User Score

Generally favorable reviews- based on 629 Ratings

User score distribution:
  1. Negative: 50 out of 629

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 24, 2014
    Great game that looks and plays a whole lot like the good old Dungeon Master. It features a skill system instead of the learn by use method in the original game which is a little different but still work fine. You also need ingredients now to create potions rather than just a spell filling a vial which limits the use of potions. Other than that most mechanics work just like in Dungeon Master which means lots of puzzles that require thinking, observation and timing, lots of tunnels to explore and secrets to find and figuring out different ways to deal with monsters. If you loved Dungeon Master 25 years ago then Legend of Grimrock will get you hooked once again, no question about that. Also available DRM free for both PC and Mac! Expand
  2. Nov 12, 2014
    I really wanted to give this game a shot. I managed to beat a few levels, and then I realized this game didn't really give me any satisfaction. It's basically a tedious venture through a linear dungeon filled with uninteresting monsters, mediocre puzzles and no backstory. Don't get me wrong now, I really love a good dungeon crawler. Sevral months back I finished M&MX which I found incredibly addicting, but here... The small things I found annoying the most. Things like real-time combat which was made to be turn-based. Like potion making - very unintuitive. Like using spells, where you have to create a rune combo each time you want to cast a damn fireball. All-in-all, it turned out to be a game for a real die-hard Eye of the Beholder, Black Crypt and Lands of Lore fans. Expand
  3. Nov 1, 2014
    Very good game, done everything there was to do, got all achievements, and still liked the game.

    This game gives you the old school feeling, including the toughness needed to beat the game, lol

    Lost 1 point due to the horrible battle system, there is this "cool down" system that makes you move around like a retard to avoid being hit while waiting for your attack to recharge.
  4. Oct 5, 2014
    NO, this is -NOT- RPG. This is a super-repeating-to-death-pixel-hunting puzzle game. Stay away from this if you want to play an RPG. This is not Bard's Tale, Wizardry or Might and Magic, like it claims to be. It is just a poor pathfinding puzzle game. Its stat/skill system and combat mechanics are broken and just don't work as they are supposed to be.

    All you do is strafing and kiting the enemies by tile, then mindlessly walking back and forth pressing stupid plates and torturing your eyes to find random switches on the ever-same-looking walls, all the way through the day and night.

    And am I supposed to have fun doing that crap? HELL NO.

    If I wanted an action adventure, I would play a real one like BioShock, not this boring pseudo-action game riddled with god-awful puzzles.
  5. Jul 31, 2014
    Excellent oldschool dungeon crawler with modern visual overlay full of stale atmosphere, hardcore difficulty and intelligent puzzles. It took my by surprise and then it took my breath away, I was just eating it all the way through, if you liked classic dungeons ala Eye Of The Beholder, Ishar, Dungeon Master, Might & Magic or Lands of Lore, you're gonna love this piece and if you just want to try out the old style of gaming, this is a great way to try it out. I love the fact that games like this are being made today and I was ready to give this a full score, but that ending, oh man, that ending was really disappointing. 9/10 Expand
  6. Jul 27, 2014
    I had played this game for a bit in the past, less then a few minutes because I could never figure out how combat worked and would always get killed off from the snail. Then the other night I started it up again and tried playing once more not expecting to get far or play to long. However I found myself playing for over an hour and was able to figure out what I couldn't before, so here is my review on a very awesome game.

    The Legend of Grimrock, a game I bought on Steam a couple years ago during the 2012 summer sale event made by Almost Human Games[].

    The game is an old school RPG that is not turn based but live action. In other words you are able to move, cast spells, select items from your inventory and rest without waiting for creatures to take their turn. As your trying to get your spell cast or looking for a throwing item in your inventory the creature will be attacking you and won't sit there and wait till your done.

    I really found this game to have that pen and paper D&D feel to it and I like the idea of selecting the option to not have the game do the mapping as I explore and then I can map it out with graph paper and a pencil (I didn't do this of course).

    The character creation screen is very simple with 4 races and 3 classes to choose from. The inventory and character screen isn't complex or confusing but very intuitive and easy to figure out and understand.

    The spell's though are based on symbols and you have to select the right symbols or combination of to cast the spell. I found that you couldn't get the spell unless you found the scroll for the right spell but this could have been because I wasn't selecting the right symbol until I found the scroll.

    When venturing through the dungeon your characters will get hungry and there will be a symbol of food in there avatar picture indicating they need to eat. When you kill of creatures they will sometimes leave a meat chunk behind and you will want to get these to eat along with any food things you find along the way.

