After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses. [Nov 2014, p.68]
Lichdom: Battlemage makes being a magic user feel properly badass, and if there’s a little bit of homework involved in creating the spells necessary for badass-dom? That’s just the price of being a mage.
Lichdom: Battlemage brings to the table exactly what it promises: an unshackled mage.
You are limited and doomed only by your own inability to use the surroundings, kiting path, specialization of spell combinations and staying mobile.
You can have active 3 schools of magic and in this build that I tried, the choices are:
• Ice - Perfect for control and for lining up the big guns
o Increased duration of chill
o Damage reduction while casting
o Slowing/Freezing enemies
o Increasing critical damage of subsequent spells
• Fire – De-Buff and Destroy
o Damage over time in an AOE area or as single point spell
o Stagger your foes
o BBQ what is frozen for nice explosion
• Kinetic – Just started with it
o Does low damage in itself but on a frozen target, it hits like a truck
• Parasite – Just started with it
o Gives a De-Buff of flash eating parasites to one or more foes
• Control – Just started with it
o Mind control of enemies, self-explanatory
• Lightning – Just started with it
o Forks out, electrocutes bunched up groups
You are given 3 spells per school and a barrier that you can customize:
• Barrier
o Protects you
o When activated while being attacked, you can trigger a Nova of the currently active school of magic
• Nova
o When triggered (timing during getting hit) unleashes even ranged damage to the attacker (thorns effect)
o Can freeze foes around you/burn them/maybe toss them away?
• Target Spell
o Single target spells with various effects and shapes
• AOE
o AOE can deal damage or de-buff everything that is caught in it.
The only loot in the game are spell components that you can mix up or split up again. There is a rarity in spells (white, green, blue …).
You can combine it as you want.
I love foes getting entangled in corners while being hammered.
The game style might feel a bit repetitive: dodge, freeze, hit, run – repeat but its fun.
The story line good and involving, I would love more content besides the N+ as I really liked it for the 50+h I played it.
ok ... so im not a very picky gamer. but that also means that I don't like trash how do you know your not a picky gamer??? well if you find that the times you didn't look at critic views or want to be major critics and you actually enjoyed the game based on your judgment of youtube videos and other who ha then odds are your probably not ultimately picky but you like to be cautious which is completely fine most of the time I look at critics but I find that a lot of times they are just being super picky and you miss out on a lot of good content that is out there if you need to go for critics find one who fits your personality and follow them on reviews never has failed me
this game is defiantly not a master piece like these triple a titles are sometimes. but it is a good game a very good game. if you like action and intense challenging combat with a lot of very unique spells fun crafting system then this game is for you you will enjoy this game if your not one of those stick in the ass gamers its 40 dollars its not so expensive and you can reply it at least a couple of times because you can choose a multitude of different spell types each time to focus on through each playthrough the only thing I could say it is missing is a multiplayer co op and competitive this game is a worth it buy
here is the bottom line for this game......
graphics 9 out of 10 really good
combat challenging and addicting it revolutionizes mage combat and I am normally a warrior if mage combat was like this all the time I would choose a mage lol 10 out of 10 revolutionizing
story ehhh hard to pay attention to it really is weak to this point but that to me isn't what it is about its about being a badass mage that woops ass you don't judge games like this on story so I wont either [[[[[[[story equals exempt]]]]]]] if you want story get the witcher that game has amazing story and that's what you play that game for
audio-like sound effects and in game music is really good and the sounds in combinations with the animations and graphics make for really satisfying deaths of your enemy's they did a superb job with these 9 out of 10
animations are also very good in this game especially spell animations holy cow they are great looking 9.5 out of 10 vey supurb
im giving this game a 10 out of ten to balance out the super picky with the normal people who just want to not get a bad game this game is worth the money
I repeat if you want to be able to **** up enemy's is a fast acting black hole or make multiple enemy's explode into little bits
or want to be creative like **** one guy or multiple into a time stasis weaken them so a spell type does double damage blast them with that spell then teleport them out of the time stasis make them explode to end up triggering a time slow or even time stop and rain hell on everyone then this game is for you and I am not exadurating anything of what I just said you can do all of that and wayyyyyy more combat is as good as your creativity can possibly get and the crafting is very very deep anyone who says otherwise isn't willi9ing to learn it to its full extent the owners are also constantly bringing out updates that bring new things to crafting spell types and anything else im talking major updates not glitch fixes like most games and these updates are free not bull crap dlc that is typically over priced for what it is
if you are not a picky gamer and are easily entertained then you will be very satisfied with what this has to offer and enjoy it if you are picky read reviews of people who are really picky and get your answer
But even if the spell creation had been perfect and as pretty as much of the graphics are, the adventure is just too scripted and too predictably paced, and the combat is too backpeddally to recommend highly.
Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
This game has a very well crafted world, along with what I find believable characters and a compelling story. The graphics and art style is very serious and realistic, with fantastic locations.
Combat in Lichdom: Battlemage is repetitive, however I don't understand how it is more repetitive than 99% of other games. The combat is fluent and fits into the game, and a variety of enemies and locations keeps it quite interesting.
Se trata de un buen FPS de la vieja escuela, en vez de tener armas tienes hechizos, con un sistema que te permite craftearlos y combinarlos. Aunque el desarrollo es pasillero tiene un pequeño componente de exploración para buscar ciertos artefactos coleccionables. Batallas con grandes jefes y bellos y bien detallados escenarios. Se puede encontrar a precio de saldo por ahi, eso sí en perfecto inglés. Recomendado
Quite a good looking game. However, the levels were really long, tedious and a bit boring. Maybe I didn't get the crafting system, but as the game progressed, it took more and more hits to kill an enemy. At the end, I only used lightning because the chain effect would deal damage to other enemies, saving time. The story feels a bit disconnected, never understood how we got from one boss to the other. Some UI text were really tiny (~5 pixel), barely could read them even from up close my monitor.
This is a hard one to rate. I want to give it a high score because I love shooters and I love wizards, so I mean what could go wrong? Well everything that made those things fun, apparently. Aside from the good voice acting and decent graphics you fight the same enemies over and over, which would be okay if combat was actually fun. The problem is this: shooters have very few guns that require charging and if they do, they do much more damage. Well in battlemage if you want to spells to do more than a light tickle they need to be charge, and they also need a mastery spell cast first. While charging you move slower as well. So 50% of combat is charging spells while slowly trying to sidestep attacks. It gets tiresome fast and the other bad thing is that many enemies freeze, stun, slow, and knock you down both annoying you and canceling any charging spell. The spellcrafting system is overly complicated for something that offers very little depth. I really wanted to like this, but in the end it was more of a chore than a game.
This game seems like the developers liked playing a mage on Skyrim and made a game focused on that kind of combat. The magic creation system is kind of strange and even after 6+ hours of playing it's more of a chore then something I like to do. I could not even finish the game because it became such a chore. So fun for the first 4 hours or so.
SummaryLichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat...