Love PC

Love Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

User Score
tbd

No user score yet- Awaiting 1 more rating

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Love is a minimalist platforming game with a retro aesthetic and a focus on a challenging but not unfair difficulty. It has an innovative respawn system, 12 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jun 23, 2017
    7
    I really hate useless _/10 scores, but this platform forces one, so wait until the end for a recommendation on how much you should buy it for,I really hate useless _/10 scores, but this platform forces one, so wait until the end for a recommendation on how much you should buy it for, as I feel it to be a more accurate representation of whether the game is, you know... worth it. LOVE is 2.99 on steam. Love is an indie platformer made by Fred Wood. I have a lot of respect for a game created all by (or mostly by) one person. Interestingly, these games seem to be some of the best out there (LISA, Undertale, Etc.) But the interesting thing about love particularly is that it was ALL done by one guy. But enough about the context behind the game, onto the game itself. Love is a *Clear throat* “Reductive platforming game with a retro aesthetic and a focus on punishing difficulty.” Essentially, an Atari 2600 platformer on steam. And you know what, I freaking love it. Let’s start with the variation in the game. There are 2 ways to play LOVE: Trying to die as little as possible, or the right way. That’s right, break out your guitar hero controllers, DDR pads, and crippling physical pain, because I’m talkin’ speedruns. I generally think speedruns of games tend to desensitize players to the natural fun given in a game, but it lends itself so well to LOVE’s design. The game’s levels perfectly compliment the two different ways of play, too. There’s a level, for instance, where you can jump from platform to platform over the course of around a minute or a minute and a half… OR you could just straight up freefall for 20 seconds to the end of the level. The freefall takes twitch button presses to pull off and you start at the beginning if you can’t quite make it, but the safe option is much slower if both are pulled off perfectly. Almost every level has some way to skip a section, but never via the infamous g word… glitches. Every skip the game has is deliberate, and I’ve yet to find any substantial bugs within the game. Now, with all of this said, the game is rather short, and it doesn’t have a lot to set itself apart in the realm of gimmicks and controls (Apart from the ability to place checkpoints.) However, even if you don’t think this sounds like the thing for you, this game gets major points for one reason: The soundtrack. The soundtrack to this game is what roped me into this game originally. I have no words to describe it, it’s all very strange, but in such a good way I can hardly describe it. One last however, in the last, grand twist, I’m going to recommend it for 50% off. Why you ask? Because Fred Wood is coming out with a sequel to this game that includes the remastered levels from LOVE. There isn’t a price point yet, but it’s sure to be absolutely amazing and worth it, at least I hope so. A demo is already out, and it looks like more of the amazing sound and gameplay that LOVE made me fall in love with. Expand