• Publisher: NCSOFT
  • Release Date: Apr 27, 2004
Metascore
62 out of 100

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 7 out of 37
  2. Negative: 4 out of 37
  1. Lineage II will be as revolutionary as "EverQuest" was for its time, and we are looking at the benchmark that all other MMORPGs (retail and free) will have to hold a candle against.
  2. The graphics are absolutely stunning and the characters are well designed.
User Score

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 15 out of 24
  2. Negative: 7 out of 24
  1. I did waste a couple of years on this game until I discovered just about any other mmo is a better choice.

    Nothing uniqe about this mmo exc
    ept for the fact you can spend thousands of hours doing repeatative grinding and still wonder if you will ever reach the end game content.

    Unless you cheat and buy gold and pay some one to level up your toon. The pvp system breacks down to who has cheated longer. You hit your 2 maybe 3 big hitting skills first followed by your 1 spam skill and wait for your big hitters to cool down. If you have spent more real world money to buy a bigger stick or spend an infinate time playing the game you win. Win or lose you feel no sence of skill involved. As limited as your skills are at the start little change as you level up because they give the same amount of new skills and old skills become worthless.

    The large class system is really a few simualr class's with a little changes.

    The luring raid boss and castle seiges in the vidoes would make the game seem epic but skill less pvp ruins the seiges. The raids take a long time to gather a party of 10 to 100 payers depending on the raid who all must be around the same level and its pain to get 3 people to form a party to do regualr boring grind.
    Full Review »
  2. Dan
    2
    Possibly the worst MMO I ever played. Absolutely beautiful graphics I'll give you that, but everything else was terrible. Especially the community, and the community is what makes an MMO. All the cool "espoinage and pvp politics" that people keep talking about don't really amount to much if you haven't been playing for 2+ years. There is a serious gap between the "upper class" and the "noobies". Also the economy in the game is possibly the imbalanced of any MMO on the market. I love the idea of being able to create clans and alliances that reshape the land and effect the economy in an almost entirely player driven world, but in order for that to be successful the players must be outgoing and inviting. Instead you have maybe 200 people on every server that basically control everything. Full Review »
  3. [anonymous]
    10
    ive been playing for 6 years,but besides that there have been big improvements,fun,creative... one of the problems are people arent willing to grind and instead use a walker program or third party to level which means "bots" or "botting",and thats the best way to lose an account or get "banned" Full Review »