Jun 4, 2013Marvel Heroes is an action role playing/ hack n' slash style game, very similar to games like Diablo, Titan Quest, and Torchlight.
I'd like to start off by saying that the heroes themselves are great. Each has an array of unique super powers that really fit that particular hero, and the animations on them are generally excellent. Hulk leaps into the air and comes down with a thunderous smash which sends enemies flying, Black Panther flips around like a ninja slicing through villains, Ms. Marvel blasts foes with photon beams, etc.. You really feel like you are playing Wolverine, or Iron Man, or whatever hero you picked. They did a really great job with the super powers. Unfortunately though, that in itself doesn't make a great game, and I don't think there's enough of a game here to keep people around for very long.
Marvel Heroes right now only has about 20 hours worth of content or so, which is enough to get you to about level 25 out of 60 levels. By around that time you'll be at the final boss of the game, and then after that there is no 2nd, 3rd, 4th+ play through. So in this way Marvel Heroes deviates from games like Diablo 2/3, Borderlands 2, Torchlight 2, etc., who all offer more challenging or higher level game modes after you beat the game. In Marvel Heroes the "end game" (which apparently begins around level 25), consists of doing "daily-quest" style missions, many of which feel designed for groups. So, after you get to around level 25, the main story will be over, and you're going to be doing these daily missions all the way to level 60. Again, some of these missions are designed for groups, and there is no grouping tool instituted into the game. So, unless you've got some good gaming friends who can always play when you do, you're going to be spending a lot of your time looking to form a group to complete these missions, for about 35 levels.
I gotta say that it just feels like there wasn't enough content ready for the launch of this game, so they released it with only enough to get you to about level 25. Once you beat the final boss, the only option you have for leveling your hero is doing these daily missions, (which basically just consists of killing bosses you've killed before). After about level 30, the experience rates slow down considerably, so you are going to be doing these daily missions for a very, very long time. In fact, the main story of the game, (again, about 20 hours worth), is a mere drop in the bucket compared to how much time you are going to be doing daily quests to get to level 60. Why they choose to go this route, (the daily quests), instead of having players play through the story again on a more challenging setting is a mystery to me. Of course the game has a cash shop, where they sell +experience rate potions for $1.80 a piece, (they last an hour). These potions will stack up to four or five times, so if you're willing to spend $7-9 an hour playing Marvel Heroes, the grind to level 60 probably won't be too terrible.
Another big issue with the game is the fact that the gear is incredibly boring. In games like Borderlands 2 or Diablo 2, all the players know exactly what awesome items they are hunting for when they play, and they can refer to them by name. In Marvel Heroes, there are no iconic legendary type items that everyone talks about, all of it is just the same generic mask or boots but with some added stats. I don't think there are any item sets to collect either. Also, none of the gear you find will change your character's appearance. No matter what you equip in your gear slots, the heroes will always look like they have the exact same gear on. You can buy new costumes for them in the cash shop, some for like $12 a piece, and there are certain crafting items that will add a small visual effect to a costume, (a glow or an aura). I went 25 levels without ever finding one of these visual effects, so my hero looks the exact same way now as he did at level 1.
