Iron Grip: Marauders PC

  • Publisher: Isotx
  • Release Date: Sep 30, 2011
User Score
7.3

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 15 out of 23
  2. Negative: 4 out of 23

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  1. Oct 15, 2011
    3
    I love TBS games - and I'd like to give this game more than 3. However - it's as shallow as a puddle. Oh there are lods of places to go in the areas. Taverns, hiring spots etc. But when it comes to the game itself - well there seems to be no strategy or tactics what-so ever, It's "tank rush" from move on. Overwhelm in each area - move on to the next. Take on too many at once and loseI love TBS games - and I'd like to give this game more than 3. However - it's as shallow as a puddle. Oh there are lods of places to go in the areas. Taverns, hiring spots etc. But when it comes to the game itself - well there seems to be no strategy or tactics what-so ever, It's "tank rush" from move on. Overwhelm in each area - move on to the next. Take on too many at once and lose (which means re-doing the mission and not "pulling" too many of the opponents forces into the each battle next time)
    And that's it. Sure you can upgrade (and have to as the enemies forces scale quite quickly) but the tactics when you do are just the same.
    For a lover of TBS games this is as shallow as a spit puddle - for a none lover of TBS games this will conform their pre-concieved ideas about them being dull. What a waste of an opportunity
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  2. Oct 3, 2011
    2
    Terribly laggy and unresponsive browser experience. Getting into a game is a long wait and once you do make it , the server continually disconnects. Avoid.
  3. Oct 31, 2011
    2
    Don't play this game. The creators of this game are more interested in arguing rather then actually making improvements to it. It's actually saddening seeing how there is so much potential to this game but probably isn't going to be utilized. For example the co-op they offer is nothing more then inviting friends to take part in separate missions and after each part is done then you areDon't play this game. The creators of this game are more interested in arguing rather then actually making improvements to it. It's actually saddening seeing how there is so much potential to this game but probably isn't going to be utilized. For example the co-op they offer is nothing more then inviting friends to take part in separate missions and after each part is done then you are given the loot. You don't ever actually play with your friends on the same board ( ie. more like a jig saw puzzle.). On top of that they state that the UI is supposed to be challenging but the way they approach this is not through strategy but through giving the UI no Fog of war ( Artillery pieces hit you long before you see them), and more powerful units. Now to some this might be considered strategy but in all honesty its more of a lob sided slaughter fest for the AI. In overall review this game is 2 for it's innovation and potential but other then that nothing. Expand
  4. Apr 29, 2012
    4
    Iron Grip: Marauders is a real time strategy game with several unique and clever twists. This means that such a game may be interesting to you, but if you expect a standard strategy experience, it may not. The setting is Steampunk with a slight bit of fantasy, and the player is not presented with a clear cut storyline. The artwork is excellent. It portrays human characters well, with aIron Grip: Marauders is a real time strategy game with several unique and clever twists. This means that such a game may be interesting to you, but if you expect a standard strategy experience, it may not. The setting is Steampunk with a slight bit of fantasy, and the player is not presented with a clear cut storyline. The artwork is excellent. It portrays human characters well, with a unique drawing style, and the creatures are done exceptionally. There is much detail to the artwork, and to the units alike. There are three types of PvE missions. They are Raids, Smuggling, and Assault. Raids are the only ones that you control the units yourself. Smuggling and Assault are on a time delay, but involves the selection of units as well as the appointment of one of your heroes. All three mission types are well done and fitting of the overall presentation of the game and game world. Iron Grip: Marauders is a Unity engine game, which has some limitations and awkwardness. It is basically a web based experience, but a well done one. Even though it all feels like you are playing the game from a website, this does not hinder the all-around enjoyment. While you scroll through the real-time game map, Unity showcases its horrible scroll and lighting problems, as well as somewhat of a sluggish movement. Each unit looks and plays differently, and there are many to choose from. The research tree also offers many new approaches to accomplish your goals, and they maintain the player interested by creating diverse capacities for future advancement and development. The game operates on energy points that are used to go on missions, and are replenished per hour. This means that your play time will be limited to a total of about one hour per day. As a free to play game, it is quite limited, but if considered a casual once a day experience, Iron Grip: Marauder excels in a range of areas. There are sound effects and a little bit of music during the Raid missions, but the rest of the game is completely silent. The chat room always has at least five or more people, and they are all eager and happy to help or answer any questions you may have. I have yet to come across someone who was rude or unpleasant. Due to its limiting nature, Iron Grip: Marauders is the type of game you log into once a day, order your heroes on quests, or go into a few short quests yourself. If you are not a paying member, there is really not much more to it than those couple activities for no more than about one hour per day. It's a shame the developers have put the game's depth locked away somewhere, for paying members only. This is not a free to play game. The developers do not actually allow you to play it or experience its full potential. It is a one hour per day demonstration. Expand
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  2. Negative: 0 out of 1
  1. May 3, 2013
    70
    Quotation forthcoming.