ie8 fix
  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
Score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Feb 7, 2012
    100
    It may lack the precision of, say Witcher 2's combat, but it makes for a style that can be picked up in seconds, customised to your own particular style of play and crowned with impressive arcade-style finishes... Kingdoms of Amalur: Reckoning is a triumph that makes the prospect of a future MMO based on the same world and engine all the more enticing.
  2. 92
    While not the first game to be called a hybrid of action and RPG, it certainly is the hallmark of the former, with the robust content that's generally expected of the latter. If you were hoping to be connected to the characters like you did in some of R.A. Salvatore's great fantasy novels, you will undoubtedly be disappointed. But Amalur is still a beautiful and immense world with plenty of secrets to discover and combat that is ceaselessly satisfying.
  3. Feb 13, 2012
    90
    Reckoning is an absolutely engaging fantasy experience where the main story and nearly every side quest winds around the idea that you're character is not just disrupting - but improving - the fate of the world.

See all 13 Critic Reviews

Score distribution:
  1. Negative: 36 out of 183
  1. Kingdoms of Amalur: Reckoning is a fascinating paradox. On one hand, there doesn't seem to be anything truly special about it. On the other hand; the simplified combat, unending loot, and vibrant color scheme make this world strangely addictive. The first thing you'll notice is the presentation, it's bright and varied and without the need for comparison, very familiar. It's also fairly large. Sadly, the character models are nothing truly special. You're own avatar can be custom created, but the options are comparatively limited. Further, your character lacks... well, character. He (or she) is silent. His choices are strangely inconsequential in a world where he can affect every inhabitant's fate. There are usually only two options for every quest and both end with a similar reward. Interaction is made further vapid by a varied quality of voice acting with inadequate modeling and emotation. Still, there is fun here. Fun in the way wandering around in the worlds of Grand Theft Auto or Torchlight without any goal or purpose is enjoyable. Constant and varied loot drives the insatiable need for a stronger and better character. Combat may be simple, but it's also rewarding. And the ability to mix and change your powers keeps gameplay interesting. It's not a great game, but it's an excellent option for dropping in to spend a few hours hacking, slashing, and looting in a colorful and perhaps comfortingly predictable world. Expand
    • 3 of 4 users said yes
  2. This game had an ensemble cast of professionals involved in this game, yet it turned out to be such a bore. Wow, 3 skill trees, warrior, rogue, mage? How innovative! I'm pretty sure I played games back in the 80s that had more diversity than this. This games graphics are pretty outdated and looks like they just copy/pasted WoW. Combat is the only thing in this game that can be considered fun. I am pretty furious that I paid $60 for this errand-simulator. I've had more fun playing $5 and $10 indie games that offer more than this game does. I do have to say that it is relatively bug free and very responsive. I give it a 6/10 because it is not all that terrible, it's just I expected a lot more than the people involved and instead I get a remake of Fable. Also, I don't know what these professional critics are smoking but it is obvious from this site that they have no idea what they are talking about. For there to be such a drastic difference from the user reviews and the critics is proof of this. Expand
    • 6 of 8 users said yes
  3. 2
    I want to like this game. No, I want to LOVE this game. I just can’t force myself to enjoy a game where the most difficult aspect of the game is getting it to log onto the EA servers. There is no challenge, there is no immersion, the ‘open world’ is a series of paths that connect to each other with some miniature instanced areas connecting the dots. Where the Witcher 2 was at the EXTREMELY COMPLEX AND CONVOLUTED end of the spectrum, this game is at the CLICK BUTTONS LIKE AN IDIOT TO SEE SHINY SPARKLES end of the spectrum. Most games increase in difficulty, this is not one of those games. You can charge into combat with whatever spec/destiny/weapons/armor you want and you will succeed as long as you know where your left click button is. The best strategy that I’ve found is to sprint right up to your target and spam left click until it’s dead. This usually takes anywhere from 1-10 seconds depending on the target, regardless the strategy that can be used is exactly the same. The game has incredible controls, they’re tight and responsive, and I have yet to find any issue with them. The problem is that you will be using these controls to move from town to town and won’t be using much of them to do any fighting because you don’t need to worry about any form of strategy. The graphics are well above average, the game runs extremely well on my system, and load times are very short. The music is decent, the voice acting is... average (and that’s being generous). Stealth is useless, whether you like sneaking up to enemies to kill one off quickly before the others see you or not, it’s just more effective to sprint right up to the group of them and spam that left click until everything is on the floor except for you. Where games like Borderlands succeed due to Co-op modes for increasing the fun-factor, this game doesn’t support it and therefore you run around being an overpowered godlike being of epic proportions smashing everything in your path with little to no effort, and you do it alone. There is so much that could have gone right with this game, but they managed to make almost everything go wrong. The game was obviously made for console kiddies who don’t actually want a challenge in their game, but just want to smash buttons and get to see shiny numbers and spell effects. 2/10 and I’m being forgiving due to myself really wanting to love this game. Expand
    • 2 of 2 users said yes

See all 183 User Reviews