Left 4 Dead 2: The Passing Image
  • Summary: (Dowloadable Content) Left 4 Dead 2’s "The Passing" brings the original Left 4 Dead Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay.
Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. 85
    An excellent, meaningful addition to Left 4 Dead 2, and worth the 560 Microsoft Point asking price.
  2. Mutation mode is tons of fun for the Infected as it allows you to truly feel dominating, but the real adrenaline rush is for the Survivors, who have to communicate and have fast reflexes in order to survive.
  3. Left 4 Dead 2: The Passing is a bit better than Crash Course DLC for Left 4 Dead, but only barely. Three levels is still too few for a campaign and the potential drama from the original survivors isn't used up to its potential. Also the campaign is filled with the least desirable ideas from Left 4 Dead, like annoying perma-panic in shallow water and yet another scavenge-type ending. Maybe next time we'll finally get something decent, Valve? [June 2010]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7
  1. A.R.
    9
    The Passing includes a new 3 map campaign with the l4d1 survivors as npcs, a golf club, a m60, a new uncommon infected, and a new weekly mutation mode. The map is pretty well designed and fun, and the conversations with the original survivors are usually funny although limited and brief. The new weapons work well but they only appear in the passing campaign. The new mutation mode brings week long modes such as realism versus, and versus survival ; there will be 20 modes in all and are definitely an interesting way to keep the game fresh. All in all The Passing is a great update, yes there could have been more interactions with the original survivors and the m60 and golf club should probably be in the other campaigns as well but when it comes right down to it it's really fun and that's all that really matters. Expand
    • 5 of 5 users said yes
  2. D.S.
    5
    What you get is a campaign that just seems like a more polished version of a custom addon campaign. It has its fair share of technical problems, and its far, far too easy, except for the sudden, but satisfying difficulty curve at the end of the campaign. What really irks me though, is that there seems to be so much unused potential here. There seems to be no reason to "reunite" the survivors, as it just leads to some tedious lines of dialogue that have no importance to the overall story. Also, there is no actual interaction between the other survivors or any "wow cool!" moments in the campaign, since you will just be running through boring streets the entire campaign until you reach the underwhelimg ending. Expand
    • 0 of 4 users said yes
  3. MaxB
    4
    Kind of a "meh" experience. It was fun to see the new survivors, and the witch in a dress.. But there was nothing much else that stood out. The L4D1 survivors say nothing about Bill's death, they seem rather happy too. It's strange. The new "gamemode" isn't much of a gamemode as it is a rehash of previously made ones, I don't see much potential in it. Overall, it was sure as hell better than Crash Course. Let's just wait and see what they'll do the for L4D1 Passing DLC. Expand
    • 1 of 5 users said yes

See all 7 User Reviews