Metascore
52

Mixed or average reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 2 out of 36
  2. Negative: 9 out of 36
  1. Jun 20, 2012
    95
    For fifteen dollars, you get a well-made dungeon crawler that fans of Dawn of War and Diablo will completely eat up. The game has a lot of charm in the character design and an in-depth take on crafting and character customization. With online co-op on the way, the inexpensive price tag makes the game a complete steal. I highly recommend Krater.
  2. Aug 31, 2012
    76
    Mixed emotions… Krater tries to be a squad-based action RPG, but ultimately it does not fully deliver, neither as squad-based, nor as action-hack/slash, nor even as an RPG- and that is truly a shame, for there was something really brilliant here. Still, it remains a fun way to pass many game-hours. [August 2012]
  3. Jun 19, 2012
    74
    Krater makes me sad... It has a lot of potential.
  4. 70
    This Earth-hole is worth exploring. This surprising adventure is fresh, long and visually stunning. [July 2012]
  5. Jul 26, 2012
    70
    Krater offers an interesting take on post-apocalyptic games and utilizes strategic maneuvers while engaged in combat, but it felt a bit dragged out and of course, I went a little click happy. Although the story was okay, I felt that the gameplay was repetitive and the point-and-click tactic was getting tired.
  6. Jun 29, 2012
    70
    Krater presents an intriguing world, a new take on character development and clever design but at the same time the design choices to support its interesting mechanics are the negatives.
  7. Jun 18, 2012
    70
    If I were to jugde Krater by dismantling it into small parts and giving a grade to each one, this grade would be a 6. Krater has a spark and ideas, there's a lot of content and good fun, but there's also some boredom and repetitiveness. There was not enough time to polish the game. Krater has a lot of potential that will be used under two conditions: some of you will trust Fatshark and buy their game, and Fatshark will keep its promise and expand the game.
  8. Oct 13, 2012
    65
    Krater has a lot of good things going for it: an original setting (post-apocalyptic Sweden!), a fresh take on ARPG leveling mechanics, a moody soundtrack… Sadly, the monotonous and boring combat makes playing it a chore. Kudos for Fatshark for actively patching their game, but only time will tell whether the potential will ever be fulfilled. [Aug 2012]
  9. Jun 25, 2012
    65
    A rather enjoyable ARPG, with some nice ideas but a bad implementation that makes it frustrating at times.
  10. Aug 3, 2012
    60
    Humoristic role playing in a post apocalyptic Sweden. An enthralling world, but sadly the game feels unfinished in several aspects.
  11. Jul 18, 2012
    60
    Krater is an action RPG, set in an apocalyptic Sweden, that puts you in charge of a group of mercenaries intent on misbehaving for money. Despite excellent production values and bizarre humor, the game play might be too shallow to keep your interest for long.
  12. Jul 10, 2012
    60
    I really came into this game wanting to like it. As I said in my preview of the alpha version, it showed promise. That promise just never seems to be realized in the final version of the game.
  13. Jul 6, 2012
    60
    Repetitive environments and enemies, lack of satisfying character development and very limited selection of gear – after a while Krater gets monotonous. [August 2012, p.73]
  14. Jul 5, 2012
    60
    Krater is an honest hack and slash with a colorful graphic and strong dialogues. Although the shallow combat system and the poor level design drag down its appeal.
  15. Jul 3, 2012
    60
    Krater is a fresh new take on the action role-playing game. It offers a unique setting, interesting character development and many cool ideas, but becomes very repetitive after a while. More sidequests, bosses and unique environments would have helped a lot.
  16. Jul 2, 2012
    60
    I could forgive the sub-par progression if Krater's battles were more interesting, but the optimal tactical approach is often obvious and the encounters don't vary much. What's there is fun, but it wears thin quickly as there's little room for improvisation or innovation in battle.
  17. 60
    Krater plays decently, and all the right ingredients are here. But it feels like the chef messed up in the kitchen, and combined them into a dish that may be worth eating, but is hard to recommend.
  18. Jun 18, 2012
    60
    There are lots of bugs and the leveling system is questionable, but the humour and unique gameplay are a plus.
  19. Jun 25, 2012
    55
    There is an interesting backstory to the world of Krater, even if it isn't fully realized.
  20. Aug 8, 2012
    50
    A massive overworld combined with a playful lick of humor doesn't mask Krater's wasted promise and grindy design. [Oct 2012, p.66]
  21. Jul 31, 2012
    50
    Too muddled to be a good experiment, but it's still an interesting game. [Aug 2012, p.63]
  22. Jul 3, 2012
    50
    Krater makes a fresh first impression, but beneath the surface, you find generic combat and frustrating design elements.
  23. Jun 27, 2012
    50
    Krater could have been much more, but its multiple flaws, frustrating character progression and repetitive combat end up wasting the game. Despite this, it offers quite a lot of content for an affordable price.
  24. Jun 26, 2012
    50
    Ultimately, Krater is a somewhat enjoyable action-RPG with some neat ideas and great personality. Sadly, personality doesn't mean it's a great game and some of the design choices make it hard for me to easily recommend this title to anyone who has yet to play any of the other brilliant action-RPGs on the market.
  25. Jun 23, 2012
    50
    Krater could have been a wonderful game but messes up in the gameplay department. The gameplay tends to get repetitive and the story isn't that great. Krater has turned out to be a pretty weak start of a franchise.
  26. Jun 22, 2012
    50
    Unfortunately the gameplay is riddled with weird and detrimental quirks, like your ranged characters standing right next to your melee characters (making them easy fodder for foes) with no way to change their formation, maps that get confusing when you change the rotation of your viewpoint, clicking on obvious targets not registering as you hit the wrong pixel - all wrapped up in a difficulty curve that forces grinding the same boring maps over and over.
  27. Jun 20, 2012
    50
    Punishing players for staying the course through lengthy grind sessions seems counterintuitive when the idea is to generally keep people playing.
  28. Sep 25, 2012
    48
    This game will bring you only pain and humiliation. It will drive you insane, filling your nightmares with many-colored bears.
  29. Aug 8, 2012
    40
    It's a long, repetitive grind that fails to reward your efforts. [Sept 2012, p.100]
  30. Jun 23, 2012
    40
    Krater is a disappointment. The game has the atmosphere and potential to be an excellent strategy-RPG, but it misses a few of the basic aspects that make a good game. Much of the time, Krater isn't even fun to play.
  31. Jun 23, 2012
    40
    One thing is when you try to modernize principles of genre, and the other thing is when you overdo it with your own bad ideas. Boredom and stereotype are then the essential parts of the overall experience - I don't even talk about the technical issues.
  32. Jun 19, 2012
    40
    Krater is a game with many problems, most all the more irritating for being specifically added to the formula instead of simply messing it up.
  33. Jun 18, 2012
    35
    Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals.
  34. Aug 13, 2012
    20
    A Diablo clone set in a Fallout style world sounds like a great idea, but the changes this makes to Blizzard's formula are genuinely apocalyptical.
  35. Jun 15, 2012
    20
    The best action RPGs are carefully calculated to go directly from the lizard brain to the index finger. Krater, an action RPG from a small Swedish studio, instead meanders, gets lost, and ends up in a quiet cul de sac somewhere around the cerebellum.
  36. Jun 15, 2012
    20
    Creating a Diablo-like is much more complicated than it seems. I sincerely believe that the Fatshark guys did what they could to offer a new take, but they simply failed. Three characters to control; too few skills and customization ; a frustrating leveling-up system... and above-average production values are going to drive away even the most persistent gamers.
User Score
7.2

