Legions of Ashworld Image
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6.8

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  1. Pelit (Finland)
    Jan 21, 2015
    77
    Legions of Ashworld is a decent Lords of Midnight -clone, which is quite rare. The strategy part works quite nicely, but the lore is a dullish affair. The world map holds too much exact information, so you end up spending a lot of time there. [Jan 2015]
  2. Jul 11, 2014
    50
    That's Legions of Ashworld's greatest problem, really, a lack of character. Beyond the likable visuals it's a very dry, repetitive experience that never engages you or makes you care about defending your kingdom.
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  1. Sep 22, 2015
    5
    I am one of those people who played Lords of Midnight(LOM) way back when it was released on the commodore 64 and the zx spectrum. It was oneI am one of those people who played Lords of Midnight(LOM) way back when it was released on the commodore 64 and the zx spectrum. It was one of the few games I played 24 hours in a row because I was determined to save the world from the incursions of the evil Doomdark, who, with the help of his icecrown, tried to do what Sauron failed to do in Lord of the Rings: conquer the world. I can still recall my father giving me a surprised look when he discovered that I was still sitting where he left me the night before.. The charm of Lords of Midnight was that it offered an open world to play in and had several options to win: an ‘adventure’ solution, a wargame solution and a mix of both.

    The makers of Legions of Ashworld (LOA) tell us that they were inspired by LOM. And indeed it has a similar feel in the way it presents the world to you. And like LOM you start out with a handful of characters and troops, and is it your task to unite the lords under your banner and defeat the enemy before they overrun your capital. Battles are very basic: move your troops into the same location as the enemy troops and then have the computer calculate the outcome. Small battles will take a day, bigger battles will take several days.

    The difference with LOM is that LOM offered several options to beat the game, while LOA only offers the wargame option. This wargame option is somewhat more complex than the wargame option that LOM offered because it incorporates a rudimentary monetary, supply and exhaustion mechanism.
    This might seem to be a sound decision, were it not for the fact that LOA hardly gives you the time to fully utilize these. The game throws enemy troops at you the moment it starts and with your initially meager forces you have no other option than to trade space for time by retreating before the enemy onslaught while collecting enough troops on the way to make a stand before they capture your capital. This is especially true for the hardest setting in which you basically do nothing more than recruit and unite troops at the capital and sit out the waves of enemy forces until you either lose or win.

    The game also offers you to possibility to march your troops to the enemy's capital, which is hardly feasible given the fact that by the time you gathered enough forces, the enemy is already at the gates of your capital. And when you lose that capital, you lose the war.

    Now conceivable there might be other approaches to defeat the enemy, but given that the game is very basic and also pretty dull in outlook(the game is set in a desert environment dominated by the colors yellow and brown), you have to be really determined to play this game more than once. As it is, the game is hardly worth the money(8 dollars if I recall) and might be amusing for people who once played LOM. It gives you perhaps an afternoon of fun, so it is probably cheaper than going to the movies.But really, LOM belongs to the past, an imaginary past perhaps, and it should remain there. Just like eight bit games.
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