    During combat along the way some of your party member may die, take heart because they are not gone for good. You will be able to access their inventory while dead to. There will be these big blue floating crystals that when touched will restore your party to full health and energy and raid the dead. Remember where these ones are. Once they are used you will have to wait for a bit till it can be clicked on again.

    Now as for combat, where I originally had most of my troubles. To attack all you need simply do is right click on your hand under your avatar (wither their is a weapon in it or not). If your a spell caster you will want to keep at least one hand empty for right clicking to bring up the symbol window for spell casting.

    When you left click on a throwing weapon it will be attached to your mouse cursor and if you click with it again with your mouse pointer above the midline of the screen (the top half of the window) then it will be thrown. If you click below the midline (bottom half of the screen) then it get dropped on the floor.

    This is a keyboard and mouse type game and no controller support.

    Now that I have been able to find out something about the game and how combat works, along with the abilities to make your own dungeon's and storyline and the Steam Workshop to try some community based dungeons, The Legend of Grimrock is one game to have in your collection. Its worth a play!
  7. Jul 11, 2014
    OMG this old school style game should come across as total pants by todays standards when comparing it too modern RPGs. Weird thing that this old school style totally works in LoG . Took 20 hours to beat this awesome Deathtrap Dungeon Crawler. This game kept me guessing right up till the end. I would have never ever even in my wildest dreams suspected I would face "THAT"!
  8. Jul 7, 2014
    Positive: - I really could become nostalgic about this one... Eye of the Beholder and Might and Magic incoming! Negative: - Spellsystem is really annoying to manage - Inventory becomes cluttered too fast. - Some riddles are too much trial and error for my taste.. and have insane amount of steps to memorize. Fazit Must buy for "classic" dungeon crawler fans which want to draw their own map again. Everyone else - you might want to stick with Witcher or Deus Ex for a polished RPG experience. Expand
  9. Jun 16, 2014
    I really, really, really wanted to like this game. It was the first time I played a game like this since Lands of Lore. I don't know what I didn't like but by level 9 I was just not having any fun. And when a game isn't fun I stop playing. But for what kind of game this is, it's a 10.
  10. Mar 18, 2014
    This is kind of like visiting the old Eye of the Beholder games which I thought wouldn't work because of the static feel of the playing style. However, I was wrong. It's still fun, great fun. The game itself has a few flaws and the ending is fairly weak and abrupt but overall, this is nostalgia when it works!
  11. Feb 24, 2014
    I had quite high expectations from this game. Wich turned out to be a fault. It isn't really bad game, but it also isn't exactly what I thought it would be. Many of the old school dungeon crawlers had quite a story attached to them. Not this game though. The atmosphere is there. To some extent. The old school feeling too. The difficulty curve is too steep for my taste. Something feels a bit off about this game too, not sure if it is the characters or the general style of graphics. The game kept me entertained for about 6 or seven hours after which I concluded that this isn't exactly my cup of tea. However I do applaud to making old-school styled games in the modern setting. The new games can learn a lot in the history of gaming industry. Thumbs up for the overall concept. Expand
  12. Feb 4, 2014
    I bought Bard's Tale so I could play the original Tales of the Unknown. That was a masterpiece and an incredibly difficult game. I have always wanted to play the same game with updated graphics and newer RPG elements. This appears to be it. A lot of the negative reviews are criticizing some of the game elements such as movement and magic. I assume these are done on purpose, they want to force you to move strategically and use your environment to your advantage. They don't want you to stand in front of a monster and just hit buttons. Same with magic, they don't want you just to be able to spam fireballs, there is a penalty for setting up and using spells.
    I hope this is the start of an old school revolution in gaming.
    No game is perfect, but this is exactly the type of game I have been waiting for.
  13. Jan 30, 2014
    Well this game is really great remake of the dungeon master. Puzzles are fun and monsters are just great. Magic system is way simplified in compare to DM, but still nice. Mine only complain is that this game is not as good as DM 2. No traders and advanced spells like that floating lighting ball robot, or outside areas. What i really like is character creation and more advanced RPG system. Grimrock is really great game and i must recommend it to everyone who like dungeons. Expand
  14. Jan 29, 2014
    Имхо, лучшая игра олд-скул жанра. Идеальный баланс сложных квестов, прокачки персонажей и боёв с монстрами
  15. Jan 21, 2014
    This game brings back a lot of memories, however it can not match it's predecessors, not even a bit. The game just lacks depth (few classes, no npc's, no classdepth, etc.) and modern controls (like the terrible spellcasting system). It looks like the game was made in 1990 or just for the iPad. The only positive point I can mention is that I like the idea of a remake of the old classic, but this has been a huge disappointment.
    Also, I really don't understand why so many people rate this game so high, maybe they did it after seeing it and playing it for a few minutes, because I was siked too. After an hour I realized this was all the game had too offer and it is very little.
  16. Dec 11, 2013
    I have never been interested in dungeon games but Grimrock persuaded me that there is at least one true adventure which takes place within the four walls and infects everyone with claustrophobia. So many puzzles, breath-hold moments and atmosperic stuff that it is impossible to forget this journey.
  17. Dec 2, 2013
    Maybe the best game i played in the last 3 years. It's old schooled eye of the beholder-like. I want the android version, please.

