- Summary: Jagged Alliance: Back in Action revives the top-selling Jagged Alliance series of mercenary-themed strategy games with significant updates to visuals and gameplay. Back in Action will showcase a fully updated experience, with modernized gameplay, state-of-the-art graphics and premium production values. … Expand
Mar 13, 2012A classic that captured the minds of countless tactical role-playing game enthusiasts back in 1999. It had superb turn-based combat, mercenaries with larger than life personalities and loads of guns and gadgets. Overthrowing queen Deidranna and freeing Arulco was a quest for the ages. Jagged Alliance - Back in Action is a remake of Jagged Alliance 2, but fails to capture the magic of its predecessor. Turn-based combat is gone and the mercenaries have lost their edge. The visuals are up to date and roaming Arulco is still a treat, but getting rid of fog of war is a huge mistake. Back in Action is not a bad game, but pales in comparison to its father. [March 2012]
Feb 10, 2012Compared to the ageless original, Back in Action is indeed not a milestone of the genre - but it's certainly a solid tactical game. Because the plan & go mode works, the selection of mercenaries and weapons is huge and I'm engaged for weeks with the liberation of Arulco.
Feb 6, 2012Surprisingly, the new, controversial real-time-combat isn't the expected game breaker for Back in Action. Its much too aggressive, oftentimes stupid AI is. Add to that a bulky interface and cumbersome inventory and soon the liberation of Arulco becomes more of a chore than an enjoyable trip, motivating level-ups and non-linear gameplay notwithstanding.
May 16, 2012Ignore Back in Action and just buy Jagged Alliance 2 to cherish the original version of a great game. Then again, if graphics are so important to you, go ahead and buy Back in Action- you might enjoy it but you will have paid four times more, for an inferior product. [May 2012]
Feb 16, 2012I would ask that anyone who comes to the review section of this game to notice that there are MANY positive reviews, MANY negative reviews, and few in between. This game suffers from the "uncanny valley" of game revivals; It happened to Fallout 3 as well.
Whenever a beloved game series is taken over by another developer and it's game mechanics are changed, the fans of the original have no way of venting their frustrations except to come to review sites and rate games badly. The problem with this is that some people use these review sites to make purchasing judgments, and there is FAR too much collective bias against games that try to revive old cult classics.
As to the game itself, it's good. It's difficult if you don't know what you're doing, easy if you do. It's going to take you a day or two to get the hang of things. You might want to restart the game once you get the hang of it. This is one of the best RTS/RPGs in existence right now (still hoping for a worthwhile UFO remake); Please give it a chance and ignore the butthurt babies who want to rate it down out of their spite towards the choices the developers made with game direction.… Expand
Aug 3, 2012As a fan of the original game, I was quite skeptic to this remake, especially after seeing the metacritic score... But I gave it a try a few months after launch, and it's quite good! I can't say how it was at launch, but now there are very few bugs so it's totally playable.
It's hard enough without being frustrating, worthy of the jagged alliance name :)… Expand
Feb 28, 2012First of all don't look at this game as remake. It's new game only based on locations/story of original JA. It's different - sth like Commandos or Fallout Tactics - and that doesn't make it bad!! It's still a solid tactic game with a lot of fun. Most bugs are already patched so negative reviews should be "upgraded".
Graphics - good as for tactic game and detailed enough to know that enemy is using sniper rifle and that there is a pistol on the ground next to wall. That's more than you need to plan and fight your battles! DX11 and ultra details are no needed.
Sounds - average. Mercs voice acting could and should be better but since they don't talk too much i can ignore this. Weapons sounds like in game from 2000r. but still acceptable. For sure the worst part of this game.
