Sep 18, 2011Overall, Fallen Champions could have been good. But I've taken a look at King Arthur: The Roleplaying Wargame, and found that this really is a bit of a stopgap game, something to keep the players happy between the first and the second. But this probably won't attract any new players, because the first missions are, with the exception of Lady Corighann's, pretty tedious, the CYOA sections could have used more work, and, there are more irritations than good points.
Mixed or average reviews- based on 7 Ratings
Sep 26, 2011When I bought the expansion to King Arthur, the Roleplaying Wargame (a game I had enjoyed immensly despite its flaws) I thought it would be anWhen I bought the expansion to King Arthur, the Roleplaying Wargame (a game I had enjoyed immensly despite its flaws) I thought it would be an extra map or something that plays similar to the original. To my dismay, they decided to make it a completely different game. Now it's linear, with way too much quest text and way too rigid scenarios. I stopped playing after a few scenarios and gave up on it, it's just not nearly as fun as the original game.
If only they'd make an expansion that plays like the original game, just a continuation of it rather than making something completely different. Bleh!… Full Review »
Jul 29, 2013It's a game somewhat like Rome Total War or Warhammer Dark Omen except that the units have more special abilities and the battles are heavilyIt's a game somewhat like Rome Total War or Warhammer Dark Omen except that the units have more special abilities and the battles are heavily scprited (missions). Before you can start any battle, you have to dig thru an endless sequence of branching dialogs which tell you the story (since I am not a keen reader I attempted to just skip all that rubbish to finally see the battles, but got stuck in looping branches meaning, you do have to read them which is pretty frustrating). Ok, then I tried two missions, one for the archer hero and one for the warrior one. The archer's first mission is ridiculous: every time an enemy partol sees you they run away and alert the whole map, bringing so many enemies to you that you can't win. Even if you leave the spot where the patrol saw you, the enemies will still find you anywhere. I gave up on this after 2 tries. The mission for the warrior puts you on the edge of the map, and the whole map seems to be surrounded by high mountains with no hope to get inside. The camera is locked to the units, you just can't view the field freely to see where you have to go. So, I gave up on that one, too. Frankly, I'd give this game a 0 since I couldn't play it. I did see the interesting abilities though (which i couldn't really test in battle). The 2D GUI of the game looks very dated though the models of soldiers in the units are insanely detailed. A very strange game with lots of wasted development effort, and definitely an unplayable one.… Full Review »