Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 14 out of 19
  2. Negative: 0 out of 19
  1. Jul 11, 2013
    Duels of the Planeswalkers isn't the full Magic experience. It's a taste of the broader landscape to entice players and make them more comfortable attending a casual Friday Night Magic event. If you're new to Magic: The Gathering, Duels of the Planeswalkers remains the best way to learn how to play without the intimidation of other players. Even with the online connection issues and additional purchases tied to making the most of Sealed mode, this is the best version to date. It's easy to recommend for new players just learning and veteran spellslingers looking for new single-player matches.
  2. Jul 3, 2013
    The visual representation of the duels, as well as rewarding Challenges and time-consuming Sealed Deck mode, all make for a fun experience for the player. Now if only they’d use their powers to make a dedicated custom deck building tool with every magic card ever made. That would be something.
  3. Jul 8, 2013
    Also for this year Wizards has done its homeworks releasing a new Duels of the Planeswalkers for all the beginners of Magic. And with the Sealed Play probably also the advanced players of the card game could have several hours of fun and enjoyment.
  4. Jul 8, 2013
    Another incremental upgrade, Magic 2014 is still just the bastard child of Magic Online and the physical card game.
  5. Aug 7, 2013
    Magic 2014 still provides one of the most enjoyable gaming experiences out there for fans of strategy and card games.
  6. Oct 22, 2013
    If you enjoyed the 2014 version of the popular card game, then you have no reason not to play the expansion pack released in late September.
  7. Jul 2, 2013
    Magic 2014 is still well worth its modest ten dollar price tag, but players looking to jump into a duel for the first time would be better served by the better-rounded 2012 and 2013 versions of the series, even if their art doesn’t move.
  8. Jul 16, 2013
    Magic 2014 Duels of Planeswalkers is a solid and intriguing version of the renowned card game. Wizards of the Coast still limits the experience to bring people to their shops: will they resist next year with Scrolls, World of Warcraft: Heartstone, HEX e Might & Magic: Duel of Champions coming?
  9. Sep 10, 2013
    The new version of Magic manages to capture the essence of its analogue original. Fast paced battles with plenty of room for strategy and modifications of your deck. Too bad it is not as mechanically deep or varied to work as a full-blown substitute. Still strongly recommended for beginners.
  10. Jul 24, 2013
    Fans will like the new modes and the inclusion of Silver creatures, and newcomers shouldn’t feel scared of joining the fun, as Magic 2014 is once again another successful attempt at digitally recreating the intricate card game and breaking it down to easy, understandable fun.
  11. Jul 9, 2013
    Quotation forthcoming.
  12. Aug 2, 2013
    The game’s story is a poor joke, but DotP 2014 is a perfect choice for anyone who wants to get into Magic: The Gathering and see what it’s all about. [CD-Action 09/2013, p.70]
  13. Jul 7, 2013
    Magic 2014 doesn't exactly offer a wealth of content - the campaign modes are short and the Sealed Mode is especially limited - but the 2014 card set seems to be well represented and Stainless continues to hone the interface and game modes with each annual release.
  14. Jun 28, 2013
    Duels 2014 has everything you've ever wanted from a Duels game. The Sealed Play option takes this version to a whole new level, and will make it exceedingly difficult for Stainless to one-up itself again.
  15. Aug 8, 2013
    The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]
  16. Jul 23, 2013
    The Sealed Play mode is quite cynical in its attempt to squeeze more money from players, but then again, the entire Magic: The Gathering franchise is built on that concept. Plus, Magic 2014 will consume you even if you choose not to pay for additional slots – it is still a brilliant game, after all.
  17. Jul 11, 2013
    Magic: Duels of the Planeswalkers 2014 isn’t a substitute for the real game, but it’s clear that it’s not trying to be. Its narrower scope of cards and options work well to introduce new players to the game, as well as give veterans a quick fix.
  18. Jul 1, 2013
    Stainless Games creates another solid adaptation of Magic: The Gathering, but plays it safe by delivering a product that does little to improve on last year's game. It's the FIFA of collectible card games.
  19. Half excellent adaptation of a classic game, half hamfisted promotional product, Magic 2014 is as notable as much for what it purposefully leaves on the table versus what it achieves.
User Score

Mixed or average reviews- based on 80 Ratings

User score distribution:
  1. Positive: 10 out of 31
  2. Negative: 17 out of 31
  1. Jun 26, 2013
    Overall I'm pretty disappointed with how they advertised "sealed play" first off you get 2 deck slots in which to play sealed(but you can spend MORE MONEY! if you want more). however you get 6 booster packs to make a meh 40 card dual color if you're lucky, unfortunately the campaign you are NOT playing against other sealed constructed decks you're playing against potent 40 card MONO decks myself hit a wall at jace(second guy, yet 17% done already) all in all you don't get boosters after each win like the advertising and the descriptions on steam made it out to be. Otherwise it's just a flashy(litrerally) Magic:2013(which I had more viable decks available on anyway) with a disgustingly blue and bland menu. I just can't help feel a little cheated, would rather not have gotten it. Full Review »
  2. Jun 27, 2013
    The last one was very bad and this one is no different. This time they took the fans plea's of "We want deck building" And found a way to implement it in the worst possible way with the most limiting restrictions forcing you into micro transactions.

