Legrand Legacy is a great indie JRPG that brings a lot of cool ideas to the genre. While it has its quirks and definitely bad controls with the keyboard, the gorgeous visuals and gameplay make up for it tenfold.
Legrand Legacy: Tale of the Fatebounds is an enjoyable JRPG which brings back features that are difficult to find in modern games, such as a turn-based combat system enriched by action and tactical elements, mini-games and more. Sadly, SEMISOFT didn't bring anything truly new to the table and, as such, fails in being more than just a well-crafted tribute to the golden era of JRPGs.
To all people who continue to write more reviews what contains 1-6 rating = what is your arguments **** Hmm??????
Because i dont see any! You all a bounch of trash talkers you need to be a shame of your self calling yourself an gaming community or rpg (or even JRPG) community!
THIS GAME IS A JEWEL! A DIAMOND IN THE rough! Great art direction, very cute personalities and fun game play ala freaking Legend of Dragoon style of combat
For ANY of oldschoolers in rpg or jrpg this game is a must have, i love what in my county we have this site square faction - where people first see this game being really inspired by this title - very solid very beautiful game
Clearly recommend this game
P.S. - and dont listen to haters bellow or up = i really live in the world of people with 11 iq and zero arguments who try to wrote a review this days, shame upon their dummy heads..
I found Legrand Legacy an exceedingly tough game to score. Although it clearly has its flaws, I enjoyed the roughly 40 hours I spent with it all the same. The small but immensely talented development team may simply have tried to do just a little too much here, possibly to the detriment of character development and script writing. There are things it does well, including its great audiovisual quality, but it doesn't truly stand out in any meaningful way. SEMISOFT wished to create a love letter to JRPGs, and perhaps it did that in a most unintentional way. Legrand Legacy manages to capture much of the indelible charm of the JRPGs to which it pays homage through its rough-around-the-edges execution.
Legrand Legacy is a polished game that has sadly taken a few controversial decissions, like the use of beautiful but complicated to navigate pre-rendered scenarios or QTE in combats that could may not be for everyone's taste. It should, however, please fans of the JRPG genre with its cliche but engaging plot and overall solid gameplay.
In the end, Legrand Legacy: Tale of the Fatebounds may scratch your itch for that nostalgic JRPG experience, but only if you're really desperate for such. Otherwise, prepare to mentally harden yourself to withstand many frustrations as you drag your way through the game. It's a shame that despite the stunning art and music, Legrand Legacy ended up being a very average JRPG, greatly flawed by its questionable choices in the game design and pacing.
The charming character art, the well-crafted levels and the new twist on combat can’t overcome the pervasive sense of frustration and boredom that marked my attempted playthrough.
It’s got all the hallmarks of a successful JRPG, but dressing it up in beautiful hand-drawn maps and a stunning soundtrack hasn’t gone far enough in helping to conceal its flaws. It’s a shame, because the bones of a great game are there. They’re just too bogged down in a shaky delivery to be enjoyed in the manner that they deserve.
THIS GAME SIMPLY WHAT I HAVE BEEN WAITING FOR A **** TIMEE!! as per description IT IS A LOVE LETTER TO ALL TIME FAVORITE JRPG.
RATING : 9,5/10
I've been waiting so long for this kind of game since Final Fantasy VIII/IX, Was playing/watching recent JRPG such as tales series, nino kuni, legend of heroes,etc. But all of them doesn't have either turn based combat and/or static background combined. The closest one that I can remember that almost have both of that might be baten kaitos, even that the game have static background but the combat sadly a card-luck turn based combat,
Anyway this game simply a pure nostalgic JRPG experience. The game feels really polished with almost no bug. Controller respond and support also great (im using PC joystick). Loading time also pretty fast with fluid FPS and no stuttering at all, simple graphic/sound/controller/gameplay setting as well which is good.
Handrawn artworks looking great, Great FX (sunset water, snow, etc), Good 3D model, FX and animation in-game quality that match well with old JRPG quality, Great cinematic as well, simply match the old JRPG feels.
Combat also feels very balanced, complex and challenging I've almost got heart attack few times with challenging boss and almost got a game over LOL. Love the suikoden type batlle wars combat, All in all the combat really feels great!
The game design overall also amazingly done, with all the creative little traps, balanced dungeon/monster difficulty, addictive mini games which is a lot of FUN, complete and very informative tutorial, simple but yet enjoyful side quest; simple, easy to learn UI and awesome inventory/crafting management makes the gameplay even more enjoyable.
The soundtrack is simply AMAZING I even dare to compare it with FInal Fantasy series quality soundtrack (IMO), Really LOVE the world map Music, I even sometimes leaving it ON and keep it playing when I do another stuff. A Masterpiece.
For the downside, Well even tho the story is good, I feel that the script and text is quite draggy, I feel that many conversation a bit too much, but well you can always skip it anyway.
Short word : IF YOU LOVE JRPG such as Final Fantasy VII/VIII/IX/X, Legend of Dragoon, Shadow Hearts, etc. I Simply recommend LEGRAND LEGACY! and for 24.99 USD (international price) which have this rich content and gameplay hours it's simply awesome value!
