Mar 2, 2014Simply amazing. As a long time JA2 veteran, I'm surprised that I've never seen this game until now. The completely redesigned maps completely change the flow of the game - for example the road checkpoints are really hard to take.
The new difficulty/to hit ratio makes it really hard to get headshots, but to compensate for that, the regular hit ratio is up by like 400% - across the screen shots that were previously only possible with a sniper rifle can now be done by a regular rifle with no scope. Burst fire = 100+ damage with AP rounds. This makes combat brutal, where a single interrupt typically means one dead merc.
In terms of AI, it's not quite that good - it still ignores cover, does not climb roofs and typically tries to rush you. The new thing here is "blobbing" outside of your vision or illuminated radius at night. This means that turning the corner you can find 4-5 enemies just waiting there.
I have not seen an option to train militia past first rank, and in any battle they die like flies. For some reason green militia is outfitted with handguns and shotguns, and they face enemies with long range rifles. I've seen only 2 instances where 24 militia were able to defend a sector.
All together, long range accuracy, new maps and weak militia significantly slows down the pace of the game
Overall, the pace of the game is significantly slower than the original JA2, and I'm loving it.
It is still the best squad based tactical RPG 10 years after release.… Expand