Making History II: The War of the World Image
Metascore

Generally unfavorable reviews - based on 4 Critics What's this?

User Score

Generally favorable reviews- based on 11 Ratings

  • Summary: Take on the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" in Making History II: The War of the World.
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 3 out of 4
  1. Feb 2, 2011
    55
    The turn-based strategy game Making History II - The War of the World has too much focus on the economy than on the tactical side of warfare. This game is definitely no competitor to the Hearts of Iron series.
  2. Jan 11, 2011
    49
    Although some time has passed since the publication of the initial version of the game (German version of Making History II is version 1.18), the technical flaws are still numerous. Anyone who is interested in historical turn-based strategy should remain with Hearts of Iron. Making History II might be interesting in a year as a budget version.
  3. Impossible to recommend in its present (v1.07) condition. [Sept 2010, p.94]
  4. While the underlying game might be straightforward, nothing about it is simple, because the interface always wants more sacrifices.
Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. I've tried a multitude of Grand Strategy games and this is the best one I've come by. Whether its the amazing attention to detail, the incredibly involved developers and community, or the feeling that you actually are a leader. Making History has become the Grand Strategy game of my heart, and impresses upon every level. The Developers have taken great care that the game is simple enough to pick up and have a good time. But at the same time, its complex enough that people who "Marry" this game will love exploring every aspect of it. Every facade of being a war leader is either in the game, or coming in a future update. Gone is the overly simple design previous Grand Strategy games have had, gone is the overly complicated games. Muzzy Lane delivers an excellent Grand Strategy game. If the initial release turned you off don't worry. The game gets better every day, and the Developers carefully examine every suggestion turned into them. Making you feel like you are helping with the game, because you are!

    Give her a try, and you will not be disappointed.
    Expand
  2. 10
    Making History II is the most addictive Grand Strategy game I've played & well worth a try. The game has improved so much since its initial release it should be called Making History III. I'm going to give the game a 10 instead of 9 because of the way Muzzy Lane has continued to improve the game & listen to suggestions to improve the game, I've never known a company to do this so well done Muzzy Lane. Why don't you give the fully working demo a try you wont be disappointed. Expand
  3. 8
    I've played the game since release and watched it develop from an average game into a really fun game that ends up being a massive time sink for me. I can sit playing it for hours on end and wonder what the AI has planned because no two games play the same, even if you always do the same thing each time, the AI has it's own ideas, it may be a WW2 strategy game but it's you that decides how it should start and how it will end. As for technical problems? Never had any, and if I did? Muzzy Lane would be only too happy to help me fix it by sending them a debugview file and they would figure out what my issue was and how to fix it. What more could you want from developers? Expand
  4. There are major technical problems with the game. To the point where the game is almost unplayable. The technical support by Muzzy Lane requires the user to download debugging software and perform tasks that a paid Quality Assurance Technician should be performing. Not only would I recommend against buying this game, I would avoid all titles developed by MLS. Expand

See all 9 User Reviews