El resultado es una idea buena que, creo, no ha sido bien ejecutada para dar una jugabilidad rica. Un 4.
Summary Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turn-based games with the exciting action of real-time games.