Lineage II: The Chaotic Chronicle PC

  • Publisher: NCSOFT
  • Release Date: Apr 27, 2004
Metascore
62

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 7 out of 37
  2. Negative: 4 out of 37
Buy On
  1. For anyone new to the genre, this isn’t the best place to start due to the technical flaws and PvP griefing. Even veterans of the online role-playing genre will find the many errors impeding their fun.
  2. 40
    A gorgeous boilerplate game with little innovation and many sections of tedious play.
  3. This one is only for those who need clan-based pvp warfare very, very badly, as they will have to go through twenty levels of the most monotonous gameplay ever experienced.
  4. There isn't much variety in character appearance, which is disappointing, since other games are offering an incredible amount of customizability. [Aug 2004, p.74]
User Score
6.7

Mixed or average reviews- based on 89 Ratings

User score distribution:
  1. Positive: 15 out of 29
  2. Negative: 10 out of 29
  1. Jun 29, 2011
    0
    I did waste a couple of years on this game until I discovered just about any other mmo is a better choice.

    Nothing uniqe about this mmo
    I did waste a couple of years on this game until I discovered just about any other mmo is a better choice.

    Nothing uniqe about this mmo except for the fact you can spend thousands of hours doing repeatative grinding and still wonder if you will ever reach the end game content.

    Unless you cheat and buy gold and pay some one to level up your toon. The pvp system breacks down to who has cheated longer. You hit your 2 maybe 3 big hitting skills first followed by your 1 spam skill and wait for your big hitters to cool down. If you have spent more real world money to buy a bigger stick or spend an infinate time playing the game you win. Win or lose you feel no sence of skill involved. As limited as your skills are at the start little change as you level up because they give the same amount of new skills and old skills become worthless.

    The large class system is really a few simualr class's with a little changes.

    The luring raid boss and castle seiges in the vidoes would make the game seem epic but skill less pvp ruins the seiges. The raids take a long time to gather a party of 10 to 100 payers depending on the raid who all must be around the same level and its pain to get 3 people to form a party to do regualr boring grind.
    Full Review »
  2. Dan
    Nov 27, 2007
    2
    Possibly the worst MMO I ever played. Absolutely beautiful graphics I'll give you that, but everything else was terrible. Especially the Possibly the worst MMO I ever played. Absolutely beautiful graphics I'll give you that, but everything else was terrible. Especially the community, and the community is what makes an MMO. All the cool "espoinage and pvp politics" that people keep talking about don't really amount to much if you haven't been playing for 2+ years. There is a serious gap between the "upper class" and the "noobies". Also the economy in the game is possibly the imbalanced of any MMO on the market. I love the idea of being able to create clans and alliances that reshape the land and effect the economy in an almost entirely player driven world, but in order for that to be successful the players must be outgoing and inviting. Instead you have maybe 200 people on every server that basically control everything. Full Review »
  3. [anonymous]
    Jan 18, 2010
    10
    ive been playing for 6 years,but besides that there have been big improvements,fun,creative... one of the problems are people arent willing ive been playing for 6 years,but besides that there have been big improvements,fun,creative... one of the problems are people arent willing to grind and instead use a walker program or third party to level which means "bots" or "botting",and thats the best way to lose an account or get "banned" Full Review »