Other issues i have with the game are almost too numerous to mention. The content feels like the biggest design motivation was coming in under budget and on time. In Marvel Heroes the side "dungeons", which in other games might be multiple levels, are generally just a room with 3 bad guys and a loot chest. "Elite" enemies are just glowing bigger versions of regular bad guys, with really no new mechanics or abilities. You need to "donate" junk items to the vendors and crafter to level them up, so you literally have to pick up everything. Crafting materials don't stack, med kits only stack to 5, so your bag is constantly full. Having to stop playing and empty your bag every 8 minutes really interrupts the action. The map is horrendous and doesn't serve the player well at all. The game does a terrible job letting players know what content is designed for solo play vs. what content has grouping in mind, (some boss fights and missions are extremely unfriendly to solo players). The game is riddled with serious bugs.… Expand
Jun 4, 2013PoE and grim Dawn are what you want in an arpg imo. I play this. I even bought a pack. 60$ spent and i got 300G. I can buy 2 characters i hate or 1 i like. You do get 1 starter character free. But you can only choose Storm,Thing,Hawkeye, or DD, Oh and Scarlet Witch. 1$=100 G. Spidey is 2000G. The gameplay is ok. The powers and characters are better. They sadly fall into the 3 archtypes, Tank,Rdps,Mdps. I play as colossus. I get killed by Pyro's on the regular, and Bullets wear down my armor....Wolvey's Healing Factor isn't close to being right. The Stats on the bio sheets don't even match the Marvel verses. The worst for me is how it seems on any map I am affected by other peoples lag. Even in the Avengers Tower Hub or X-Mansion, It only takes over 20 people to be in there and the game will hang up in these .4 second burst of stutter. It's F2p so if you like arpg's or Marvel you should try it. I'm just going to pretend like they have a LoD type patch/dlc for us later.… Expand
Jun 4, 2013£64 for a dlc with only 4 characters and 8 skins? I don't like the fact that everyone was running around as the same characters and found gameplay to be bland it got very repetitive very fast. I won't be picking this game up again. Disappointing as i wanted it to be so much more.
Jun 9, 2013The beta and official launch of the game was a shining example of Gazillion's lack of experience in the industry. If you're not interested in seeing anything ground breaking and are merely looking for something to play to pass the time then it's worth it, but if you're expecting a high quality AAA product then you're better off looking elsewhere. The following are a few key points:
- Story campaign is very short (8-12 hours max to complete)
- End game is extremely repetitive (same missions over and over with slow experience gain)
- Heroes don't differ much. The mechanics are very close from hero to hero they just change the graphic/name of skill.
- As expected Hero balancing is off the charts bad. Many useless skills resulting in very one dimensional builds. PvP balance is non existent. The developers work on the game much like an amateurish mod team with each developer making changes individually without any extensive thought process or collaboration with the other hero developers.
Essentially you'd play this game because you enjoy the idea of playing of one of your favorite comic book/movie heroes; however, what you have pictured in your head and what will transpire in game in terms of your heroes power are drastically different. Iconic heroes are beat up by common thugs late game. Range heroes are king while melee heroes litter the field with their corpse. However, the game is free so what do you have to lose?… Expand
Jun 10, 2013If this game had launched with anything but marvel in its title. everything about it would have been trashed. That being said, the only redeeming features of the game are its playable characters (almost all of which are buried beneath an insane cash shop) and the stylized comic cutscenes.
Outside of that, you have a poor mans diablo which costs nearly 300% more to unlock the basic features of the same game.… Expand
Jun 11, 2013I played the beta, and should have known better than wasting money on it but I did. Ah well. It is not my cup of tea. There are 100 reviews here on this game, so I won't repeat other than commenting that personally, there isn't a whole lot of thrill/fun/excitement to keep me logged in for longer than 15-20mins.
Sure I knew in advance that there is no customization of characters to make yours unique, the AI is pretty predictable, the missions are predictable but I thought it might have some entertaining value. Nah zero value for me.… Expand
Jun 4, 2013the game is a direct clone of the original Diablo series...but lacks any amount of depth in most areas. Though they have done a great job of capturing the look of the Marvel Heroes..thats pretty much all this game has done. the core game has enough content that you will complete it within your first 20-22 levels... then it becomes a tedious grind as you work your way to 60 using not the open world you level in...but standing around running your short repeats of boss fights at mission terminals.
Skill trees are shallow, and odds are every person playing the same hero, will have the exact same setup. This is because Gazillion decided to lock re-specing your hero in their cash shop...making the idea of experimenting with builds (one of the main hooks in the Diablo series) an expensive one at $5 bucks a pop. The "retcon" as it it is called does have a very very small chance at dropping in game, but checking in the forums, many, many people have played up to level 30+ already, and never gotten one...not that a single one would be much good anyhow. And since you can only have one of each hero...and their is no re rolling..you are stuck with any skills you chose, or you must pay them.
