Mixed or average reviews - based on 32 Critics What's this?

User Score

Mixed or average reviews- based on 221 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Mars: War Logs takes you to the red planet over a century after the catastrophe that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid planet with a few companies fighting a perpetual war for its control. In the middle of this struggle, players take on the role of Roy Temperance, a renegade with multiple talents, and plunge into a thrilling cyberpunk RPG on the Red Planet! Players develop Roy and his combat style by choosing among dozens of skills and perks, and fight for his life in dynamic real-time combat against the fearsome creatures of Mars. The crafting system lets players create and modify equipment to maintain an edge over enemies. Dialogue choices as well as actions and decisions made will influence the destiny of the people Roy crosses paths with...and perhaps the fate of all colonies on Mars. Expand
Score distribution:
  1. Positive: 1 out of 32
  2. Negative: 3 out of 32
  1. 85
    This small studio has done remarkably well, despite limited funds and has presented a sci-fi RPG with a slight cyberpunk mood, that has gathered all the good elements from various genre blockbusters. [June 2013]
  2. Apr 29, 2013
    Mars War Logs isn't free of shortcomings, and not all of them can be explained by the low budget of the studio. Some are design mistakes, or skewed ideas. But its basics are pretty solid, and this RPG, as well as its universe, are ambitious and realistic. Its shortcomings should really be overlooked, for a sequel with more means would probably be even more enjoyable.
  3. Jul 14, 2013
    Mars: War Logs is worth a go as long as you understand out of the gate it’s not a triple -A -title. But as a gamer, a true gamer, you may just find yourself some entertainment here.
  4. May 3, 2013
    With a higher budget Mars: War Logs might have become a completely different action-RPG, but even so, despite the many limitations and considering the budget price, the final result is more than satisfactory.
  5. May 9, 2013
    As a follow-up to Of Orcs and Men, War Logs is a let down. If you only have $20, however, supporting a studio as intrepid as Spiders is worthy endeavor and there is fun to be had here. Still, caution is advised.
  6. Jun 24, 2013
    With a dearth of decent western RPGs as of late, players desperate for something new might find that Mars War Logs scratches that itch, but don't expect anything amazing.
  7. May 10, 2013
    With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 66 out of 85
  2. Negative: 7 out of 85
  1. Apr 28, 2013
    Very well done game for the price of $20. They've done a lot of things right.

    The combat is fairly good, at first it may seem weird but it
    works well.
    The quest are somewhat interesting, some are fetch this, bring it back, but other feel well placed for the setting.
    For the lip sync you end up not realising that it's out of time and done fairly bad. Voice acting isn't the best but the main characters voice acting is done very well!
    The setting is great, the graphics are not top notch, but they don't have to be. I fell it adds character the the Mars setting and the fits the game very well.
    Has good character progression. Things you do can reflect on comments made by other characters. Skill tree isn't as vast as say Skyrim, but you wouldn't need anything more than what it gives.

    Overall, It's a really fun game. The characters are done well, dialogue is all there(character background etc. combat works great, story is interesting. Well worth the buy!

