Legend of Fae PC

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User Score
7.6

Generally favorable reviews- based on 9 Ratings

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  • Summary: Legend of Fae takes the classic matching puzzles game as the battle mechanic of an RPG, then, to add their own twist, removes the turn based format. The result, an action packed RPG that will require you to keep your wits under fire.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Aug 1, 2011
    80
    Legend of Fae is a real treat that'll hit the sweet tooth of casual puzzle dabblers and serious RPG addicts alike.
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jan 31, 2012
    10
    If you like puzzle games like SpaceChem, Puzzle Quest, or Might+Magic Clash of Heroes you'll love Legend of Fae. The leveling up aspect wasIf you like puzzle games like SpaceChem, Puzzle Quest, or Might+Magic Clash of Heroes you'll love Legend of Fae. The leveling up aspect was well conceived and the game managed to avoid feeling repetitious most of the time. I would highly recommend this for $5-10.

    One quick note: I played it on hard difficulty until slightly after the Wind Gate. At that point it became hard enough to become less enjoyable, so I went into the C:/Users/YourUserName/AppData/Roaming/Endless Fluff Games/Legend of Fae and edited my profile to change the difficulty down to easy. I wish that the developers included this option in the interface, but if you get frustrated with the difficulty after 5+ hours you do have the option to adjust it.
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  2. Jan 9, 2012
    8
    In this game you take the role of a young orphaned girl who lives with her uncle, a renowned and kind professor at the local university.In this game you take the role of a young orphaned girl who lives with her uncle, a renowned and kind professor at the local university. Claudia has a sick weak leg, and has to wear a brace if she wants to walk. One day her uncle disappears, but leaves a strange lantern that carries a board inside, filled with coloured gems. The town she lives in is suddenly attacked by fairy creatures. To defend herself, Claudia learns that, mixing the gems, she can release strange powers and summon magical elementals. Armed with her magical lantern she sets on a quest to find her uncle and discover a new world.

    The game is a nice combination of rpg and puzzle game; a little bit more challenging and less random than Puzzle Quest. You have to match gems of the same color on the board to collect mana; every color represent a different kind of mana. You can move them only horizontally, but you are not limited to one move, and if you do not obtain a match, the gems remain in the position you put them. The game is a RPG, in a sense, because you can use the powers of your friendly elementals to fight against the Fae. So you must also keep track of your health level, and have to use the right attack against the right enemy. That is where the game keeps its real challenge, as the monster can be quite dangerous when you reach the higher levels.

    The plot is simple, but well written and the characters likable. Even if we are talking about a puzzle game, this is nice and gives you some purpose. As for the graphics, they are not special, but they fit the theme of the game. Sometimes, they get quite confusing, especially when the enemy throws a lot of negative effects on your board, but usually you can play without much distraction.

    Legend of Fae is a budget game, and will keep you busy for a long time. Loved it since I bought it on Steam :)
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  3. Apr 17, 2013
    7
    A puzzle-RPG mash-up, it basically performs exactly like it says on the tin. Ultimately, the game multitasks too much to let you enjoy anyA puzzle-RPG mash-up, it basically performs exactly like it says on the tin. Ultimately, the game multitasks too much to let you enjoy any one element to its fullest.

    Maybe I'm just someone who likes to focus upon one goal to the exclusion of all else too much to get the most of the game, but a major stumbling block for enjoying the game is that, in order to clear the puzzle segments that give you the power to do anything in the RPG segment of the game, you have to minimize the combat, and focus upon finding those color matches. Since you need at least four gems cleared to do anything, there's a heavy emphasis on getting four-gem combos and passing on three-gem combos until you can get a better match.

    This presents a real problem in the RPG section of the game, as you will often find yourself surprised to learn you're suddenly at half health and poisoned and without the dodge bar full and about to get eaten, only to flick back and mash a bunch of attacks out to wipe the floor with the enemies.

    Basically, the RPG and Puzzle elements of the game seem like they are at war with one another, rather than a cohesive whole. To get the award for doing a mission well, you have to both get a good time and a good score. Unlike normal puzzle games, this means you aren't trying to get great combos or huge chains going. In fact, the game kind of punishes you for doing well in the puzzle section by largely wasting what you get. Instead, you're just doing puzzles to go back to the RPG section and throw more fireballs.

    There are also some "hard" fights (especially the optional ones) that generally require some grinding to be able to stand a chance against, and can even sometimes just outright one hit kill your character. I'm an RPG veteran, but even I feel that it's sometimes cheap to just deny players the chance to use the mechanics in front of them to their fullest effect just because you don't have enough DEF+ attributes assigned. Winning these fights requires either grinding, getting lucky chains while button-mashing, or playing with your eye almost entirely upon the RPG section, rather than the puzzle section, avoiding clearing gems until you actually need them. It's a frustrating experience to feel like the game is hamstringing you from enjoying what is really the main mechanic of the game. The sentiment of the game seems to be that if you enjoy busting gems for their own sake, you might as well go back to playing Yoshi's Cookie or Bejewelled.

    What the game really needs is to have a way to let focusing upon the puzzle part not punish the player for not paying attention to the RPG parts. Puzzle Pirates does a much better job of making the personal puzzle elements not conflict with the overall effort of the crew. Making the game have a minute of puzzle time followed by a "turn" of the RPG, where the other element of the game is paused while you focus on the part you are playing.

    With that said, this is far from a bad game. It's definitely a "light" RPG that seems more focused upon the puzzle crowd than the hardcore RPG crowd, so it may be worth letting those casual gamers you know have a try at the game. The puzzle game is simple and easy to pick up, and so is the RPG element, that largely consists of just clicking an enemy, and clicking your summon creature to throw attacks out. However, I'm not entirely sure casual gamers will be able to handle the sort of multitasking that annoyed even a more hardcore gamer.
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