And speaking of the cash shop...
People like to say "But it's free..." Well, yes..but no it isn't. Of the 20 available characters, you get to choose ONE of 5 starters (Daredevil, Scarlet Witch, Storm, thing and Hawkeye). You also have 2 chances between the start and story finish where you MIGHT get another of the starters (I say might, because they have made it random..so you could end up with copies of the one you already have... thats right.. you can recieve duplicate character tokens...but you can only have one of any hero..so the duplicates must be used post level 30 to upgrade your Ultimate Power.... Lame.
Characters average about between $6 $20 each. Costumes from $10- $15. Mind you, this is to repeat the same content, and costumes add nothing but an appearance change...yet they charge as though you are getting a new game each time. Tie inthe fact that these are also supposed to have a chance to drop in game...but it's purely random. so if you have plans to play a specific hero, you're encouraged to buy it in the store, as your chance of getting THE ONE YOU WANT are slim to none. Again, drop rates are tweaked t be under 1% chance..from ANY mob (no place you can farm for a specific drop..it's all random, and from anything). And of course it's because they are pushing their overpriced cash shop. How overpriced you say...well, at last count, the Ultimate pack, which was pre sold for 200.00 (already ridiculous) wouold cost you close to $1,500.00 after launch, if you tried to buy what all was included (and that wasn't including the missing 5-6 characters that didnt make launch.
Early access was a mess, with many many people still not able to logon to the game as late as yesterday. Bugs abound from sounds to graphics. Characters have zero balance, abilities not scaling, or working, what they call PvP....uuugh. Lets also not leave out, that once you clear the story mode, that their is no additional content to keep you leveling to 60..other than the mission terminals I mentioned. Which is simply bosses with their powers boosted in a cheesy way...oh..and characters made WEAKER as y ou add people to your group. Made weaker so that the boss is "more challenging"... but it's more like broken. And also, another item, cosmic keys, you must pay for (or hope the RNG gods are good to you) to enter special content. Content behind a pay-wall...again.
So if you are into Marvel comics, then this game will cater you you visually...but if you are looking for innovative, fun gameplay, and fair pricing this is not the game you're looking for. If you are looking for an MMO (as they want to call this thing..lol), then this is definitely not for you.… Expand
Jun 8, 2013For an honest, accurate and complete review check out the review on Rock, Paper, Shotgun. They were given 10,000 G credits in game and still hated it.
Personally, i would much rather pay $60 for a polished single player game with access to any hero I want, that i can customize anyway I want, rather than this blatant cash grab FTP model. Lots of comparisons to Diablo 2 because one of the devs for that game also worked on MH. However, D2 is the epitome of a loot based, fun adventure game. MH is just boring. I defeated the final boss, Dr. Doom, at level 24. After that you have to do the same daily missions over and over to get to max level. There is no endgame content at all!!! I never had any hero or costume drops from levels 1 to 24. Apparently those dont drop until you are at max level.
Really disappointed in this game. After I defeated Dr. Doom I felt no satisfaction or accomplishment at all. I uninstalled the game after just a few days of boring gameplay.
All of the people claiming that negative reviews of this game are biased just because its FTP are totally missing the point. It's not necessarily the FTP model that i dislike, (although in this case it is a pretty bad FTP model) ITS THE GAME I DISLIKE!!!… Expand
Jun 5, 2013the games combat system is boring and i mean boring its so uncreative and a lot of your hero skills are uselss to be honest. id rather have paid 50 bucks for a game were i dont get nickled and dimed for each super hero i want to play as. the super heros themseves are over priced as hell. people are way to forgiving about games now days just cause a game is f2p or just released doesnt mean its an excuse to make something halfed asssed. this could of been a great game but it just isnt to be quite honest i feel bad for the people who bought founder packs. the in game currency is useless the only thing i found myself buying was med kits but after a couple of hours i found those useless as well. id give it a 4 out of 10 could of been higher but its just less then average game out there and feels very bland. there are much better f2p choices out there… Expand
Jun 4, 2013This game has a lot of potential, sadly it is unlikely to improve given the history of patches Gazillion has put out over the last 6 months in closed beta. The game has hundreds of bugs, runs very poorly on a Radeon 7950 gaming desktop, and there is very little depth to the game. Most of the skills don't work as described, synergies aren't working correctly, critical hits don't work on certain types of abilities, etc. There's just so many things that don't work and for them to release this game as "Final" is all the proof you need that Gazillion is not a developer you should give money to.
