Generally favorable reviews - based on 11 Critics What's this?

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Mixed or average reviews- based on 96 Ratings

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  • Summary: Face a stiffer challenge in this version of the franchise. Play with friends or the AI, take on new encounters and opponents, and face up to 3 other players in the Planechase multiplayer format. Featuring 10 customizable decks, Magic 2013 offers new game items to unlock and introduces the option to choose what lands to tap when you cast your spells. Collapse
Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 0 out of 11
  1. Jul 30, 2012
    Duels of the Planeswalkers 2013 is another solid addition to Stainless' series. It is refreshing to see a variety of new cards and decks but the game still feels held back by the inability to truly construct custom decks, which is the one feature that this series of games needs in order to accurately replicate the Magic the Gathering experience.
  2. Jul 5, 2012
    Duels of the Planeswalkers 2013 is a good digital version of the popular trading card game Magic: the Gathering. The poor deck personalization doesn't spoil a game rich of magic, fun and fearsome monsters of legend.
  3. 80
    Extremely catchy strategy based on the classic trading card game Magic the Gathering. Nothing more nothing less. [Issue#220]
  4. Jul 28, 2012
    Duels is the still the best gateway drug to collectable card games out there.
  5. Aug 31, 2012
    Definitely superior to its predecessors. The, admittedly few, improvements are more than welcome, as is the case with the new Planechase mode ('Archenemy' will be missed, however). [August 2012]
  6. Aug 8, 2012
    The best adaptation of the Magic: The Gathering card game yet, but with too many frustrating elements still intact. [Oct 2012, p.70]
  7. Jun 22, 2012
    Solid, enjoyable, and cheap. Duels 2013 gets Magic going on your computer with aplomb, although it lacks the flair to stand out.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 12 out of 30
  2. Negative: 15 out of 30
  1. Jun 21, 2012
    So happy to have an end step and pick which lands I tap. This is a great intro to the game or way for vets to get a quick MTG fix. IMO it's a lot of fun for the price. Expand
  2. Feb 4, 2013
    I think they've finally perfected a PC layout for Magic: The Gathering. Ideally, I'd love to see Magic: The Gathering Online switched to this clean format, but for now, the single-player campaign and multiplayer (using only pre-built decks) is a good start. It goes without saying that this incarnation is superior to its 2012 predecessor, but what's more exciting is looking ahead to future incarnations. These are fun decks, but the desire to build one's own deck is something that should be addressed first and foremost in future editions. The vast amount of number-crunching this program does is staggering, and at times it can miss (computer opponent AI occasionally does goofy things no live player ever would). But bottom-line is that there are a lot of moving parts here and Wizards of the Coast has created one of the most faithful computer representations of the card game. If you are a fan of MTG at all, this should be in your collection. Expand
  3. Jun 25, 2012
    MtG- Duels of the Planeswalkers 2013 has several improved features from previous years while retaining the charm and elegance of the core product. Duels is an excellent game to introduce new players to the world of Magic the Gathering. It slowly, but enjoyably teaches players the core concepts of the game. Learning Magic can be a daunting experience because of the depth and breadth of the rules but Duels 2013 makes the process simple by introducing concepts one at a time. Duels 2013 also does an excellent job of showing different strategies players can use when building decks. Every player should be able to find a deck that suits his or her individual play style. There are controlling decks and aggressive decks. There are mill-based decks and burn based decks. Creatures decks and removal decks. One problem with the game is that it lacks full customization options for its decks. Players can substitute a few cards, but experienced Magic players that want a digital version of the game will want more options than what Duels 2013 will provide. Especially after the Campaign mode is completed the game could have more repeatability if players could have more options for constructing decks of their own for multiplayer.

    The puzzles are much more difficult than last year but still easy enough to finish without using spoilers. The multiplayer section of the game offers the brand new "Planechase" that mirrors the non-digital release of the product and offers a high variance, but very fun alternative to two-headed giant and free-for-all play. Ultimately, just the campaign mode will give hours of fun for the low price of $10.

