Metascore
58

Mixed or average reviews - based on 16 Critics What's this?

User Score
6.9

Mixed or average reviews- based on 9 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Long ago the immortal Aeons presented the fledging races with the technology to travel the stars. Without pause for reasoning, vast fleets colonised the cosmos expanding the interstellar community until a great cataclysm occurred. Now the Aeon’s, a technologically superior race that once guided the lesser races, is all but lost to myth. Their colonies and technology lie beyond reach - scattered throughout the galaxy, like so many stars. Only fading memories recall the cause of the Aeons downfall and the loss of the star-gates that ended the first Galactic War. Devoid of the means to navigate the stars, the empires of the six major races began to look inwards as communication between worlds was lost. From the depths of the abyss, the long forgotten desire for exploration and conquest calls out once again. For it would only be a matter of time before each race would: recover the knowledge to rebuild their fleets, reawaken their desire to explore, rekindle their need to expand and return to warring ways. As the six galactic empires make ready for the arduous struggle ahead, all manner of citizens are rallied to the cause. Scouting expeditions leave the safety of their stellar berths seeking out potential systems ripe for colonisation. Close behind terra-forming ships prepare planets for swelling populations. Throughout countless shipyards powerful battle-fleets are forged from newly acquired resources, ready to face the threats that emerge with every cycle of the sun. A new age has arrived. The Age of Immortals has descended upon the fledging empires of the known galaxy. Will you dominate or be destroyed? [Paradox Interactive] Expand
Score distribution:
  1. Positive: 1 out of 16
  2. Negative: 3 out of 16
  1. A grand strategy game that gives you some serious value for your buck.
  2. For a game so concerned with balance, its annoyances are in danger of outweighing its virtues.
  3. While the story is light and terribly translated at times, the quests are rewarding enough (resource-wise) to keep you doing them. [June 2008, p.78]
  4. Quotation forthcoming. [May 2008]
  5. Adds nothing to a formula that was already looking like a severely ropey one. [June 2008, p.111]
  6. 51
    The hardcore strategy game fans amongst us will adore this. It's a true challenge and it will last a very, very long time. However if you're any less than a hardcore fan (and I mean the type of fan who will forego sleep for a week just to play networked Civilization) you might not like this at all.
  7. There’s no unifying factor to the game, no universal joy to be had, no... I need a beer.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2