    10/10! May seem high to some but this little title that came from no where is great
  2. Nov 27, 2013
    For an indie game, this definitely takes the crown! Excellent gameplay, good clean fun. For the price/quality ratio, this is, for sure a game NOT to be overlooked! Expand
  3. Apr 28, 2013
    If you're looking for a game that's worth it's price this is it; however it isn't worth more than $20. The game's graphics were surprisingly as good as many console games from about 2-3 years ago. I experienced no frame hiccups except one in the slums after a quest. If you're thinking you can counter like you would in Batman Arkahm series you're gonna have a bad time and will spend half the time on your back getting raped. I was also expecting more weapon variety but all you get are iron clubs/tubes that you turn into axes etc. as far as I have played there are no guns other than the one you receive in the first level so if you wanna go John woo style and blast the baddies with a minigun you're out of luck. The technomancy tree is probably the most reliable tree hands down as I just beat the game on hard the only thing you have to do is grab overload in the master side, activate it and then spam the living crap out of lightning and watch your enemies turn into fried turkeys. The sneaking part of this game is absolutely useless do not and I mean do not invest into sneaking even with the %50 more silent instant take downs your enemies will magically hear you from across the way much like Metro last light. The voices of Mary and Innocence are emotionless however Mary passes cause her character is meant to be that way but innocence crying over losing "something very important" sounded like evil cackling rather than crying. The upgrades are also universal for all armors and clubs nothing too special. The lack of armors irritated me as i wanted to trick out some guard armor but found I could only customize civilian clothing. With that being said THERE IS ABSOLUTELY NOTHING TO BUY the best weapons/armor are usually found in quests and the parts needed to upgrade are easily found on the bodies of your enemies leaving the merchants absolutely useless except for buying ammo leaving you wondering WTF am I gonna do with all this cash?! The AI is a solid C that doesn't mean bad but that also doesn't mean good the majority of your companions will just be good for distractions as they all have unbearably long charge times for their attacks which means if they're facing 2 enemies at once hitting in succession consider them KO'D. The NPC AI is a bit dumb as they have no reaction to fights breaking out right in front of them think of a street fighter game where they just sit in the background just doing sit ups or eating casually while you're kicking the crap out of the police. The shield men are also a bit ridiculous because even when knocked down and you try to shoot them they magically fly back up and block your nails. The unique character traits are also a nice touch but I suggest not investing in crafting it "unlocks" new crafting recipes but in reality it does jack s**t and the only useful traits is gaining more exp from kills/ scrounging. There are glitches in quests such as on the first chapter the mechanic asks for help finding things I saw a youtube video where it says 5/5 quest done and the guy cheered. I'm here looking at 5/6 parts found and looked everywhere in frustration and me being a completionist I was absolutely livid. What really got me were the companion quests such as "get to know Mary more" I exhausted all voice options in all different ways took her with me through the entire story and even talked to her every location on the map to look for change to no avail. It also said talk to her at the resistant/honour camp in private and I found it impossible to do it. The creators also followed the cliche of putting unlockable chests or crates behind a bunch of other crates I found it humorous walking over to a bunch of crates knowing that if I look behind it i'll find a box to open. It is not as choice reliant as it says since no matter what you do you will lose a certain companion however it does change the ending and people do react to what you say or do on occasion. It is much like Bioshock infinite in terms of sides the only difference between the resistance leader Marco and General Honour is the way you spell their names. They both are negative in some aspects but positive in others. The vanilla path of good is probably Judy's path but I won't ruin it since you have to kill a certain leader to get her. But it still is slightly negative as you have to see your character kneel in reminiscence of a dead companion. Mars war logs is a decent game there are a small amount of glitches but the ones that are there are usually side quest breaking. The game as far as I have seen does not utilize good character development the only thing I knew about the main character was that A. he's a renegade technomancer and B. he's a renegade technomancer. I have no idea who he is other than he ran away from the source and magically went into the prison camp but i do admit I went brain dead in some cutscenes. With all of that said for it's price of $20 this game is better than most games with the same price on release. Expand
  4. Oct 12, 2013
    This game is for the endearing player who is willing to try something new, even if it means that some compromise has to be taken and some flaws have to be accepted. But it is a decent game overall. Just take healthy breaks between playsessions and keep playsessions shorter than 5 hours to avoid repetition kicking in, ruining your fun.

    Story 6.5 10: Overall not bad, but holds a few clichés and a cheesy main character. What might be a bit offputting is the developers fascination of abuse, physical as well as mentally. You get Innocence, one of the main characters and his prison shower arrival scene, a full questline about finding and dealing with a r*pist and eventually you meet Mary, a character with the background of an abuse victim.
    At first it might also be difficult to get a feeling for the main character and how he argues with all the morally rotten people living on Mars. However, if you keep playing and look past the abuse motif that appears a few times, you will eventually immerse yourself in the world the developers want to show you.