    The biggest problem with the game is the instability of the multiplayer games. They are difficult to get started and have a lot of connection problems causing players to drop frequently. Ultimately, even with these flaws this is an easy buy. The game should provide significant value to new and old magic players and is a steal at $10.
  4. Aug 22, 2013
    Riding on the success of DotP 2012's improvements, the 2013 release introduces revamped decks, a new unlock system, and a new game mode. While 2013 has less decks available (16 versus last year's 19), they are overall more accessible for quick play because of the 10 promo unlocks provided post-release. The decks are also more balanced in power overall because you aren't locked out of the best cards anymore. However, this is a double-edged sword; While you can unlock a total of 40 cards per deck, many of them are dups and you can only unlock one at a time. To put this into perspective, beating the first campaign (the longest in the game) will unlock 26 cards.

    While I enjoyed the difficult challenges (the hardest challenges of the DotP games in my opinion), this game is riddled with issues that will never get fixed or improved since the devs have moved onto their next yearly release. Locking out all but two decks at the start is a terrible way to introduce new players to MTG, especially considering the target market for these games. The one new game mode, Planechase, is only worth playing with friends; The AI is terrible at it, seeming to attack and roll the planar die randomly. Despite being marketed towards new and casual players, this game can only be recommended for experienced MTG players because of the unlock systems and frustration with non-human Planechase.
  5. Jul 24, 2012
    This game looks a little nicer and has different cards from last year's version, but it's a lot slower and a lot less interesting to play. The main campaign is short! The 3 against one mode is gone, replaced by "Planechase" where you sit watching 3 AI players auto-resolve their moves against each other for 55 minutes out of every hour you thought you would be playing too. There is still no deck customization to speak of, and the color combinations the basic game comes with, are very very very limited. If you don't have any Magic games + you want to try it out buy the 2012 version instead. Expand
  6. Feb 1, 2013
    This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. I could write a novel on all the glitches, problems, rule coding errors but there really is no need as the one major problem it has ruins the game even if it was glitch free. First off, Magic the game itself is just broken (even the real life card game). They have had to think of more and more special abilities for the creatures for too many years and the whole system is just broken. The game no longer is about strategy and tactics as much as it is about "Who is going to get his broken, over-powered game busting card out first." In addition to that fact, Stainless decided to add a sub-routine back in the 2012 edition where the AI could access the library on the fly, get a card it needed for the situation at hand and simply overwrite a card in its hand. I call it "Dial-a-Spell." (This was for Planeswalker difficulty setting to make it more challenging). So, being that there were no core changes to the game engine between 2012 and 2013, the genius types (who had created their own 3rd party program after discovering the Dial-a-Spell sub-routine) were up and running right off the bat with this game. So, if the deck shuffling sub-routine doesn't land screw you (Happens often) or land glut you (Happens often) then you can look forward to seeing some of the Lamest decks ever created. Why they make decks that pure piss peopkle off I do not know. No Skill, No Talent Hack decks that take little to no thought to play. Jace grind deck. No purpose to that deck but grinding people's library into the GY. Takes alot of thought there. Gee, what will I do next? Guess I will grind some cards. LAME. How about Ajani Life deck? Alot of strategy involved there. Cast creatures gain life. Cast enchantments and sorceries gain more life. Cast broken OP Instant win creature game over. Yeah. Blue/white enchantment deck what a joke. Cast OP hexproof/ unblockable creatures, stack a ridiculous amount of enchantments on them attack game over. great fun to play against. Then after all that Lameness, you get to look forward to the deck hackers who type codes on the fly to get exactly what they need at exactly the right time over and over and over. They are NOT hard to spot. They are the ones who take forever to act on any given turn and cause alot of game syncing due to the memory access of their 3rd party program. I have been calling them out as I see them and that usually makes them go into hiding for awhile but this game is a poor excuse for a Magic game. Until they can do something about blocking the 3rd party access cheat and make the decks fully customizeable and STOP making such LAME decks this game will remain a stinker. P.S. Where are the Planeswalkers? My goodness we have had 3 editions of "DUELS of the PLANESWALKERS" and havent seen a single PW yet. Go Figure. Expand
  7. Jul 19, 2012
    to continue their saga from 2012 of you fighting the boss. getting his life down to -80 an looking for a reason why he still alive when ther is none. coast makes an epic yet cheap cheating game once agian of creatures dying off for no reason to getting online an trying to play only to have it lag every 5 seconds until yer kicked. grats coast you make crap games and take greed to a whole new level...i despise you. Expand

See all 30 User Reviews