Magic: The Gathering Online Image
Metascore
75

Generally favorable reviews - based on 9 Critics What's this?

User Score
6.2

Mixed or average reviews- based on 22 Ratings

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  • Summary: In the Magic Online game, you will be able to purchase digital cards and trade them with other players, build and customize your decks and organize your card collection right on the PC. A wide range of game rooms will allow players of different levels to find just the right environment for them, from casual pick-up games to highly competitive tournaments. Players new to the Magic game will be able to observe games in the Casual Play room. Built-in tutorials and practice rooms will help get game-play under way quickly. Expand
Score distribution:
  1. Positive: 7 out of 9
  2. Negative: 1 out of 9
  1. An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
  2. In serious competition, it suffers from the same drawback as the real world version of the game - players with deep pockets can buy themselves more powerful decks.
  3. Graphically I was disappointed. I was hoping for a little animation.
  4. Its aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]
  5. It's because of its accessible nature that Magic Online is undoubtedly the best software representation of Magic: The Gathering released thus far--quite possibly surpassing the physical card game in many respects.
  6. 75
    It's fun and really true to the series. Having said that, I probably won't play it too much longer, mostly because it just whet my appetite for some face-to-face play.
  7. The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 7 out of 14
  2. Negative: 6 out of 14
  1. Gamemasduck
    Nov 14, 2004
    10
    It is fun cuase i like magic. i like meeting other people who like the game and battling them.
  2. StevenP.
    Jan 31, 2006
    10
    The convienience of being able to play against anyone at anytime is great. It makes for a powerful study tool for those who are serious about magic.
  3. MarkW.
    May 18, 2006
    10
    It's fun....I am a small fish and I have over 14,000 cards ($2000 approximate value) with an initial investment of about $100.00. It's a game for very smart people and you dont have to worry about it ever being "Dumbed Down". If you are smart you won't have to buy to many cards....you will win them or trade other people out of them. Then sell them online for cash someday before you die. The tickets used as currency in the game sell for about .90 on the dollar.....small price to pay to run your own business. Expand
  4. SteveA.
    Dec 19, 2007
    1
    I only gave this game a 1 as it is really the only option as far as online collectible card gaming goes. The game itself is great, everything else is atrocious. The server goes down constantly as it cannot support more than about 2500 people at a time. Release events rarely occur because lag becomes worse and worse as more users log on around release time. The user interface is at best unintuitive and in some areas downright confusing. We've been promised version 3.0 for the past two years and it has been consistently delayed. Accounts can be banned without review and without prior notice on the part of the player, and whole collections erased. Expand
  5. jhp
    Sep 23, 2014
    0
    Terrible. Play Hearthstone by Blizzard instead.

    MTGO management are a bunch of vampire cockroaches trying to suck every last dollar from
    the desiccated remains of what was already a skeletal base of players. One draft a day (~2 hours of entertainment) costs $10... so $3650 a year for this. Hearthstone is free. Trying this after Hearthstone was painful. Worse yet, their program is prone to bugs and crashes that result in you paying $10 and getting screwed halfway through an event. No returns either.

    Also, from reading forums, MTGO management completely disregards customer feedback. People say prize payouts used to be way higher, there didn't used to be a $2 additional entry fee for all events, and things like splitting prizes between the first and second player are intentionally impossible even though this is extremely popular in real life.

    I looked at job postings on their Careers page and it is apparent that whoever is running things is terribly misappropriating resources. They need WAY more software developers working on this. There are embarrassingly immature comments posted by many of the higher-ups on forums arguing with players. They insinuate the blame for all MTGO's problems lies on the developers but less than half the openings they have are for new development positions. Way over-managed.

    PS - I'm a huge fan of paper MTG. The core game is great. It just got destroyed in translation.
    Expand
  6. YSS
    Nov 10, 2012
    0
    For those of you who have fond memories of playing MTG, and wanted a way to get back into the game.... RUN AWAY NOW.

    The current MTG meta
    has become less about skill, and more about 'How deep can you dig into your wallet'. Thanks to the money grabbing attempts of late, decks have gone up in price, and the entire experience feels like YGO.

    Sadly MTG is no longer the bastion of fair good TCG's
    Expand
  7. Sep 9, 2012
    0
    Avoid like the plague.

    Where do you start for something this bad? Lets start with the gameplay. Gameplay is like most TCG. Meaning it's
    bad, very bad. Balance among decks are often decided to be 'balanced' due to the flawed rock paper scissors ideas that so many games fall into. This means that 90% of games will be decided as soon as you start. If you have the counter to something, you win. If not you lose. The other 10% is decided by the luck of the draw, with both players not counting on skill, but luck to pull them through.

    This creates decidedly uninspiring gameplay, with both losses and wins feeling equally empty and pointless

    Then you have the price. Cards that are worth anything are often more expensive then their physical counterparts, thanks to the infection of bots in the trading. Even then, a second tier pauper (Commons only) deck will cost you anywhere from $15- up to $100. Standard decks cost anywhere from $70-$500. A deck is made up of 75 virtual cards. That isn't including the $30 a pop events, or the super expensive stuff (There are single virtual cards that sell for over $200).

    And last but not least, the entire client is just.... bad. Those of you lucky enough to be alive during the 90's, would remember the amount of crapware that came out around that time. Games like Snakes and ladders badly drawn, programmed and shoved onto CD's to fill up whatever magazine or cereal it was trying to entice you to buy. This game looks and feels exactly like those. Trading is possibly the worst system in any game ever, the entire UI looks like some prealpha rubbish created by a 3 year old on crack, and the thing is generally slow and confusing to use.

    As a final nail in the coffin, is the retarded moderation, the only game, including stuff designed for 3 year olds' which censors out the word 'piss'. The entire censorship and over zelous moderators smells of a bunch of 5 year old girls who haven't grown up enough to realize that people might say and do 'Boo boo's'.

    Actually, scratch that thought. Most 5 year old girls would be insulted to be compared to these guys.

    In conclusion, there is nothing good about this game, nothing, It's a place for fat nerds to high five each other because they spent waaaay too much money on what is basically a lottery with priddy pictures.

    Avoid at all costs.
    Expand

See all 14 User Reviews