Pros :
- Great handrawn artworks and Full 3D CGI Cinematics
- AMAZING high quality soundtrack
- Great combat system which feel balanced and challenging
- Gameplay feels really enjoyable just like Great old JRPG Game
- A lot of content (mini games, crafting, many city/town, a lot of dungeons, many side quests, long gameplay hours)
Cons :
- Conversation feels a bit draggy
Overall : 9,5/10
HIGHLY RECOMMENDED! and really hope there is Legrand Legacy 2!!!!!!
The game will not surprise anyone familiar with popular RPGs from the 90s, or even early 00s. It begins with a cinematic of the main character, Finn, being pitted against an enemy that is much stronger than him. The game uses this battle as a tutorial for basic attacks and defense. After a couple of rounds, you see another cinematic where Finn comes close to certain death, and an unknown power awakens within him and he all but kills his opponent in one fell swoop. After blacking out and waking up, you find out you’re a slave, you’re going to be killed for winning, and are then bought off the slave owner without any need of convincing and freed from your predicament. You’re soon made aware that Finn is the amnesia-inflicted character you’re no doubt familiar with, having no understanding of the world around him.
The amount of exposition that NPCs throw at you in this is nauseating. It’s not that I dislike dialogue, but the way that it’s presented in this can be a bit of a chore. For example, fairly early in the game a conversation between Finn and Aria involves asking for information, and the other asking for water. They say the same thing in essence several times before any development is made. This could be fun banter, providing insight into the characters’ personalities, but instead comes off as annoyingly redundant. Sadly, a large majority of the dialogue throughout the game plays off this way, and one of the aspects of the genre that made me love it serves as something I’d rather skip.
To say the characters never develop is a bit of an overstatement, although you won’t see any changes like you would playing Final Fantasy IX, where characters like Steiner become fan favorites as we see him change. Instead, we see Finn go from annoying slave to slightly less annoying swordsmen. That’s not awful, as other games did the same and were still plenty successful. One that stands out is Arc the Lad: Twilight of the Spirits, which had a fairly average story and a set of characters that never really changed, but had a pretty strong combat system. Similarly, this has a fighting system that works well and amplifies the experience.
To say the combat is unique unto itself would be a lie. It holds similarities to The Legend of Dragoon and Shadow Hearts, with its ACT (Action Circle Tempo) system playing a large part. This simply means that with any action you choose that results in an attack or a defensive maneuver yields a circle with three different zones and a button to press. When the needle goes around the circle, you must choose for it to stop in the right spot. Landing it in any of three zones affects what happens – whether it be increased AP gain and critical chance, or less damage done and a higher probability of the attack missing altogether. This avoids combat becoming overly monotonous, although I did find the confirmation to be a bit sporadic. I often had to hit the button well before the needle was where I wanted it, while other times doing so it registered immediately. The system also has a series of weaknesses and resistances for each enemy, be it the elements or the type of weapon you are using. If you don’t want to focus on looking at the types, the game is nice enough to show you whether or not it will be effective by shining a light over the enemy. If there’s no light, you’re safe to use it, but it’ll do normal damage. Once you reach a full bar of AP, you can use your boss killer move. I call it this because it’ll often wipe 25%-50% of a boss’ life. Gaining AP is easy enough – simply use your attacks or Grimoires (spells that don’t cost anything other than going after normal attacks with the potential of being interrupted) and do well during the ACT section. In some instances, these are necessary for winning battles, but other times it’s a wonder they were included with how powerful they are.
To speak toward the aesthetics of the game, it absolutely nails what they were going for. The music is fantastic and compliments the painted backgrounds very well. I know when I initially saw it, I was thinking it was more of a PS1 style, but after playing, it’s definitely more along the lines of the PS2 era. And that isn’t to say the game is bad looking at all, as the character portraits are beautifully modeled and rendered, with enough animation to bring the conversations to life. The world is a joy to adventure in, although it is a bit linear as much of it doesn’t allow for free roam. The dungeons are fun, albeit simple. Some will add a bit of challenge with traps and elements that will slow you and cause damage over periods of time. Luckily, there is often times a room with a place that you cannot only save, but heal your wounds for free.
This is a fantastic debut for an indie company, and taking what they learned from the development of this, I’m certain their next entry will blow this one away.
It's hard to get used to, but after a while it becomes enjoyable, then suddenly you'd have to level for years to keep up, which isn't worth my time, so I don't recommend it.
This game got me hooked for the first three hours until the poor writing got on my nerves. Yet, I decided to finish this game.
Good points:
-game's lore is promising
-the soundtrack fits game's theme
-battle mechanics are ok (different with skirmish)
Bad points:
You won't hear any voiceovers in this game, thank god it didn't! I can't imagine someone reading those cringe-worthy lines out loud. Yes, it's just that dumb.
Character interaction is just moronic. Aria takes the cake for being the most annoying character in this game. Also, the skirmish gameplay is so dragging! It takes almost an hour to finish!
So what's the saving grace in this game? Probably the ending. Wrong! Get ready for 3 minutes of nonsense, and there was no closure to the war and all the parties involved.
Use your 40 hrs. with another game.
SummaryA tactical turn-based RPG that takes you on a journey through Legrand, a chaotic world that's torn apart by civil war and threatened by an otherworldly invasion. You play as Finn, the reluctant leader of a band of unlikely heroes, who soon discovers that the true peril to their universe lies within themselves.