- Publisher: Electronic Arts
- Release Date: Nov 28, 2002
- Also On: PlayStation 2
- Critic Score
- Most active
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89Not only is the game fun, the movie sequences are a joy to watch and make a good game into a great must have title.
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80Though Nightfire does have its problems, it most definitely could have been worse.
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80Stealing the best gadgets and characters from the movies, NightFire lets you decide how to topple the requisite megalomanical villain: Use stealth and gizmos (like Eurobabe-revealing x-ray specsthanks, Q!) or go in guns blazing.
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There are a million offices to search, but 99% of them are locked and, super spy that I am, simple office locks are beyond me. Fortunately everything Im looking for has been left in unlocked offices, or offices to which I find conveniently discarded keys, or, worst comes to worst, offices with a window that I can break and climb through.
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70It's a classic case where many problems outweigh few pluses and a stylized, cool by definition premise gets utterly destroyed by an incredibly short, substance-free kind of gameplay that ranges from frustrating to idiotic.
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70A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time.
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66Has its moments, but too often feels like a conventional, uninspired shooter.
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60The PC version's straightforward nature and bungled multiplayer options make the game a passable experience at best when compared with other first-person shooters for the PC.
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57Nightfire has some of the worst AI I've ever seen in a big-budget game release. [Feb 2003, p.61]
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55What can I tell you about the AI? It's UNBELIEVABLY scripted. It's so scripted it's not even funny.
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49I like James Bond. I hated this game. As a stealth-action shooter, Nightfire has no redeeming qualities.
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Outside of its swanky opening credit sequence and the appearance of the classic Bond theme throughout, it lacks any sense of style or sophistication. [Feb 2003, p.66]
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30The problem lies in the way you coast through the levels without any real sense of progress or achievement until you realise youre finished.
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Simply the most incompetently crafted shooter in living memory. [Mar 2003, p.98]
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User score distribution:
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Positive: 2 out of 6
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Mixed: 0 out of 6
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Negative: 4 out of 6
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2
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ChrisP.4
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JamesS.0