    The reason one would buy an arcade version of MTG is for the casual experience and not having to buy tons of booster packs to make our decks better. Now they want you to do that even in the casual experience.

    Only version of this game that was any good was 2011, and 2012 wasn't nearly as bad as 13, 14.
    Full Review »
  3. Jun 26, 2013
    Dealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you will get in your 6 starter booster packs.And it only exists in the "sealed deck campaign",which is essentially 6enemies in a row.
    Don't buy this game because the long-awaited (and needed!) addition of deck customization and booster packs sounded nice (which it did.) The advertized "deck customization via booster packs you unlock ingame" is absolutely disappointing and lackluster,you essentially get 2 chances of 6booster packs each (which can't be exchanged,you just unlock the random cards you get in those 6 packs on one of the 2 free "sealed deck campaign slots",which you cannot delete or "try again",you would have to buy more slots to get more chances) and if you happen to not get decent synergy cards or just cards that wont work well versus the first enemies you're forced to fight against in a set order, you're screwed or at least won't have a good time at all. Your only way of unlocking new booster packs is by defeating every second planewalker in your "path",which you cannot change,it is randomly set for you,with a chance of certain planewalkers not appearing or others appearing multiple times. Again,you cannot choose who to fight in which order. The game makes the decision for you. If you cannot get past one of these planewalkers (which have a fully unlocked mono deck each from the very start with beefy cards and good synergies) you will not progress and you will not get any more booster packs until the luck is on your side in a match. What sealed deck mode essentially boils down to is: If you're lucky on your first 6 boosters and you get enough creatures and synergy to make it work against the randomly chosen enemies with fully unlocked decks and strategies, you might get to a point where you can actually make a deck to your liking or develop a strategy that *you* chose,not that the game or rng chose for you.
    Still sounds acceptable to you? Here comes another bombshell.
    The screenshots and steam description of the game made it look like you could unlock booster packs by defeating certain enemies,which is only true *FOR THE FIRST TIME* you defeat that enemy. What.the.hell!
    Now,this *would* have worked if they just added a way to actually unlock booster packs by winning versus a certain enemy several times (and getting a booster pack each time you defeat an enemy) ,or hell,if they even allowed you to pick your enemies so you're not stuck on the same planewalker you cannot defeat because of the random card distribution. But no. You will only unlock a new booster pack if you defeat a certain planewalker for the first time. If you happen to not get any cards that compliment your existing limited number of cards you got from your first guessed it. You're screwed or won't have a fun time until you painfully unlock the next booster pack if you can manage to defeat 2 more planewalkers with fully unlocked decks. You can repeat battles versus planewalkers you defeated...but it doesn't give you anything. nada. And after defeating the first enemy on my path I was already at 17% completion. so if the system of unlocking ONE(!) booster pack every 2 enemies continues to be existant, you will unlock a whooping 3 booster packs in your sealed deck "campaign". 3.packs. 9packs in total. there is no way you would get enough cards to actually build and customize a deck to your liking/personal strategy. The game makes that choice for you,so pray to the rng-gods that you get enough creatures and cards to make a deck you somewhat like,to then fight against the same 6 enemies the game chooses for you over and over for nothing.
    This is ridiculous. Sealed deck mode sounded like it could have potential to finally bring deck customization and the fun of unlocking booster packs to the Magic Videogame series. Unfortunately,it seems it was just a way of tricking people into thinking the game finally has proper deckbuilding yet again. Sealed deck mode is essentially "fight 6 planewalkers,which the game chooses for you, in a row with an improvised deck of a very limited number of total cards." It isn't a campaign. And it sure as hell isn't the deckbuilding via booster packs a lot of us have hoped for.

    A non-fanboy can't help but to feel ripped off. The normal campaign is the same as previous games. You have prebuilt mono decks you can "choose" from (usage of the word choice in this game is an overstatement) and you work your way through often predictable AI until you get bored and hope for the next game to finally have proper deck customization and personal strategy planning. They goofed it up again.
    Full Review »