Mixed or average reviews- based on 207 Ratings

User score distribution:
  1. Positive: 57 out of 78
  2. Negative: 10 out of 78
  1. Jun 16, 2012
    8
    I have no idea what game these professional reviewers have been playing. Krater is most likely the cheapest extreme fun and entertainment II have no idea what game these professional reviewers have been playing. Krater is most likely the cheapest extreme fun and entertainment I have ever gotten. This game is way different than most everything else on the market, and in a good way!

    Not only that, but from the looks of it, the developers are heavily invested in getting this game to be the best it possibly can, with patches hitting daily so far, adding content, fixing bugs, and implementing suggestions from the users.

    This game is not for everyone, but 2/10 is just plain ignorant, especially with the reviews AAA titles are getting these days.
    Full Review »
  2. Jun 12, 2012
    10
    Been playing since beta. Really fun, squad oriented ARPG with beautiful graphics. Just make sure you have Windows Vista or 7. It's a DX11/10Been playing since beta. Really fun, squad oriented ARPG with beautiful graphics. Just make sure you have Windows Vista or 7. It's a DX11/10 only game. It's really hardcore too. Full Review »
  3. Jun 19, 2012
    5
    Krater is a game that tries hard to be unique but fails in the important aspect of fun gameplay. From the first minute you enter krater youKrater is a game that tries hard to be unique but fails in the important aspect of fun gameplay. From the first minute you enter krater you are doing what you will be doing all the game long, the repetition in this game is so extreme that it's difficult not to question the mindset of the devs. You will collect loot, "level" up your soldiers, learn crafting recipes and complete quests. All this would sound fine if it weren't for the fact that there is no substance to any of it. The level up system is kind of weird as you don't get better by just leveling up as you need to insert implants to raise your stats, your level determins the amount of implants you can use but it quickly becomes very basic as in fill out your soldiers with implants and then slowly replace them with better ones. The crafting is the basic "collect this and that and press a button" although there is a lot of recipes in the game to somewhat save it. The questing is the run of the mill MMO type quests and you will get bored of the same old "go kill" or "go fetch" quests that plague the game. Also important to notice is that all exploration is pretty much useless, yes you will find all these locations on the world map ( which I love btw) but they are all so empty, there is no real need to go into any of these unless you have a quest in there since you can clear them out without finding any special.

    Sadly I could go on about Kraters short comings but right now I have better things to do. I'm not gonna say straight out "don't buy this" but I would spend my money else where and maybe grab it in the future when there is more content.
    Full Review »