- Summary: BioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally theBioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth. … Expand
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Mass Effect 3 Kinect Trailer
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Positive: 23 out of 23
Mixed: 0 out of 23
Negative: 0 out of 23
CD-ActionMar 13, 2012Mass Effect 3 will force you to make tough decisions on a galactic scale. You have to think them through and you feel bad about yourself afterwards. It really kicked me in the emotional equivalent of testicles. What a spectacular finale to the trilogy! [April 2012, p.44]
Mar 19, 2012Anyone who has invested any amount of time in the previous games will enjoy watching the final chapter of Shepard's tale unfold, and among the feelings of excitement and joy as they meet and fight alongside old friends for the fate of the galaxy, they will also feel just a tinge of disappointment and heartbreak as they bid farewell to the colorful universe and memorable characters BioWare has created.
Mar 12, 2012Mass Effect 3 surprised me in a very positive way. BioWare has delivered an excellent product that won't allow us to forget about Normandy's crew for years to come. The trilogy's conclusion should satisfy everyone and the grand finale itself is simply perfect - you will all be awestruck.
PC Master (Greece)Mar 12, 2012The efforts to approach a broader target group by ripping to shreds "complex" RPG mechanics, by cutting back on dialogue options and by emphasizing the action element, are painfully obvious. But the epic scale, the magnificent direction, the different story paths influenced by options that skyrocket the game's replayability and, in general, the whole "blockbuster" grandeur feeling outshine the various drawbacks. [April 2012]
Mar 22, 2012So that's the story of Mass Effect 3, turned from potential masterpiece into a game sabotaged by greed and the „it's good enough" approach. It's unbelievable how easy BioWare passed over the opportunity for greatness and, despite the sales, I have a feeling that their reputation as great RPG makers is going downhill fast. Especially after this "back to back" performance with the fiasco called Dragon Age II.
Mar 12, 2012Mass effect 3 is a fitting conclusion to the mass effect saga. It boasts significantly improved gameplay fluidity and mechanics, as well as aMass effect 3 is a fitting conclusion to the mass effect saga. It boasts significantly improved gameplay fluidity and mechanics, as well as a more varied campaign. The story is emotional, hard hitting, and diverse. The games visuals have been improved a lot, and the pc version looks quite spectacular despite and aging core engine, and runs smoother than the previous games to boot. In terms of streamlining - which I hate - the game is in between mass effect 1 and 2, the major disappointment in the game is the planet exploring, which has been stripped down. Imported save games determine a lot, from entire characters no longer existing in the story to conflicts that play out entirely different.Multiplayer is fun, and is not required to get the best ending in the game. In the end, mass effect 3 is special. As good as mass effect 2 in storytelling, and almost as good as mass effect 1 in rpg-like skill/item medications and exp distribution. My favorite in an acclaimed series.… Expand
Jul 3, 2016Mass Effect 3 è brillante. E' esattamente tutto quello di buono che è stato costruito con i primi due capitoli, meno le noiose esplorazioni diMass Effect 3 è brillante. E' esattamente tutto quello di buono che è stato costruito con i primi due capitoli, meno le noiose esplorazioni di pianeti vuoti (del primo) e noiose (e dannose per il tunnel carpale) scansioni per la raccolta di risorse.
Quindi: gameplay OTTIMO e vario (perchè permette sia l'approccio più action di un TPS che quello strategico della gestione di risorse sul campo), storia mai banale dall'inizio ALLA FINE (lo sottolineo, visto che la più grande critica mossa a Mass Effect 3 è che il finale non rispecchia le azioni intraprese dal giocatore - anche se fosse, si confonde un videogioco con un film, il videogioco non è la destinazione ma il viaggio che si intraprende), aspetti tecnici sia video che audio OTTIMI, atmosfera eccellente, aspetti RPG sicuramente non hardcore ma comunque efficaci. Pertanto, Mass Effect 3 è un MASTERPIECE.… Expand
Mar 15, 2012I must have played a different game from the majority of reviewers here because I found it a highly enjoyable experience. Not going into theI must have played a different game from the majority of reviewers here because I found it a highly enjoyable experience. Not going into the endings but it was perfect wrap up for who my Shepherd was and on the way to it I enjoyed reconnecting with old friends. As with Mass Effect people die and while I'm sure I limited it as much as I could the deaths that were locked in made me feel something, which is how it should be.