Again, the game itself is great. The execution is awful, I'm so disappointed and wish I hadn't spent $60 now.… Expand
Jun 5, 2013I REALLY wanted this game to be good because I grew up watching the X-men cartoons and I'm a big fan of ARPGs and MMOs. Unfortunately, after a couple hours, I was extremely disappointed.
Here is how Marvel Heroes works: I run into a room, right click every enemy once (because they all die in 1 hit no matter what they are), pick up my loot, and move on. I know that ARPG games are generally easy at the beginning, but I could play this with my eyes closed. After leveling for a few hours, it didn't get any harder. Bosses are the same except they take more than 1 hit to kill and I might have to use a health kit. No strategy needed, just face tank and right click.
Aside from that, there are tons of little things that just bother me about this game. Gear does not affect your appearance in ANY way and there are hundreds of characters running around that look EXACTLY like me. Throwing wooden crates at an enemy seems to do more damage than shooting them with lightning (wtf?). Many enemies drop "experience orbs" and I just do not understand the purpose of giving players exp in orb form. The Thing's charge ability appears to be broken and he ends up on the other side of enemies instead of charging into them (would make more sense if you saw a video)
Maybe this is one of those games that only gets good towards the end when your character(s) is developed a little more. Sadly, there is not much incentive to play that far for me.
I truly feel sorry for any die-hard Marvel fan that dropped $200 into this game for a founder's pack. It just isn't good.
Jun 6, 2013Even if this game was ready to launch, and didnt have tons of coding and optimization issues, it would only be an ok game. The gameplay is fun when you arent crashing due to memory leaks, but there just isnt much to do after your first playthrough. The crafting is lame and a money grab (seriously, the mats dont stack? better buy some stash space) You even have to pay for daily missions. They should have used the LoL business model they originally said they were going to use, but they realized this game would not have the staying power of LoL and had to make it a money pit. Play for free after they fix the game, maybe a months from now. Beat the game with a free hero, then move on to something else.… Expand
Jun 4, 2013Marvel Heroes is a free-2-play hack and slash game, much like the Diablo franchise by Blizzard. When you first start off, you are given a choice between a small handful of heroes. I am told that as you play the game, you can unlock more heroes, but after playing two hours, I have only unlocked one other hero, one I didn't even want.
In order to buy new heroes, you'll need to do some sort of stupid currency conversion like all stupid new free-2-play games go. Right now heroes go for a little over $10.00 a hero, which is really unreasonable if you ask me. Some heroes are "worth" more then others and I don't really understand why.
It's your standard fare hack and slash with some hero elements thrown in. For the most part you will be sharing zones with other players, which is really annoying. When you participate in group fights, instead of allowing each person to have their own private loot, it all hits the floor, making you fight for loot drops.
Equipment is pretty shallow, there's nothing really "epic" about the equipment you find in the game. None of the equipment changes how your player looks, instead, once again, you need to buy stuff in their cash shop and the new equipment designs are pretty expensive, around $10.00 a costume swap. This causes the game to have hordes of the same looking characters, which really ruins the experience of the game.
I am told it's actually possible to find everything just by playing the game that you can buy in the cash shop, I am not sure how much of that I believe, after all, after two hours I haven't seen anything like that drop. If you are criminally insane, you can pay $200.00 to unlock everything in the game, I am not sure why people consider this acceptable and the people encouraging that kind of blatant cash grab should be ashamed of themselves.
