Mixed or average reviews - based on 12 Critics What's this?

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Mixed or average reviews- based on 35 Ratings

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  • Summary: Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate version of The Civil War - with steam-powered military robots. There are no microtransactions in the game. Unlock cards by playing the game, not by purchasing them separately.
Score distribution:
  1. Positive: 7 out of 12
  2. Negative: 1 out of 12
  1. Oct 1, 2013
    As the title suggests, Ironclad Tactics' scope is not huge, but what it lacks in quantity, it definitely makes up in quality.
  2. Sep 30, 2013
    While the awkwardness of the campaign mode’s storyline is unfortunate, the game more than justifies its cost in terms of inventive mechanics, a refreshing setting and a well-thought-out realtime tactical system – all without the looming threat of microtransactions and booster-pack expenditures that so often are matched up with any card-based game.
  3. Oct 28, 2013
    Versatile, detailed play combines with alternative history to provide hours of squishing little men under heavy automatons. [Nov 2013, p.84]
  4. Oct 22, 2013
    Ironclad Tactics is a very particular and unusual digital card game, a product of the videogaming industry that combines the charm of the tabletop game with a turn based strategy gameplay.
  5. Nov 6, 2013
    A clever reworking of the card-based strategy game formula. [Dec 2013, p.94]
  6. Nov 18, 2013
    Unlike casual tower defense games, Ironclad Tactics is not a laid-back experience. You’ll definitely have to use your brain in this one, albeit it’s a far cry from hardcore CCGs.
  7. 40
    The card system is undoubtedly original as it is weird. The whole thing is really rather weird! [Nov 2013]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Oct 14, 2013
    Wonderful real-time/turn-based hybrid strategy game where you have to get units carrying a certain amount of victory points to the other side in order to win. Some missions require you to use these units to complete tasks other than just getting to the other side such as defeating bosses.

    Finishing objectives on a map will earn the player more cards, these cards are randomly picked for the player during the game and can be played if the player has earned enough action points. Action Points are accumulated over time or through special events while playing. There are many different cards but the most important ones focus on putting into play "Ironclads" which are gigantic robots that often carry victory points and can be equipped with a variety of weapons and gadgets. These gadgets and weapons come in the form of cards!

    Although the cards are picked at random during the game, the player is required to set up a deck of twenty cards before each game (multiple decks can be created and stored for later use) that will contain the cards that are selected during the game. There is no way to influence the card drop, sometimes a bad streak of not being handed any weaponcards will end your game prematurely.

    The campaign can be played co-operatively, with a few bonus objectives in missions requiring two friends to battle each other and there is a random 1-versus-1 option where you will be matched against an opponent over the web. Unfortunately, there is no 2-versus-2 or way to play the campaign with a stranger.

    The game is over in a relatively short time and once you've finished the game, there is little point in revisiting the bonus missions to get extra cards and it doesn't have a lot replay value once you know how to tackle the missions. There are no difficulty levels other than the one promised on the roadmap but as of this writing, it has not yet been introduced.

    Although I really enjoyed Ironclad Tactics, I find 14 to be too steep and had expected more game-time and options for the price it goes at.
  2. Jul 10, 2014
    Ironclad Tactics is a fun combination of a card game, a board game and a storyline set in the US civil war - with robots (called Ironclads). The game play is focused on deck building as well as playing the combined card/board game, and the storyline is available in co-op.

    Before each map, you select a deck of cards that you can freely put together from your card collection. As you progress through the game you gain more and more cards to chose from, enabling you to put together more innovative combination.

    Each card played will influence the happening on the game board. You might put a new ironclad in play, give it better inventory or move it a lane down. Different maps have different objectives, and you will have to find the right deck to defeat each challenge.

    The story is cute and humorous, but personally I would have liked to see a darker take on robots in the American Civil War. The game offers the full campaign in co-op mode, which worked smoothly and unproblematic when I played it. There are cool, rewarding boss fights which will require you to think outside the box and the missions never get repetitive.

    The replay value is limited, since you'd be facing the same challenges, probably solving them with the same decks. There are some challenges (which unlock cards) that require you to do things for instance with certain types of decks though, but once that is done, there's no real need to play the map again.

    All in all a fun game, with an inspired rule set and a story and setting you don't see too often.
  3. May 20, 2014
    Funny game.Youll learn quick how to play and youll get rewarded quickly.There are some nice cards with funny effects.What bothers me is this:There is not that much variation.You can mix up to 2 sets(like army+indians), not more.That prevents you from using too strong combos but at the same time it takes away opportunitys because there are not that many cards available.But all in all the game is solid.Dont expect something that entertains you for days.It lasts for a couple of hours but you will enjoy these hours.The story is fun. Expand
  4. Sep 20, 2013
    The best way I can describe the game play would be like.... Plants vs Zombies, if both sides played Zombies.

    It took me around 6-7 hours to
    beat. It was fairly challenging and decently rewarding. It's by the guys who made Space Chem (Space Chem was on of the few puzzle games I couldn't finish, and this game is definitely not as difficult).

    Unfortunately, like many other puzzle/strategy games this has very little replay value. I was unable to find anyone else on the web to try a PvP match with, but I'm not sure this is the type of game I would want to play against other players. Still, I think $15 is a reasonable price for 6 hours of entertainment from an indie game.

    Lastly, the story was somewhat lacking, BUT it did have a great ending
  5. Sep 25, 2013
    With its grid-based interface, this game is easily comparable to titles such as Plants vs Zombies.Whereas both players have the same objective to gain 5 points worth of your units crossing into enemy borders. As a strategy game is does keep you thinking on what is your next move, but eventually the games too repetitive. However, true to its design, the game keeps its steam punk-ish style and the story is engaging enough to keep you playing for awhile. Multiplayer, however, is slightly broken as few players play it and this makes the game lack replay-ability value.
    In conclusion, for its relatively low cost of $15+ it may be worth supporting this indie game, but I wouldn't really recommend it unless you are fine playing strategy-intensive turn based games.Using comics to tell the story is relatively a bonus as well.
  6. Sep 23, 2014
    awwh whatta waste of TIME, i should had listened to everybody, :S should had noticed the lousy interest of valuable critics, and limitation of the personell of the company. Expand