Generally favorable reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 7 out of 9
  2. Negative: 1 out of 9
  1. An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
  2. The brilliant game design endures, like a sweet-smelling rose atop a giant mountain of dung. [Oct 2002, p.106]
  3. I'm quite impressed that they managed to make a computer version that actually follows all the arcane rules. Still, I can't see myself buying any more cards beyond the ones I already have.
  4. In serious competition, it suffers from the same drawback as the real world version of the game - players with deep pockets can buy themselves more powerful decks.
  5. It's because of its accessible nature that Magic Online is undoubtedly the best software representation of Magic: The Gathering released thus far--quite possibly surpassing the physical card game in many respects.
  6. 79
    It won't replace the fun of facing off one-on-one with your friends, and those bluffing techniques you've perfected are all but useless, but when your friends are unavailable or you're hit with a bout of insomnia, MtGO is your best alternative.
  7. Graphically I was disappointed. I was hoping for a little animation.
  8. 75
    It's fun and really true to the series. Having said that, I probably won't play it too much longer, mostly because it just whet my appetite for some face-to-face play.
  9. Its aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]
User Score

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 7 out of 13
  2. Negative: 5 out of 13
  1. YSS
    Nov 10, 2012
    For those of you who have fond memories of playing MTG, and wanted a way to get back into the game.... RUN AWAY NOW.

    The current MTG meta
    has become less about skill, and more about 'How deep can you dig into your wallet'. Thanks to the money grabbing attempts of late, decks have gone up in price, and the entire experience feels like YGO.

    Sadly MTG is no longer the bastion of fair good TCG's
    Full Review »
  2. Sep 9, 2012
    Avoid like the plague.

    Where do you start for something this bad? Lets start with the gameplay. Gameplay is like most TCG. Meaning it's
    bad, very bad. Balance among decks are often decided to be 'balanced' due to the flawed rock paper scissors ideas that so many games fall into. This means that 90% of games will be decided as soon as you start. If you have the counter to something, you win. If not you lose. The other 10% is decided by the luck of the draw, with both players not counting on skill, but luck to pull them through.

    This creates decidedly uninspiring gameplay, with both losses and wins feeling equally empty and pointless

    Then you have the price. Cards that are worth anything are often more expensive then their physical counterparts, thanks to the infection of bots in the trading. Even then, a second tier pauper (Commons only) deck will cost you anywhere from $15- up to $100. Standard decks cost anywhere from $70-$500. A deck is made up of 75 virtual cards. That isn't including the $30 a pop events, or the super expensive stuff (There are single virtual cards that sell for over $200).

    And last but not least, the entire client is just.... bad. Those of you lucky enough to be alive during the 90's, would remember the amount of crapware that came out around that time. Games like Snakes and ladders badly drawn, programmed and shoved onto CD's to fill up whatever magazine or cereal it was trying to entice you to buy. This game looks and feels exactly like those. Trading is possibly the worst system in any game ever, the entire UI looks like some prealpha rubbish created by a 3 year old on crack, and the thing is generally slow and confusing to use.

    As a final nail in the coffin, is the retarded moderation, the only game, including stuff designed for 3 year olds' which censors out the word 'piss'. The entire censorship and over zelous moderators smells of a bunch of 5 year old girls who haven't grown up enough to realize that people might say and do 'Boo boo's'.

    Actually, scratch that thought. Most 5 year old girls would be insulted to be compared to these guys.

    In conclusion, there is nothing good about this game, nothing, It's a place for fat nerds to high five each other because they spent waaaay too much money on what is basically a lottery with priddy pictures.

    Avoid at all costs.
    Full Review »
  3. Sep 11, 2011
    A very fun game with some loose ends that need tying. For the ten dollar activation cost, I'm given nearly 1000 cards, many designed to be used in their pre-made decks. However, the gameplay itself took some adjusting to, since the program isn't exactly intuitive. A quick trip to the new user guide on the Wizards' forum fixes that. Another complaint is the New Player section of casual games, which clearly has a lot of people who are neither new to MTG or MTGO. This makes it a hassle to find balanced games at times. All in all, worth the $10, but a bit demanding if you don't plan on spending more. Full Review »