It's nothing amazing, it's nothing new and for people wanting to spend money, it's incredibly expensive.… Expand
Jun 8, 2013Fun game, when you can play. With each new update Gazillion makes you RE- download the entire game. Waiting for hours on end to play is irritating at best. I feel bad for the people that paid for this. The heroes are fun, and vary which helps to keep it interesting. Its just too bad they wrecked the delivery system, this could have been a blast.
Jun 7, 2013Welll what can I say..... This game is a lot like a Diablo type hack and slash game, but reallllly boring. The level design is so bland. The enemies are like attack of the clones, there is very little variation. I almost fell asleep after 1hr of playing. Do yourself a favor and save the 11 gig download for another game.
Jun 15, 2013The forced multiplayer for the end game, especially if you are playing one of the poorly balanced heroes that can't take down a boss, really hold this game back. I can understand the developers wanting people to play together, but people who want to play alone, and be able to actually take on the red or purple terminals, should be able to with all the heroes. They shouldn't make it harder on the solo player. If grouping is "fun" people who like that will go do it, and the people who want to solo or play maybe with one other person should be able to do that without these ridiculous pumped up bosses at the end, sometimes with powers they shouldn't even have. That ridiculous self heal is horrible game design, or ignored defenses. Pricing of the heroes in the store is really awful too.… Expand
Jun 9, 2013Fun free to play game to play BUT normally a new game would cost around $60. Nobody wants to pay $250 just to be allowed to play all the characters in the game. And will have to spend more for storage space. I will give 2 points for a fun game and a -8 for most expensive game.
Jun 13, 2013This game is a chore.
Marvel Heroes is an endless grindfest of hundreds and hundreds of creeps. This game has no RPG elements, so think of this as an MMO action game. It's an attempt to utilize the Diablo model but reskinned with Marvel comic book elements, but in the process, it takes the worst of both and then packages it together with a blatant attempt to use comic book fandom against them to make money.
In terms of pros, I have none. This game fell completely flat for me.
In terms of cons, this game has horrific, perfectly-square levels that are barely broken apart by large square buildings. It's isometric, so you can't move the camera. While playing, you will often find both loot and enemies hiding behind scenery elements that any other game would take away but for some reason are left in place in this game. The bosses are uninspired; you can beat them all by simply running in a circle while they try to get you. The effects are nice to look at, but if you get ten guys on the screen all hitting AOE at once, the game will grind to a halt. If you stand in an empty area long enough, creeps will spawn and aggro you.
This game is an attempt by Marvel and Gazillion Entertainment to trick thirteen-year-old boys into begging their mothers for $84 to buy four characters they can get in the game anyway if they grind long enough. It is disrespectful to the fanbase and fails most definitions of what a game is. For me, this one was a pass.… Expand
Jun 15, 2013Shameful, utterly uninspired, generic isometric brawler with Marvel character skins. This is an absolutely terrible game that is blatantly exploiting the Marvel licence to severely gouge its fans. We live in time where gaming has reached a level where this type of shovelware should no longer be able to exist. It takes truly unimaginative people to turn the incredible Marvel universe into this.
Jun 13, 2013This game is pathetic. Heroes are unbalanced, and the skill tree is awful. Not to mention it's riddled with bugs, and the most disappointing thing about this game is the fact that I was looking forward to it. Why anyone would spend 200$ on this is beyond me. I feel sorry for those that did, and hope they contact suicide prevention services immediately.
Jun 13, 2013A very mediocre action RPG with forced multiplayer and extremely overpriced content that you'll have to buy if you want to get the interesting heroes.
Do you yourself a huge favor and pick up Torchlight II instead. It's the price of one superhero effectively and you'll have a whole great game!
Jun 14, 2013Below average game with lots of annoyances unless you spend big A weak clone of Diablo and Torchlight with a free to play business model that will make you broke.
The vast majority of this game is locked. In order to get more than one starter character you have to spend as much as $20 on a single character. Costumes? Those are even more. I'm not joking, if you want to look like the 1990s cartoon version of Cyclops, that is $15, and they go as high as $20.
