Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
Life is Feudal is an extremely grinding-focused survival experience in which you will get as much fun as effort you will put in. Also, the quality of the experience will be proportional to the quality (and quantity) of the people you will play with. This is a complete social experience; no place for loners.
Нереально крутая игра для фанатов средневековья и песочниц.
Терраформинг - просто крутота. Графон - выше всех похвал.
Добавят чуть более плавныее анимации и эта игра взорвет ММО
Medieval simulator, make your journey, build the evil realm, or the realm of goodness, drop trees, and load the trunks to your base, forge swords, fight against invaders, and make alliances, this is LIF YO.
Right now, the game obviously is unfinished and edgy, servers have trouble being stable and all that. Regardless however, for the audience this is aimed at, it is ridiculously fun already, and accomplishes what DayZ has always failed as a concept: Make people not kill each other at first sight just because they can.
Any open world survival game quickly turned into a Deathmatch with crafting features. Here however, on any server people are actively working together, being helpful, building communities and villages. This is remarkable and an achievement in itself.
Now to my previous posters building their whole criticism 2 days after initial pre-alpha release (just repeat that again in your mind before you continue):
"WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam forum.
If one tries really hard, one can read that this is saying they have their doubts about their ability to develop the game. If one considers how bad Bobik is at speaking English (watch any interview/youtube review with him and you´ll see), you may or may not get the epithany that this is related to the release of LIF:YO. Whether or not they can continue to develop the MMO (10k instead of 64 players, full claim/guild features etc.) depends vastly on the COMMERCIAL success of LIF:YO. So this is not the lead dev doubting his teams ability, this is repeating the statement made in the Indygogo campaign: We need cash to make this a big game.
Now that I think is a reasonable statement to make, and I trust that they will get the funds they need, and the game will turn out great.
No1 thinks about this Game anymore, the Dev's were kinda slow with bringing new stuff so all left. Have never bought the Game but cracked all Versions back in time when it was cool to play. But hey atleast it hasn't got Denuvo.
The scope of this game is huge and the idea interesting. Although it will rely solely on the user base to create and make this title fulfil its aspirations. I doubt that there will be enough support and or content to keep early access purchasers interested in the long run IF the game is released as intended. The idea of forming towns with likeminded fellows and creating your on fiefdom is interesting but likely ultimately futile (feudal…). As I cannot foresee two groups of gamers building two towns for hours on end on the server then waging war on one another and destroying all that they have created. I wish the devs best of luck as it sounds like a truly awesome game. But we have seen games fall short that only aim at nailing one aspect of the many they are trying to achieve (mount and blade, chivalry etc). I will look on from afar and will not back until at the very least the devs are confident that they can actually form their own ideas. If DayZ is falling short and having a lot of teething issues with the backing and user support they have I can only imagine what is in store for these guys.
The forum moderators on steam delete every single negative post about the game. You 're warned.
I actually think they put in more effort in moderating the forums then they actually have put in this broken game.
The things that it promises look very tempting, but the game itself is broken and is littered with bugs, laggy crashing servers, items dissapearing from your inventory, things you build just disappearing right in front of your eyes with no valid explanation and last but not least INSANE CENSORING OF forums
SummaryA medieval multiplayer sandbox with terraforming, free preset and modular building construction, rich crafting (smelting, forging, farming, animals breeding etc.), survival, no target physics based combat, original combat formation system and numerous other features.