I see a lot of complaints about unanswered questions and while I do have questions, enough was answered for now. I don't need every single thing spelled out for me, plus it leaves stuff for the future. Shepherd's story might be over, but the Mass Effect galaxy doesn't have to be and I hope to see much from ME in the future.
It looks good, I didn't encounter any major bugs or crashes, I enjoyed it, so I'm quite happy to give it a very good score.… Expand
Jan 15, 2015Preface: I played the original game without any DLC. For the most part, the game feels like Mass Effect 2. Combat is basically the same andPreface: I played the original game without any DLC. For the most part, the game feels like Mass Effect 2. Combat is basically the same and RPG elements are still reduced to minimal. It really does play more like a shooter or adventure game than an RPG. Loot is still minimal and customization is basically non-existent aside from choosing from a very limited number of weapons and armor, many of which were very similar to each other. There is never a feeling of progression that is associated with RPG's but for what its worth, combat was actually fun in the same way that shooters are fun.
Many things annoyed me in this game aside from not going back to its ME1 RPG roots. The biggest is the planet exploration... if we can even call it that. Orbit a planet, click a button and thats is all there is to it. Very silly and reminded me of playing ET on the Atari. The only challenge to it is to escape from the flying Reapers which was entirely trivial and mind numbingly boring.
I liked how they tried to make every mission have an impact on the ending of the game. The more you complete the better your odds of getting a better ending. Unfortunately they completely dropped the ball on the impact of the score on the story as all the endings were pretty much the same regardless of score. I also hated the fact that you cannot get the best ending without playing multiplayer. I do not want to play with others in a 1 player game. Yet I could not get my readiness high enough to get the best ending. Besides, by the time I reached the end, I was so bored of the game I just wanted to end it not play more with people I never met.
Next, I thought the ending was rushed. As it turns out, much of what you do in the game was not necessary because the endings would be about the same if you rushed through the game anyway. You are always presented with the same options and there is very little difference between the high readiness endings and the minimal endings. It felt like I wasted my time running around finishing missions especially since there was minimal RPG progression. I dont think the endings are terrible, but they were definitely not as exciting as I would have expected them to be given it was a trilogy.
Last, there is only 1 real boss battle in the entire game and it was too easy. Most of the other battle finales were not really bosses but rather assignments like painting a target or surviving a few minutes. There were no imposing battles at any point in the game and I never felt like I was in danger. There were a few battles that were cheap since you did not know where the enemies were coming from but after you saw it once it became trivial. Which brings me to annoyance, there is no mini map. If you want to see the map you have to bring it up manually and it still did not show enemy position thus taking away any form of strategy you might want to employ. its kind of ironic that there was no mini map but you could always see your mission objective target painted clearly without the map.
I ran into two game breaking bugs that could have ended my games early (and neither were ever fixed). One was on the deck of the ship. Shepard simply gets stuck near Joker and cannot move no matter what you do. This bug can happen any time in the game. It is a well known bug and has not been fixed. The only way to work around it is through loading a previous save and making sure to save before entering the area. If you quick-saved while stuck hoping a reload would fix the issue, then you can really mess up your game because you will load into the game stuck. The only other solution is to get a 3rd party save game editor where you have to manually edit your save and change your save position.
The other game breaking crash happened while on a mission. At some point, as you progressed, you walk through a door and the game simply crashes every time. This is also a common bug and has not been fixed. Luckily there was a work around. You have to inch through the door and continuously quick save until the game crashes. If you quick saved inside the room, you will be able to load the new save inside the room and the crash will stop. Still, its unbelievable that this has not been fixed.
Overall, the game was not great. It lacked any innovation compared to parts 1 and 2 and felt rushed when you account for the game breaking bugs, lazy endings, lack of exciting fights/bosses, and weak story tie ins. Essentially, all your decisions ultimately did not matter very much from previous games, and much of what you do in ME3 is pointless since the ending are all very similar. Its not a horrible game but it was definitely boring after the 1st hour due to lack of RPG progression and lack of gameplay-story impact. I do not recommend this game if you are looking for an RPG. If you are a heavy FPS fan I would give this a 6/10 instead of a 4/10.… Expand
Mar 24, 2012Terrible end to what should have been the best franchise in the past 10 years and it has nothing to do with the ending. Below are my reasonsTerrible end to what should have been the best franchise in the past 10 years and it has nothing to do with the ending. Below are my reasons why it is such a poor game.
- Single player RPG game forcing players into a multiplayer GoW style game. The worst thing about BW being taken over by EA is that EA are forcing multiplayer into every game which takes away vital resources from the SP portion of the experience which in ME was it's heart and soul.
