Metascore
69 out of 100

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 7 out of 21
  2. Negative: 1 out of 21
  1. Luckily, the smooth controls guarantee that all you'll have to worry about is dribbling paint and bumbling cops.
  2. Getting up will take a few days to complete but once your job is done it's time to move on. While I highly recommend playing this game, I also highly recommend renting it as you're not likely to want to paint over old territory.
  3. The end result is an interesting and often-exciting adventure that should be appealing to most action-game fans, but will probably hold extra appeal if you're at all interested in graffiti and the culture surrounding it.
  4. With high production values, good attention to detail and well executed gameplay, it should appeal both to fans of action-platform games like Prince of Persia and people who actually know who Marc Ecko is.
  5. And even though the game is a bit light in its scope, the treatment of the subject is handled with as much attention to detail as you can possibly imagine, and with a stellar cast of voice actors and a music selection to set the mood, Contents Under Pressure is just waiting to explode on your PC.
  6. The metaphors and subtext that lay underneath every step you take resonated volumes with me personally.
  7. The actual painting isn't that interesting — you just hold down a trigger and push a button while moving Trane around — but it is fun to see some of the fancier artworks.
  8. A mediocre action-adventure with an excellent sense of style. If you love hip-hop and spray-paint, you should be playing this game, otherwise, this game is best left on the shelf.
  9. Stylish street art, but lacks substance. [Apr 2006, p.90]
  10. As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
  11. 70
    I appreciate what this game is trying to do. Unfortunately, it can’t quite get the fundamental controls to work well enough.
  12. 70
    By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture. This is where Getting Up shines: It is a game that can provide what no other game has before (no, we won't compare it to "Jet Set Radio").
  13. As it is, "Getting Up" has some fun and holds a few surprises but may not be everyone's cup of tea.
  14. 65
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
  15. It's a surprisingly entertaining, well-designed game that stays interesting from start to finish, and if nothing else it'll give you a whole new perspective on those rat bastards who keep tagging your house.
  16. Taken purely as a game, Getting Up works. But whoa, its message is a mess. [May 2006, p.49]
  17. Ever try tagging a moving subway train while dodging obstacles overhead and on the side, all while searching in vain for the designated spot? Not easy.
  18. It's designed for console, so the mouse and keyboard controls are horrendous and the disparate gameplay elements don't add up to a whole hill of black-eyed beans.
  19. Deserves to be banned over here as well. This is wack, even for toys. [Apr 2006, p.91]
  20. I wanted to like Getting Up, but flawed game mechanics and a hip-flop plot send this Trane off its tracks. [May 2006, p.98]
  21. The possibility of this all coming together in a more flexible and engaging manner is still a welcome one. But, for a game based on a culture of reputation, craftsmanship and leaving a mark, Getting Up is one that’ll pass by largely unnoticed. [Mar 2006, p.86]
User Score

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 1 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 4 out of 5
  1. YarrrPirate
    4
    Good game but also some flaws: the controls in the PC version are difficult to use. No custom tags.
  2. DT
    4
    While I found the over all theme interesting and some of the game fun. It's obviously a console game with a poor conversion to PC. You can't remap any controls, (Sorry left handers) without editing a cfg file. The camera will "lock" in certain areas and "jiggle" if you try and move it, making painting in some areas very difficult. Something that should be able to be reached result in Trane doing a slow mo "I can't jump that high" sort of thing. I did like the soundtrack, though after exiting and restarting, the same track plays, so you get sick of certain songs quick. Also, while I though some of the Grafitti in the black book was neat, you can't create your own and also, they reset if you leave the game and at the start of new missions. So if you enjoy picking out your favorite 30 stickers, stensils and throw-ups before EVERY mission, you're going to be at home. (Which results in you using the defaults more ofthen than not) Overall the thing I enjoyed most was the background on some of the real taggers and also trying to get way up high to some of the spots to tag. But if I had to go back, I'd rent it. Full Review »
  3. CropCircle
    3
    Another dissapointment and money wasted on a game that I lose interest in due to the fact that I cant play the game on my PC like a PC game, because I cant use the mouse like I've been using it since. I use the Mouse Please! Full Review »