- Summary: LIMBO, a black and white puzzle-platforming adventure, puts players in the role of a young boy traveling through an eerie and treacherous world in an attempt to discover the fate of his sister.
Positive: 22 out of 22
Mixed: 0 out of 22
Negative: 0 out of 22
Aug 2, 2011Simple and brilliant. The result of game + art. Game mechanics is great and it's mood quite unique. Puzzles are quite easy but since mistakes often means death and restart, that's a good thing, to avoid them into become annoying. Checkpoints are well and often placed. It somehow reminded me of "Out Of This World" wich is a game I loved. Game sound is also amazing, focused on details and ambience with no music, making it's dark mood even more creepy. The weakest point is the game lenght... quite short... they could've made the game a little bigger, with harder puzzles near the end, but for 10 bucks it's more than worth it.… Expand
Dec 5, 2011Maybe it's because I'm a big brother, but I absolutely loved this game. The dark and fantastic art style fits perfectly with the simple story of a brother on a quest to find his sister, no matter what stands in his way.
As other reviews have stated, the game isn't terribly long; it took me a little over 3 hours to play through. At first the price seemed steep for so little content; after playing through it I have completely changed my mind. The simple story, brilliant graphics and unique gameplay all came together to create something that transcends video games to become art.
Although I would categorize this as a puzzle game, it doesn't match up to traditional puzzle gameplay. Progress in this game is based around trial and error and the frequent deaths that result. Although this sounds terrible, the frequent save points for the most part prevent it from being bothersome. In fact, the experimental style adds more depth to the game as it so closely matches the approach a small boy on an adventure would take.… Expand
Aug 20, 2011One criticism: level 35 is not very fair in terms of a logical puzzle. I won't spoil, but I had not needed to look up the solution until level 35 when I couldn't solve it. The button pushing block lifting off screen is not clear at all even when you know how it's solved, it doesn't make much sense. I don't think many people will solve it, some will solve it by accident but not know what they did.
Apart from that, great art and design. Small footprint. Excellent sound design, character control and environment animations. Smooth gameplay, no interface distractions, just the game with minimal controls and subtle but detailed levels.… Expand
Apr 13, 2013It's simple and it delivers! Limbo is beautiful, that is unanimous even amongst the haters/dislikers.
The sounds are, for me, a 8 out of 10. The gameplay is really really simple, but, since the premisse doesn't promisse anything more than that, I'll give it a 8 as well.
The biggest pet peeve is the fact that, indeed, some times you have to die to figure out puzzles. But been keep forgeting that is not a rule and there are guys giving this game a 0. This is bloody ridiculous. Limbo is short, simple and fun. It's entretaining and is definitely worth your 10 bucks or so.… Expand
Mar 30, 2012This review contains spoilers, click expand to view. I think the thing that stands out the most in the game and will be the most memorable is the atmosphere of the game. the fact that it's only black and white and mainly has ambiance as music make for a rather dark experience, especially since you're playing as a little boy. The death scenes are intense, really adding to the dark atmosphere.
This is all fine and good. However, at the end, I kinda got the feeling that whole atmosphere got destroyed under the many trial and error moments that you will be confronted with. It's a shame, because a lot could have been done with the ending, but the fact that you just see your self dying so much during the last few levels kind of ruin the experience.
Now, dying is a part of the game's atmosphere, so at the beginning of the game, if you don't watch out or haven't played it thorough already once, they kinda make you die, but in a way, that you know what to do afterwards. The fact that the game was so fluid that way made the experience perfect. I just got the feeling that just got kind of dumped towards the end.
Another thing is that it could have used a little more music. Now I know it's part of the games atmosphere that it doesn't have any at parts, which is alright, but it just feels kind of....empty during puzzle sequences (which them selves are really good ad at times require some logical thinking.
And know I keep repeating the word "atmosphere" a lot, but really, that's just what the game is based on.
Don't get me wrong. It's a fantastic experience and if you loved the game during the first few chapters, you will forgive the mistakes during the end.… Expand
Jan 5, 2014The only reason I'm rating this a 'zero' instead of a 'three' is because the overall score is far too high. I purchased this game for its unique art style and because I wanted a good puzzle game that made me think. However, I am not a fan of dying every five-to-thirty seconds in order to figure out the next puzzle. It turns what, in my view, should be an interesting puzzle game into a 1990s NES platformer. Seriously, the last time I died this often was when I played Ninja Turtles 1. This game is far from what I'd call an "indie masterpiece". It's cheap, it's gimmicky, it's a waste of money.… Expand