To unlock all the playable characters (more are coming, like DLC) you would spend well over $100. To get the costumes, it's hundreds easily.
But that's not where the nickel and diming stop.
Inventory is pathetically small, and costs to expand.
Cosmic Keys necessary for dailies are over $1
Respecs cost money
Unstable Molecules for crafting require money.
And there is even gambling (fortune cards) for $$$
Combine that with the fact that the game isn't very good, and it's pass.
The story is pathetically terrible. You actually get beaten by a lawyer at one point.
And as far as a diablo clone goes. This one is below average at best. Mediocre boss fights that are mostly just wild spam events because of the number of players, and jumpy game play from the constant internet connection.… Expand
Jun 21, 2013The game is a soulless money milking machine.
The gameplay sucks, the graphic is outdate. There is no endgame, no itemization. Everything is just a boring grind (15 players Limbo? most supid thing I've ever seen in a game).
Also, their customer service is rude and careless. Same for the dev, they don't care about the community and are so busy to censor intelligent posts in their forum than to fix the game.
This game is terrible, it is basically a broken alpha and it's going to die very soon. Do yourself a favor and avoid it.… Expand
Jun 17, 2013I cant believe it worse than Diablo 2. Lets talk about what was good : Variety of Heroes. Simple hack and slash, easy to play and learn. The Bad : - Bad Graphic (the entire art direction and quality is very low. not attractive) - Too few skill for each heroes - Kinder-garden Itemization - Multiplayer design is not-logical and frustrated to play with. - Pay to have Fun Exotic heroes USD20/heroes, pay to access to craft )
(they told you everything for sell is available as a loot, but we knew it wont drop so easily)
- Pay to Win Money can buy huge advantage and time saving features )
- Not even Half the D2 content.… Expand
Jun 21, 2013Summary: If you like Marvel: Ultimate Alliance, go play it again; its been years, you'll probably have fun. This game is a very pale shadow of that one and brings nothing new to the table.
This game is a buggy Diablo clone and proud of it. Game creation seems to have followed these steps:
Step 1: Make a Diablo-clone engine; skimp on QA; nobody will care if the game just doesn't run or you have serious problems, its free-to-play.
Step 2: Populate it with the story and some of the characters from the 7-year-old Ultimate Alliance game.
Step 3: Release.
Where are the issues?
In step 1, they made a decent-looking engine and packaged it with a terrible installer; patching the game has on multiple occasions caused it to stop working, completely aside from the occasional server outages, leading to a frustrating uninstall/redownload/reinstall cycle that Steam users can avoid some but not all of. This points to a lack of a decent QA department; or more likely a lack of paying attention to said department; and/or mediocre programming.
Step 2 is the more frustrating part, however. This game's plot reads very much like the plot of ultimate alliance. In fact: "Doctor Doom has a scheme involving gathering villainous allies and artifacts so that he can have divine levels of power and reshape the world in his own image; a variety of Marvel-universe heroes combine to stop him." is the plot for both games. While Ultimate Alliance took you underwater, to the far reaches of space, to demon hellscapes, cities, and all sorts, Marvel Heroes takes you to.. mostly boring earth cities and wilderness, along with places you already saw in Ultimate Alliance.
If you think I'm making alot of comparisons between the games, there's a good reason;
Ultimate Alliance let you play as the whole roster for one price, was an action-oriented game you could play offline, local co-op, or online with friends, featured plenty of power customization, various costumes, and even some item collection, had jumping, picking and tossing items, and so forth.
Marvel Heroes is... a 2D version of ultimate alliance with no initial cost and a much higher eventual one if you want to unlock many heroes. The gameplay is incredibly similar with the only truly noticable difference being the tedious effort of collecting and managing identical-looking pieces of gear; items that don't even impact character appearance but just background stats.