Game play - real time action + active pause is good for dynamic battles. I don't miss FOG but it will be added in patch soon(for fans). I could even accept that you can climb only where DEVs let you and blow up only where they let you. The only thing that i'm angry about is AI. You must do everything manually because mercs wont even turn back if they are getting hits from behind. The same zombie AI for Militia which is useless for almost anything(promised to be patched) but what is strange "great" Ai of enemy soldiers. They can see and hear almost everything + they are rushing like hell so keep a fast shooting gun near you ;)
After 40h of playing(75% of game for me) still funny and interesting, that's why i don't regret buying this game and that's why 8/10 from me :)… Expand
Feb 14, 2012It's such a disappointment yet I can't stop playing it. The game is clearly unfinished, from the bland character models, lack of the personality and charm from the original series, and no polish. You can even hear the gore exclamations, "Wow, that was gross!" and the enemy models fall in the same tired fashion. You know there is a horrific death animation that just wasn't added in. The mercenaries are all generic character models, with almost no details to distinguish them. How is it that the game from 1999 has better portrayals of these classic characters in terms of graphics and voice acting. Remember those cutscenes from JA2 that showed Elliot getting slapped around and feeling the genuine rage of the Queen and the progression of your campaign? Well, those are gone too. The tactical aspect of training rebels, and mercenaries has also been removed. You collect a weapon and hand it to an available freedom fighter. He becomes militia. Which you might as well give them all knives because the weapons and armor seems to make almost no difference, and they will lose the battle. Most of the game will be limited by retaking points and stationing your mercenaries near various parts of the map to intercept and defend the cities before the squads even get near them.
But even with all the bugs, poor AI at times, and just lack of any type of production value, there is a solid game hidden behind it all. The mix of real time and planning during battles is challenging and addicting. You'll find yourself re-loading after getting wiped out over and over again and enjoying every minute of it. Learning from each approach until you find the perfect strategy to clear the immediate area and move on. There is still a large selection of weapons, armor, camouflage and items which stay true to the Jagged Alliance style.
This game could have been so much more and it falls short on so many levels. I really hope the modding community can fix this mess of a game and bring out the amazing potential that it could and should have had.… Collapse
Feb 11, 2012As a successor to JA2 I find this game to be a total fail not worth the name of the franchise. Game lacks of many, reaaally many features that made the game enjoyable ( check for this list on developers forum ). The game mechanics are dumbed down so hard that every single fight looks the same. Game is released with no thought about later gameplay ( imagine u have to micromanage every item by running your character to pick it up, run around again to deliver it somewhere - yup no convenient sector inventory, after capturing 4 or 5 locations ( about 20 of them in a game) and having 4 or more ( becouse the militia is hopeless and even with best kevlars/rifles they get wiped out by a smaller force of axe armed AI to capture and hold more locations you will need at least 8 ) mercs it becomes a serious issue, last time it took time 30 mins JUST to manage items in captured territory - barracks ), hell u cant even manage inventory of your mercs during they journey on world map - thats totally ignorant and bad. NO FOW - you can see every enemy on the map from the beginning, no comment on this one...
To be honest the list goes on and on, check this out on developers forum or steam platform... For me the game is only a quick cash grab , after many hours ( got 20 hours already) Iam really fed up with this. The only cure for the game is the modding scene but the devs clearly state they won't help at any means...… Expand
Feb 13, 2012A mediocre clone of the JA. There have been many others, and just like others, this game does not deliver some of the features that made the JA and JA2 such great games:
-No ability to train militia
-No custom merc to play as, you can only recruit
-No ability to repair equipment
-No doctor/patient or training
Very dumb AI
The game is much smaller than the original.
The current game would've been a nice standalone tactical shooter. But putting a name of Jagged Alliance on this and charging 40$ for it is a rip off. Maybe for 15$ I would play that. Right now I feel very ripped off.… Expand
Nov 19, 2013I find it hilarious that people say that BIA is an update for a "modern audience".
If I were young enough to not have been able to enjoy the original when it was released I would find that to be an insult to my intelligence. Not being able to appreciate the tactical depth that the original turn based system that JA2 offers does not reflect well upon the intelligence or the attention span of a younger gaming audience.
Had this remake been given some of the technological advancements in the vein of Silent Storm, I think it would have garnered much more positive attention, turn based isn't bad unless you're a complete tard.… Expand
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