Generally favorable reviews - based on 20 Critics What's this?

User Score

Mixed or average reviews- based on 104 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Building on the success of the original Duels of the Planeswalkers, Duels of the Planeswalkers 2012 will introduce all new game modes, Planeswalker opponents, decks, puzzle challenges and other exciting new features including a new-to-digital multiplayer game mode called Archenemy where players gather up to two allies and team up against the AI. Expand
Score distribution:
  1. Positive: 12 out of 20
  2. Negative: 0 out of 20
  1. Jun 14, 2011
    Overall, Duels of the Planeswalkers 2012 is a relatively by-the-numbers enhancement of the previous game. Normally these sorts of increments would be frustrating, but considering the tremendous value the game presents to causal Magic fans it's easy to overlook another purchase when compared to the alternative. For the cost of a few booster packs, Duels of the Planeswalkers 2012 provides a balanced, enjoyable experience that Magic fans of all levels can enjoy – at least until next year.
  2. Jun 26, 2011
    This edition shows vast improvement.
  3. Aug 2, 2011
    Duels of the Planeswalkers 2012 is – just like its predecessor – just an introduction to the world of Magic: The Gathering. For instance, it does not let you create your own deck from scratch. But what it does offer is enough for many long evenings and I can recommend it not only to the CCG fans, but also to everyone who's keen to see what's it all about. [August 2011, p.55]
  4. Jun 24, 2011
    With a deep single-player mode, 10 decks to unlock, and new online modes, you'll get plenty of value from this $10 package.
  5. Aug 11, 2011
    For a paltry 10 bucks though, there's plenty here to enjoy, and the new cards and decks make it a worthy upgrade for those who own last year's Duels of the Planeswalkers. [Oct 2011, p.81]
  6. Jun 28, 2011
    This is the best Magic game ever in terms of learning curve and tutorials, so it is a perfect way for newcomers to familiarize themselves with the world of Magic cards. But for seasoned Magic players, the game will not offer that much of a challenge.
  7. Jun 27, 2011
    Duels of the Planeswalkers 2012 is indeed an enhanced version of the previous one, but it still holds the same shortcomings. Two in particular are particularly displeasing : no way to personally manage your mana, and no way to create your own decks with the cards of this edition. It still is an affordable and fun way to start playing Magic : The Gathering, or to enjoy casually a game or two once in a while against human players through the internet, despite its limited card collection and the two aforementioned flaws.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 20 out of 50
  2. Negative: 23 out of 50
  1. Jun 25, 2011
    Excellent $10 demo with more goodies than you can shake a stick at. Yes I said Demo because it feels like there's more that should be here "Like a Custom Deck Builder" that everybody and his mothers brothers sisters uncle is screaming for. But, at any rate you get some fine fun for $10. I've had it a week now and unlocked 98% of the cards (without cheating and buying them I might add). There's lots of balance here and no real one deck that is all powerful and can't be beat. Though in this version it does feel like there is a lot of SCRIPTED AI games. Especially that Archenemy one and just the general feel of things when every single game the AI gets the same cards over n over and of course especially the ones that can screw you over good. My favorite deck is turning into the Elves deck as there's some cards in there I think many overlook like the +1/0 for EACH ELF creature on the table. I've won countless games using this card when I have the table full of elves in the teens to 20's because of a couple of other cards like "for every elf on the table put out a 1/1 elf card. Then the elf cards that just tap and you get a 1/1 elf card and then all the elf cards in general. They have a */* TRAMPLE card (four of them in the deck) based on # of elves on the table that can turn into 20/20's in no time flat, if only there were a way to put wings on them. ;) They have this one archer card that is also */* based on # of elves on table that can just tap itself and attack any flyer on the opponents side. Doesn't ever have to enter combat and can destroy pretty much a card per turn. No other deck has this kind of power imho. You can have your 11/11 and 10/10 junk cards that cost a fortune these elves are serious.
    Of course there's some bug issues and lockups like everytime you press on Leaderboard it crashes to decktop, sometimes during battles the game appears to freeze up. But, if you're willing to sit there for FIVE minutes it will unfreeze. Strange happenings during battles with the cards not doing what they say or cards just disappearing intot he graveyard for no reason.
    Be prepared though as I said for LOTS of SCRIPTED games against the AI. That Archenemy game is so frustrating I would have kicked my cat if I had one. ;)
  2. Jun 19, 2011
    D2012 is what the old duels game was always meant to be; sharper graphics, faster loading times, and the decks are well balanced for once! and not your typical rock-paper-scissors balance either, every deck has a fairly equal chance of beating any other deck, and there are ten to choose from. Each with it's own unique qualities and mechanics that really add to the 'flavour'. If you are uncertain do yourself a favor and try the demo - it's free - and see for yourself. 9/10 Expand
  3. Jun 22, 2011
    This game is suitable for those new to MTG, those who suck at MTG, and those who hate trying to find physical players to play against. There isn't a huge amount of content, but the base game (no DLC currently) is a mere 10 bucks. It makes learning the game fun and progressive, which is great for beginners as I mentioned. The lack of deck customization is expected and warranted, especially since there aren't that many cards in this game to begin with. If you are looking to play full scale MTG, stick with Magic Online; you will however spend just as much money buying boosters digitally as you would through physical booster packs. Expand
  4. Jan 25, 2012
    This game is horrible. The game mechanics are hard to utilize (especially in multiplayer and the incredibly short timer that often prevents players from responding due to horrible de-syncing), it is glitchy and is especially laggy in multiplayer and the interface suffers greatly from being a shoddy 360 port. In spite of all this, there is fun to be had in the game. Unlocking new cards for the decks is surprisingly fun and playing with friends is fairly enjoyable when it isn't frustrating you into cursing up a storm, which it does with shocking regularity. The decks are pretty balanced, save one in particular which is so much better than all the other decks that it is laughable.