Do not play this game. Do not give these people your time or your money. For the price of the Iron Man and Spiderman unlocks for this game, you can have Ultimate Alliance in one of its many versions shipped to you, and play the same story, on much more interesting locations, with a more diverse cast of characters, still play it with your friends as a team, and not worry about the incompetent programmers at Gazillion.… Expand
Jun 13, 2013I had such high hopes and was waiting for this game, when it came out and played it for a week to attempt to give it a go...was truly saddened. I pray to god Stan Lee does not ever see this game and is not involed with it in any way. if he is... I lost all faith in comics and died inside.
Jun 12, 2013I would have gladly paid $40 for this game if it had a proper single player campaign. The MMO aspect and the insane pricing ($6-$20 for a single character?!?! Are you F'n kidding me?!?!?!) ruin the whole experience for me. I love ARPG's and Marvel so hopefully this will get better with future updates.
Jun 12, 2013Steaming pile of crap. Gazillion made a cash shop first, then a game around it. I understand F2P games need to produce revenue but it seems grade D games are getting away with half assed attempts at making something decent. If they would have made a 50-60 game than this would have fell on it's face.
Anyone that gives this game a 10 has clearly never played a video game before. Combat is stale, the environments are boring, level progression and skill trees are weak, the UI is dull and low res. This game is somewhat of a laughing stock. You would think Gazillion would be ashamed but it's clear that this is intended to nickle and dime marvel fanatics but slowly even those are speaking up about how poorly this game was made, marketed, and delivered. Marvel should buy back the rights from this amateur company and give it to another.… Expand
Jun 13, 2013This game has a lot of potential, but I'm afraid that it won't get there, and will become a sinkhole, if it isn't nurtured right.
I didn't know about this game until about a week before release, I didn't try the beta. I am an avid fan of the playstyle and game type, however. This game is most comparable to Diablo or Torchlight, but it lacks in many places where those games flourish.
Firstly, my premier gripe is the MMO style location setup. I simply do not need 50 people in my home base with me while I am trying to shop. It became extremely laggy in these times, and made shopping and stashing tedious and irritating. A F2P that requires a better system than mine to be playable doesn't seem to be a very good premise. This is amplified in the field where you are fighting. On one hand it is good that the creatures respawn and bosses can be fought with an alternating group; on the other hand it is extremely laggy and farming is very simply by simply standing near where a boss will respawn. I sense an easy way to abuse.
One of my favourite things about this style of game is the customization and building of a character. There is a very limited amount of skills that are selectable for the characters, and despite their being so many characters, it is still incredibly dull where character building is concerned. I don't want to have to pay money to get a new experience with a new character every month. I would prefer to build and rebuild my own character in an ever expanding myriad of ways.
I don't know much about the Marvel Universe that the normal person isn't already aware of. The costumes may be very interesting for reasons I don't know; but visually and aesthetically, they are boring. They require a level of personal attachment to a particular version of a very particular super hero. This is great for the players who want to pretend to be a very specific super hero that someone else made up. I was hoping for more customization with my own hero, and their looks, and hoping to make a character mine; not play the character designed by someone else.
A good game for a super fan. But not a game played by gamers in this genre. It is very much a niche idea designed for a particular type of person. Those people, however, will have a great time.… Expand
Jun 27, 2013The combat itself is a bit slow and boring. The game feels uninspired and rushed. Defense is broken and melee characters are crushed as a result. I was a huge fan of the game but fixes and patches are slow, and most of the time make the game worse (Limbo Nerf) They (Gazillion) are a nerf company hero after hero is nerfed. If something is viewed as fun, nerf it.
Drive up the cost of heroes and nerf them after you buy them. Boring, old model.… Expand
Jul 16, 2013At the end of the day, though, these few good points don’t make up for the flaws with what should be the most important elements of a game like this - the combat and the loot grind - and an overall lack of polish. Being free to play, you don’t lose out on anything but 15 odd gigabytes of your data cap if you want to give Marvel Heroes a go, but with that said, it’s hard to recommend this game over the other free to play lootfests that are around.