    I'm seriously waiting for the second part. And I want some healing spells.
  18. Dec 2, 2013
    This is a highly enjoyable role playing experience, as it's hard to find a similar one. The ability (or rather restriction) of moving from tile-to-tile rather than free roaming requires tactical decisions. The game manages to entertain you and it looks good while doing it.
  19. Nov 1, 2013
    Even over a year later after I got it, I still find this game extremely fun and challenging. It's a very unique experience for me as there's no other game I've played like it. There are dozens upon dozens of secrets hidden among the walls of Grimrock, some in which are extremely rewarding. Although the game can be very unforgiving, you can save at any time. Being able to spot a hidden button on a nearby wall, and be rewarded with good equipment is very satisfying. My biggest gripe with this game is how frustrating the dice roll system can be, kinda like in Pokemon where you miss your attack 10 times in a row.

    There's a sequel in the works, so pick this up sometime so you can look forward to it like me!
  20. Oct 11, 2013
    Legend of Grimrock is a pretty good game. I've just finished it, and I feel like money weren't
    spent in vain. The challenge level is just right, most puzzles are not dumb, nor too difficult to
    solve. People complain here about controls. May be they are right, it was a pain sometimes, but
    for some reason I think that this game wasn't that good with more comfortable combat. Look, there
    is this aura of despair, food is.....bugs, first armor is sandals and weapon stones and knives. So, this controls issue adds up somehow. In my opinion.

    The only problem with this game is replay value. Well, it's like in quests, the minute you know solution the reason to play another run disappears.
    Solid 9
  21. Sep 30, 2013
    Great game, I really love games that are exactly what they say they are. Fun game and such and such, if your in the mood for a nice little classic RPG then here ya go, It'll fill that little empty spot in you better than any male pornstar
  22. Sep 26, 2013
    A real shame. After all the turn based movement it turns out that the combat is "twitch". For me that's enough of a killer to begin with, but allied to some pretty ordinary design decisions (too many pixel hunt puzzles.. literally DOZENS of them by the time you get 1/2 way through the game) and a very average user interface that turns the whole process into a "click fest". You end up clicking in this game more per minute than say Diablo 3. Maybe this is something people like. I don't Expand
  23. Sep 13, 2013
    A modern day resurrection of a classic formula, Legend of Grimrock captures the exploration and puzzle-goodness of classic dungeon crawlers like Eye of the Beholder or Dungeon Master. A few interface issues (tedious spell casting, poor visual clues concerning which of your four characters are hitting or missing) and an over-reliance on puzzles in lieu of a plot (there are literally zero NPCs to speak to, only monsters to kill) hold it back a bit. But for a first entry into what could become a great series (just needs more plot, character development, and RPG elements), Legend of Grimrock has promise. Overall a fun and fairly-priced game. Go get it. Expand
  24. Sep 8, 2013
    game design, balance and ui all feel half baked in grimrock which isnt surprising considering the team who made this consists of 4 artists. the real time combat feels clunky and most of the time you're looking over at your portraits instead of what's in front of you. strategy is also thrown out the window due to the real time decision; 90% of combat will involve you moving left/right while clicking on your portraits. content is also very sparse considering the type of game this is.

    dont waste your time on this and pick up etrian odyssey/dredmor instead if you're itching for a dungeon crawler.
  25. Sep 7, 2013
    Legend of Grimrock is an RPG inspired by oldschool games in the genre and in particular the Eye of the Beholder games. While it gets many things right it also has what in my mind is a major flaw, the combat system, which is one of the most important things in a game like this. But the good things first. Graphics are unusually good for a RPG of this kind, but still true to the oldschool origins of the game. Level design is in general good with some puzzles to solve, optional challenges to get powerful weapons and other goodies and traps where you can for example suddenly find you closed in inside a small room together with a couple of monsters.

    Sound effects and music are adequate but nothing special.

    The story of the game is nothing special, you have been thrown into a dungeon and you have to escape. You also have dreams giving hints about what is to come, but none of this is very interesting, the story is not the reason why you want to keep playing the game.

