Marvel's Guardians of the Galaxy - Episode 4: Who Needs You Image
Metascore
71

Mixed or average reviews - based on 9 Critics What's this?

User Score
6.1

Mixed or average reviews- based on 16 Ratings

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  • Summary: In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of the Guardians has a reason to desire this relic, as does a ruthless enemy who will stop at nothing to tear it from their hands. From Earth to the Milano to Knowhere and beyond, this five-partIn the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of the Guardians has a reason to desire this relic, as does a ruthless enemy who will stop at nothing to tear it from their hands. From Earth to the Milano to Knowhere and beyond, this five-part episodic series puts you in the rocket-powered boots of Star-Lord in an original Guardians adventure. Expand
Score distribution:
  1. Positive: 3 out of 9
  2. Negative: 1 out of 9
  1. Oct 9, 2017
    100
    Family has always been at the crux of Guardian stories, and as Gamora puts it before the episode comes to a close, sometimes family sucks. With one episode left, I am at an absolute loss as to how this adventure is going to come to a close, and how, with who has been lost along the way, any kind of status quo can be reached. I was shocked when we killed Thanos in episode 1, and am still shaken by Episode 4’s conclusion. How do Peter and the rest of the Guardians come back from this? Episode 4, Who Needs You, has done its job. Now all that left is to see if Telltale can finish with a season finale worthy of this fantastic buildup.
  2. Oct 10, 2017
    86
    I can definitely feel that end-of-series crunch happening in Who Needs You, where all the many choices I’ve made have to converge back together to fit a limited number of endings. It comes across a bit heavy-handed in setting the stage for what seems like a somewhat predictable final chapter, but Telltale has surprised me before. As a standalone adventure, it’s definitely up there with Episode 1 as something I’d play over a couple more times, not just to explore different choices but because it’s simply fun and exciting. The fact that it pulls very few emotional punches left me feeling a bit worn out, but also with a glowing sense of anticipation for the sprint to the finish and tying it all together.
  3. Oct 30, 2017
    80
    We're approaching our journey's end with Telltale's GotG series, and the stakes are higher than ever for the Guardians. Player choices bring with them increasingly severe repercussions, and relationships affected by them have strained to the point of breaking. If Episode Three was GotG's low point, Episode Four swoops in to resuscitate and revitalize the series as an entry I personally found the best of the bunch. Let's hope that Telltale comes through on a season finale stacked with great potential.
  4. Oct 9, 2017
    70
    Despite the quality of the episode, one complaint does remain, and it's one that Guardians hasn't shaken the whole season so far. Mainly it comes down to tone, in which, unlike other Telltale games, there really does feel like a "right" way for things to end up at the end of Who Needs You.
  5. Oct 9, 2017
    60
    Though it drags a little during the middle, episode four did manage to hook me back in by the end. I’m intrigued to see exactly how the series pans out considering the state of the Guardians by the episode’s close. In that sense, Telltale has succeeded in setting the stage for its finale, and I’ve now learned enough about most of its leading characters to really care and get behind their cause in episode five.
  6. Oct 18, 2017
    55
    A meandering plot, a formulaic, by-the-numbers gameplay flow and contextually redundant choices undo the good work and story built up to this stage, leaving players asking how could so much go so wrong, so quickly.
  7. Jan 2, 2018
    40
    The most successful episode, which would normally earn a pretty six-out-of-ten rating. But when you cannot finish a game on many PC configs because of a critical bug in a PC version in many configurations...

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