- Summary: Mars: War Logs takes you to the red planet over a century after the catastrophe that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid planet with a few companies fighting a perpetual war for its control. In the middle of this struggle, players take on the role of Roy Temperance, a renegade with multiple talents, and plunge into a thrilling cyberpunk RPG on the Red Planet! Players develop Roy and his combat style by choosing among dozens of skills and perks, and fight for his life in dynamic real-time combat against the fearsome creatures of Mars. The crafting system lets players create and modify equipment to maintain an edge over enemies. Dialogue choices as well as actions and decisions made will influence the destiny of the people Roy crosses paths with...and perhaps the fate of all colonies on Mars. … Expand
Jun 5, 2013This small studio has done remarkably well, despite limited funds and has presented a sci-fi RPG with a slight cyberpunk mood, that has gathered all the good elements from various genre blockbusters. [June 2013]
Apr 29, 2013Mars War Logs isn't free of shortcomings, and not all of them can be explained by the low budget of the studio. Some are design mistakes, or skewed ideas. But its basics are pretty solid, and this RPG, as well as its universe, are ambitious and realistic. Its shortcomings should really be overlooked, for a sequel with more means would probably be even more enjoyable.
May 10, 2013With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.
Apr 28, 2013Very well done game for the price of $20. They've done a lot of things right.
The combat is fairly good, at first it may seem weird but it works well.
The quest are somewhat interesting, some are fetch this, bring it back, but other feel well placed for the setting.
For the lip sync you end up not realising that it's out of time and done fairly bad. Voice acting isn't the best but the main characters voice acting is done very well!
The setting is great, the graphics are not top notch, but they don't have to be. I fell it adds character the the Mars setting and the fits the game very well.
Has good character progression. Things you do can reflect on comments made by other characters. Skill tree isn't as vast as say Skyrim, but you wouldn't need anything more than what it gives.
Overall, It's a really fun game. The characters are done well, dialogue is all there(character background etc. combat works great, story is interesting. Well worth the buy!
10/10! May seem high to some but this little title that came from no where is great … Collapse
Apr 28, 2013For only $20, this is an excellent game. Of course its not a AAA title or anything, but for an indie game the combat is decent, the plot is well thought out, and the graphics are pretty good. If you're looking for something to keep you entertained I definitely recommend this.… Expand
Oct 12, 2013This game is for the endearing player who is willing to try something new, even if it means that some compromise has to be taken and some flaws have to be accepted. But it is a decent game overall. Just take healthy breaks between playsessions and keep playsessions shorter than 5 hours to avoid repetition kicking in, ruining your fun.
Story 6.5 10: Overall not bad, but holds a few clichés and a cheesy main character. What might be a bit offputting is the developers fascination of abuse, physical as well as mentally. You get Innocence, one of the main characters and his prison shower arrival scene, a full questline about finding and dealing with a r*pist and eventually you meet Mary, a character with the background of an abuse victim.
At first it might also be difficult to get a feeling for the main character and how he argues with all the morally rotten people living on Mars. However, if you keep playing and look past the abuse motif that appears a few times, you will eventually immerse yourself in the world the developers want to show you.
Gameplay 8 10: Definitely the strong point of the game. It features a good batch of mechanics, but sadly a few of them don't go much into depth and some abilities cearly trump others. The combat is rich of action and often challenging, but you will quickly learn that guarding parrying is for the weak on the red planet and that even a technomancer has to use his baton. It's a game with a heavy focus on melee combat. Everything else that you will learn or find will be mostly there to diversify the melee fighting. Your gun is mostly an emergency button for block breaking. Various spells are there to enhance melee combat, so is stealth and placing traps. Be aware of that when buying the game. It will always be a game about beating people with sticks, from start to finish.
After you have beaten your enemies into coma, you may decide between leaving them there unconscious or finishing them off for extra serum currency. Based on your decision it will increase or decrease your reputation, but the morale system sadly leaves a lot to be desired as it simply hands out different passive skills (+crits when being evil; +discounts for merchants and improved companion when being good). It also changes a few dialogues, but you can always work around it if needed.