    The main weakness of the game is the combat system, which relies on fast reflexes more than anything else. Any combat against any enemy which can only use melee attacks can be won by attacking, moving away before the enemy can attack, waiting until the enemy moves in front of you, attacking again and so on. The strategy is simply to move around in a circle and attack at the right times and with this simple strategy, if well executed (i.e. if your reflexes are good enough) any enemy can be beaten without getting hurt no matter how strong the enemy or how weak your characters. If there is more than one enemy to fight at the same time, the enemy has ranged attacks or there is no room to move around in a circle things are slightly more complicated but it is still mainly about having good reflexes. This means that giving your characters good skills and making use of the right skills at the right time just makes battles shorter, not really easier, which makes leveling up less fun. This problem was to some extent already there in the classics that this game is based on, but it is more of a problem here becausse of the faster pace of the game.

    Also, the skills you can choose from are not very varied. In particular magic is almost all about doing damage from a distance and it does not matter much which elemental school you choose to specialise in since they all have basically equivalent spells. Still, even though this is as much an action game as it is an RPG it is still fun enough that I found it worth playing to the end. It just didn't appeal much to the oldschool RPG lover in me liked it promised to do.
  26. Sep 2, 2013
    It`s a great game! Although I haven`t played any dungeon crawlers before, it was a lot of fun. An inventive magic system, real-time (but still tactical) fights, ingenious riddles and secrets, and steam workshop with ample dungeons. Why not 10? Textures and monsters are quite repetitive, and there is a small delay between pressing the button and game`s reaction, which is irritating when it comes to some riddles. Expand
  27. Aug 30, 2013
    A good-looking dungeoncrawler with replayability and an intriguing story. The story is not a big thing in the game but it still hooks you. The combat is in real-time and quite fun. Its not overly complex but you have to be careful. The focus in the game though is in its puzzles. The puzzles are hard, some very hard and there is plenty of secret rooms and items to find in your exploration. If you decide to try this game my biggest tip is to not look the puzzles up. The feeling when you finally crack it is worth its time and you will crack it eventually. Expand
  28. Aug 28, 2013
    When you try a few times to play the game and still have not been able to get into the story, graphics, control of the game and over all feel, it means the game is no good.

    I did try to get into it about 8 times on different occasions, but not a game I like.

    I am from old school, but this one is just doesn't cut it.
  29. Aug 18, 2013
    a refreshing puzzle game, its a nice change from action orientated RPGs such as skyrim and fallout, while still keeping the thrill of exploration and strategy combat, i highly recommend you try this game, you will not be disappointed
  30. Jul 20, 2013
    This is an INITIAL review. I have one hour in the game and was not sure if I would like it. But let me tell you, there is depth in this game. Plus the workshop.. Phew. Lots of content. It has gear, leveling (deep leveling in line with D&D) and the combat is not just "stand in front and attack" it makes you juke left and right to avoid incoming damage. Spells are great, you have to put a sort of code in to execute a spell making memory very important. If you like crawling around and saying "oooooo what did i just pick up" then youl love this game. Summer sale is going on also on steam, pick it up for sure. Most people know ahead of time if they will enjoy a game like this, if its up your ally, then its a game for you.

    For the more serious gamer, not so much for someone looking for a quick fix or lots of action. However combat is rewarding. I gave this game a 9 because it accomplishes what it seeks out to do. A great dungeon crawling experience.
  31. Aug 10, 2012
    Great game, spent hours at a time crawling through dungeons and killing monsters, this is actually my first review on this website so i'm sorry if its slightly lacking. I've completed the game before, and nearly a second time trying to find all the secrets and everything I missed. The multitude of different roles that you can pick for the characters will have me going back for awhile, not to mention the special 'Toorum Mode' that is one of the most creative secrets I have seen in awhile.

    Most of these people seem to be complaining about the combat system, the combat is very simple once you get the hang of it, some stuff can be tedious like picking up arrows or wondering around for a few seconds trying to find a stray crossbow bolt, however I feel that just makes the game more fun. Same goes with the spell casting, it makes it all that more addicting.

    Also another complaint I have been seeing a lot is the food system, its really not that bad and even with characters that require mass amounts of food you can still have excess. Item management is crucial, however you can use bags and boxes to help which is a nice addition. Overall the game relies greatly on the ability to think on your feet, something which many games do not do these days. The only bad thing about this game, is that it can get a little repetitive with its level designs, once you have figured all the puzzles out and were the secrets are there's really not that much more to do as you just run threw killing everything in your path.

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 46 out of 51
  2. Negative: 0 out of 51
  1. Jun 13, 2012
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
  2. May 30, 2012
    Classic dungeon-crawling brought back to life. [June 2012, p.52]
  3. May 28, 2012
    A delightfully nostalgic, but harsh, RPG treat, oozing old school charm. [July 2012, p.90]