    The inability to truly customize your decks (even with the limited card set in the game) is disappointing. There are mods that add this feature, but you can't use them online with your friends and largely kills the fun of using them. Long story short: The game is deeply flawed, but it can be pretty fun. I don't think the developers deserve to be rewarded for putting out such a mediocre product, but you may feel otherwise.
  5. Dec 3, 2011
    As a long time player of Magic: The Gathering (I have been playing since the Revised edition), I have had a lot of experience with the game itself. I hoped that it would have been given a nice translation into software - unfortunately, this was not the case. Those unfamiliar with M:tG will find that the introductory materials, reminders, and hints sprinkled throughout the game will teach the basics in easy-to-learn steps. It shouldn't overwhelm the average player. Visually, the game is nice though occasionally excessive with the cards flying around. You are provided with different decks of cards as you progress through the game, each with a theme, and you can unlock additional cards for each deck. The decks all play very differently and have a unique character. Aside from matches, there are also challenges which require creativity and a deep knowledge of the rules to complete. Not only are they intereting but they can teach a player new ways of thinking about a specific card or mechanic. This is, however, the end of the good news. The rest is pretty terrible. Where to start? The user interface is a disaster. This software should be used as an example of how NOT to design a UI. Example issues: * The main menu is a horizontal scrolling list; you can only advance one option at a time. Quitting the game, for example, takes 7 clicks (5 to get to the option, 1 to select it, 1 more to confirm). * Enchantments and Equipment attached to a card are nigh impossible to select and view individually. * Buttons are sometimes unresponsive - especially in multiplayer - which means you will miss windows of opportunity because of the short timers. * ArchEnemy games place character portraits badly, covering up crucial areas of the playing field. You will not be able to see, much less select, certain grave yards for example. * The playing field is "viewed" at a large distance - meaning that the cards themselves end up being very, very small. The player will waste a large amount of time zooming in and out between cards to see what each is. * When being asked to make a decision with a dialog window, you are unable to view the current game state. This can make it very difficult to make good decisions. * The Deck Customization screen is a disaster. You can only see a few cards from the deck at once, making it impossible to see the deck at a glance or easily find a specific card to remove or add. This is just scratching the surface. To whomever designed this atrocity: Shame on you. You should feel bad. Speaking of deck customization, it is very limited. You can NOT create your own deck from scratch. While this does enforce the flavor of the stock decks, it really cuts down on what makes MtG fun and personal. You can only add and remove cards from the pre-made decks. As far as decks go, some are far more powerful than others. They are simply not balanced very well. Additionally, they are designed to produce extremely quick ending games. Many games are over by turn five or six. While this may be a turn-on for hardcore tournament types, it is a terrible experience for the casual player. Because the decks are so very munchkin in their builds, winning and losing has far less to do with your deck customization skills or strategy and a lot more to do with simple luck. Any game that depends so much on luck ends up being very frustrating. The game uses timers. Lots of timers. And if you don't complete an action within a timer's period (1.5 seconds), then you're out of luck. This becomes absolutely infuriating when the UI itself is unresponsive and, especially, during multiplayer games. A player with a not-so-good connection will find that he may not see the timers at all, or have such a small window that he simply won't have a chance to pause the action. Some of the text is confusing. For example, a window may appear asking you to select a certain number of targets for a spell's effect. This window will have a Continue button. Clicking Continue does not mean, "Continue to select your targets." It means, "I am done selecting targets." Forget about tapping your own land. This is done for you. Expect to be in situations where you will want to cast card X, then card Y, but be unable to cast card Y because the auto-selection of land screwed you. Multiplayer is very strange. Aside from the aforementioned timer issues, players will sometimes find themselves playing cards they never selected, unable to participate in combats, and even having a complete desync with the host to the point where the host and client will see two separate games. A two-headed giant game with 2 players and 2 AI opponents will use approximately 15Kb/s in bandwidth. This is a very, very large amount for a game that needs to send little more than send events and card IDs around. Summary: If you enjoy an exercise in frustration and rage, or are a die-hard MtG fan, by all means buy this game. Otherwise, run - don't walk - as far as you can. Expand
  6. Aug 13, 2012
    I have played every PC game in the M:tG franchise and I'm not sure if this is the worst, or the second worse game in it. Having set decks is nice for new players but as someone who's played a lot of these games before I want the ability to easily make my own decks. The controls could have been done a lot better and the user interface is abominable. They have to make it easier to know what spells are being cast and to time your spells. How they succeeded doing in 97 but fail almost 15 years later is beyond me. The multiplayer was the worst part of the game. Oh we tried to like it, but at the end we found the game controls did not allow us to know what the opponent was casting without a ridiculous amount of trouble, let alone counter it. Expand
  7. Sep 2, 2011
    WoTC refuse to release the game everyone wants. They should, because Cardforge and Magarena are going to force their hands. Duels 2012 is the **** cutdown version of M:TG that might amuse you for a few minutes if you can get past the clunky interface and slow pacing. The free games I mentioned earlier provide a faster experience with more cards and actual deck building. You know, what the game is *about*.

    What WoTC are trying to avoid is to eat into their Magic Online and card selling racketeering. So they provide you with horribly expensive, or horribly limited experiences. Avoid it, and don't reward them.

See all 50 User Reviews