What makes the game somewhat unique is the crafting system. Unlike other RPGs, you barely find equipment. Instead you often find scrap metal and other parts you need for the crafting. Most useful items have sockets and you change then the attributes of your weapons and armor by adding certain enhancements. Variations range from raw physical damage and armor over critical strikes to improved electric damage and protection and several combinations of those.
The dialogue system is interesting and choices do actually matter, which is another plus. For instance, leaving a certain troublemaker in a quest alive instead of killing him will later lead to said troublemaker reappearing and giving you more trouble. Some enemies can be convinced to give up their cause, you then don't have to fight them. The game could have featured a few more of those decisions, though. At the very least they are not "bogus" decisions like other games often offer players. Replaying the game doing things different you will eventually experience changes in the environment and NPCs attitude.
Visuals 9 10: I personally found them to be quite good, but then again I don't have the highest of standards when it comes to visuals. More importantly, the game runs relatively well on my machine and it's about 4 years old. So, not only does it look good, but it's not too hardware demanding. The character, weapon and armor models are especially nice. The dirt on the faces, the rust on the metal pipes, the rough leather patches of your clothing, it all looks convincing.
Level Design 5 10: Sadly leaves a lot of desires unfulfilled. It "makes sense" in the game's context, but it has a repetitive scheme. You have about 3 hubs, each with 1 or 2 dungeons tops. Each Hub dungeon is split into "rooms". It is rare to have more than 1 encounter in each room. Think of Monster Hunter. It does give the player the feeling of a restricted world. Also, there isn't exactly much to discover. Clearly a weak point of the game.
Sound 7 10: Sound effects sound good and never really out of place, but the voice acting isn't always convincing. The main character sounds believable, though.
Soundtrack 8 10: Mostly depends on whether or not you like electronic stuff and synthesizers. I personally found the music to be very suitable, given the game's background. Every environment and battle had its own sound to it And it sounds very dirty and rough. The frequent use of percussions and drums might be offputting for some. The soundtrack was also made available for free by the developers themselves, so if you like it you can actually download it.… Expand
Apr 27, 2013For the price its not a bad game. Combat is harsh and unforgiving but not without its charm, character interaction is amusing and often your choices in such have an obvious effect in game. The ingame crafting allows you to alter the effects and appearance of the armour and weapons your character uses. The graphics given the games pricing can be forgiven. The voice acting is laughable at times, but the games indie background seems to have allowed the developers to go for a more adult tone in language and events which makes a change to most RPGs on the market.The only major fault is the often, tedious nature of some the quests you receive, go here, double back, route through numerous piles of garbage hidden about the level.… Expand
Apr 27, 2013A very pleasant surprise. This game came out with nearly zero hype or advertisement but if you're up for a good action RPG, you won't regret picking this one up. The writing won't win any awards, sometimes the areas feel a bit claustrophobic and the voice acting is pretty bad but the rest of the game is up to snuff. The progression is structured like Jade Empire for example: you are in interlinked hub areas and there are a healthy amount of sidequests you can pick up before you progress the main quest to a new hub area. The game takes a lot of inspiration from the Witcher 2; you'll have crafting, almost exactly the same combat and character progression systems, and a decision that will make your endgame play out from a different perspective.
A good game. At its budget price, it's a highly recommended purchase for anyone who likes action RPGs.… Expand
May 15, 2013I'd love to tell you how the game plays, but I can't the cursor keys don't work for moving forward back left right, and you can't remap ANY controls whatsoever! The controls menu simply shows what keys do what it doesn't actually allow changes. The PC version even has a picture of a console controller in the options that's how bad the PC port is.
I know this isn't a AAA game by a major studio, but even so, there is a reasonable user interface baseline which quite frankly, this game doesn't even meet 1990's "shareware" games standard (even "Doom" in 1993 had standard cursor key controls). WASD vs cursor keys flexibility is for left vs right handers and variable mouse position to the left vs right of the keyboard (and even then many right handers prefer cursor keys some right handers also use the mouse with their left hand). This is not exactly a "new thing" and has been known to PC game designers for what 20 years now? Not being a major studio is no excuse This is by the far the worst game interface on any game in years.… Expand
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