• Publisher: 1C
  • Release Date: Sep 17, 2010
King's Bounty: Crossworlds Image
  • Summary: King's Bounty: Crossworlds is a stand-alone expansion to the award-winning King’s Bounty: Armored Princess. The game will feature two new campaigns, quests, spells, units and a full-scale game editor.
Score distribution:
  1. Positive: 9 out of 13
  2. Negative: 0 out of 13
  1. Two whole new campaigns and orcs with extra abilities. Add the strong editing tool and you got all improvements made to Armored Princess. Still, it's fun and entertaining but we wanted more. [Issue#196]
  2. Some of those who've already gone through everything Armored Princess had to offer might argue that the novelties of Orcs on the March are insufficient for a replay. And this is why I recommend a healthy dose of patience, because I'm sure that in the near future we will see fan-made campaigns that will satisfy even the most pretentious fans.
  3. If you haven't yet stepped into the comical and stylized world of King's Bounty, Crossworlds offers countless of hours to waste, provided you can deal with the steep learning curve of the combat mechanics.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. I have played all three add-ons included in Crossworlds. It is not earth-shattering, but it has made Armored Princess more interesting and delivered a several days of enjoyable gaming. If you are not in need of a new game, then wait until the price is reduced. This may also have the positive effect of reducing the number of bugs. The King's Bounty games are usually unusually free of bugs, but not in this case. Expand
    • 0 of 0 users said yes
  2. There's enough additional content here, and I truly respect this series as a fan of the genre. While it trumps Disciples 3 in most other ways, there is not enough of a visual hierarchy ingrained in KB's units to convey their menacing or pitiful statistics. D3 uses a very distinct and striking consistency in it's art direction that better communicates a units' status. As King's Bounty is dominated by combat, this lack of visual flare beyond bright coloring starts to grate. Additionally, the omission of AI negates any time-pressure on the player, reducing it to a mmorpg-style grind fest, and the inability to replenish certain high-level units means that losing a special unit is frustrating. The whole series is frustrating - HOMM, Disciples and KB all boast great game-play elements, but some not-so-good ones. Combine the best elements of the three and a stunning game will emerge. Expand
    • 2 of 2 users said yes