    Gameplay 8 10: Definitely the strong point of the game. It features a good batch of mechanics, but sadly a few of them don't go much into depth and some abilities cearly trump others. The combat is rich of action and often challenging, but you will quickly learn that guarding parrying is for the weak on the red planet and that even a technomancer has to use his baton. It's a game with a heavy focus on melee combat. Everything else that you will learn or find will be mostly there to diversify the melee fighting. Your gun is mostly an emergency button for block breaking. Various spells are there to enhance melee combat, so is stealth and placing traps. Be aware of that when buying the game. It will always be a game about beating people with sticks, from start to finish.

    After you have beaten your enemies into coma, you may decide between leaving them there unconscious or finishing them off for extra serum currency. Based on your decision it will increase or decrease your reputation, but the morale system sadly leaves a lot to be desired as it simply hands out different passive skills (+crits when being evil; +discounts for merchants and improved companion when being good). It also changes a few dialogues, but you can always work around it if needed.

    What makes the game somewhat unique is the crafting system. Unlike other RPGs, you barely find equipment. Instead you often find scrap metal and other parts you need for the crafting. Most useful items have sockets and you change then the attributes of your weapons and armor by adding certain enhancements. Variations range from raw physical damage and armor over critical strikes to improved electric damage and protection and several combinations of those.

    The dialogue system is interesting and choices do actually matter, which is another plus. For instance, leaving a certain troublemaker in a quest alive instead of killing him will later lead to said troublemaker reappearing and giving you more trouble. Some enemies can be convinced to give up their cause, you then don't have to fight them. The game could have featured a few more of those decisions, though. At the very least they are not "bogus" decisions like other games often offer players. Replaying the game doing things different you will eventually experience changes in the environment and NPCs attitude.

    Visuals 9 10: I personally found them to be quite good, but then again I don't have the highest of standards when it comes to visuals. More importantly, the game runs relatively well on my machine and it's about 4 years old. So, not only does it look good, but it's not too hardware demanding. The character, weapon and armor models are especially nice. The dirt on the faces, the rust on the metal pipes, the rough leather patches of your clothing, it all looks convincing.

    Level Design 5 10: Sadly leaves a lot of desires unfulfilled. It "makes sense" in the game's context, but it has a repetitive scheme. You have about 3 hubs, each with 1 or 2 dungeons tops. Each Hub dungeon is split into "rooms". It is rare to have more than 1 encounter in each room. Think of Monster Hunter. It does give the player the feeling of a restricted world. Also, there isn't exactly much to discover. Clearly a weak point of the game.

    Sound 7 10: Sound effects sound good and never really out of place, but the voice acting isn't always convincing. The main character sounds believable, though.

    Soundtrack 8 10: Mostly depends on whether or not you like electronic stuff and synthesizers. I personally found the music to be very suitable, given the game's background. Every environment and battle had its own sound to it And it sounds very dirty and rough. The frequent use of percussions and drums might be offputting for some. The soundtrack was also made available for free by the developers themselves, so if you like it you can actually download it.
  5. Apr 27, 2013
    Apart from the truly appalling voice acting, terrible lip syncing, vacant NPC stares and average visuals, I am finding myself really enjoying this game. Really. The combat is satisfying and offers some RPG progression and weapon/armour crafting which I am finding very intriguing. Let's face it, who doesn't want to be a Technomancer? Cool. What an effort from a low budget team. Oh, and any game that can incorporate an 'arrow to the knee' quote gets my vote. Collapse
  6. Jun 26, 2014
    Don't be repelled by my rating of 7 - it is a good rating after all and the game is solid. It has unique setting, engaging narrative and passionate voice acting. It is a solid RPG with melee fighting system. However the game does not reach higher than 7 for me for a number of reasons - repeating environments(ala Dragon Age 2), limited ranged weapons(1 in total), skill trees not balanced and not well designed, too much unnecessary animations - like opening doors(although they can be skipped), too much running back and forth in linear environment. But, dialogues and decision making is there and this is what makes a good rpg. Worth the money spent, just wish it had a bigger budget. Expand
  7. May 13, 2013
    Jut because it's not large company. doesn't mean it deserve better ratings.

    Same applies fro the price. BUT if the game is not expensive
    people usually find re rating acceptable compared to the price.

    compensation score 1, because morons.

See all 85 User Reviews