- Terrible 5 year old graphics, with little customisation and horrible anti-aliasing/textures
- Story was laughable, such a shame they killed off some of the most interesting chars in gaming
- Day 1 DLC which takes players for fools and also takes away one of the best lore/chars in the game
- Clunky and very stiff animations which look like they are 6 months of polish away from finished.
- Side quests are frustrating as they tell you a random planet you have to find but what they don't tell is that the cluster doesn't even show up on your map until a later pre-requisite has been done. Bad design.
- VERY poor quest tracking and info updates. You get so many quests to do at once but if you finish the goal, you have to remember where you got it from and who gave it to you. This is not 1993 BW?!?
- Ridiculous mechanic with scanning the solar systems and reaper awareness which discourages players from exploring which was one of ME best qualities in the last 2 games.
- Forced gayness. I'm all for choice in game but to have so many gay chars throwing in your face about this or that becomes tiresome VERY quickly and makes you start to think that BW had an agenda.
- FOV for the combat is far too close. ME has never been a GoW/COD clone. It has always been more tactical which goes against the decision to be so close as you never feel in control of the situation.
- Small thing but the needed the option to remove your helmet. Some of the best helmet's look horrible and you can't take them off as you need the stats. Destroys immersion and connection with the player.
- I am disturbed on how critically acclaimed this game is by the so called experts. It really goes to show how little their opinion really means and what an ass-kissing industry video games really is.… Expand
Mar 16, 2012** SPOILERS ARE IN THIS REVIEW ** The game was amazing, every story felt tailored to my choices and I felt rewarded when I could chose things** SPOILERS ARE IN THIS REVIEW ** The game was amazing, every story felt tailored to my choices and I felt rewarded when I could chose things others could not due to my diligence in the end of the game. The sound, music, both amazing, and while the graphics seemed a little aged they still worked. (well, bar the random 2D sprites and textures that sometimes popped up which looked like they were done in paint. As of now, I would have put a rating up for 9, or 10 for this game, it was fun, loads of stuff to do, explore, listen to, learn about.. the multi-player is damn addictive and the pokemon trading cards TCG booster pack system is both annoying but addicting. Then comes the bad, the bad that is so bad I am forced to rate this amazing game so low. The bad that is so terrible that it not only ruined ME3 for me, but also made me less likely to ever replay ME1 and ME2. Im sure you all see where I am going, and that is the ending. The endings themselves were weakly explained in story, full of story cannon errors and worse.. but thats not what makes me hate them. The fact is, that no matter what you do, no matter how well you play, no matter if you saved the rachni, made the geth and quarians be at peace.. anything.. Nothing you have done in the past 3 games matters to the ending, you could be good, or evil, and still get the exact damn same choices. The differences between the ending movies are also minor, with a simple colour change being the only thing to stand between controlling them, joining them and destroying them. In all three endings the major transport hubs used by the galaxy are destroyed, meaning that burning civilizations are basically forever alone in the universe and unable to build, travel or anything. A huge fleet of ships is either destroyed, or remains in orbit around earth with no way to get home, and basically all your choices didn't matter since in the end you essentially destroy the universe. Plotholes like my LI who was presumably killed during the final run to the beam mysteriously showing up on the normandy after, the weird joker trying to escape the beam for no reason, The starchild's excuse not mentioning anything to do with the dark energy mentioned all through ME2, or Shepards apparent inability to even question his reasoning. So lets recap why ME3 is good/bad
- Epic Soundtrack
- Rewarding to Import Savegames (during game itself)
- Fun gameplay/combat
- Improved squad interactions
Bad - Ending Scenes are identical. - Ending ignors 3 years of your choices, no epilogue or future games possible unless during/in past. - Plotholes all over - Getting 100%, doing everything correctly, still you get punished by dying in all but one ending.
Total 0/30 :P Seriously, dont pass this game if you want to still love the franchise.… Expand
Sep 11, 2016This review contains spoilers, click expand to view. This game is the most stupid story and bad graphics (technically).In the story there are inconsistencies:What boy?What kind of catalyst,like a boy?Why did you decide to kill Shepard?Why at the end of destruction,when Shepard survived the destruction of the reapers in the video Shepard (Fe)Male alive,the ending was not added in the Extended Cut DLC?As one of the passions I realized that he(She) still alive?Why are the eyes of Shepard in the Control ending and Synthesis lit?And why they made a new ending Failure?After all, they said they don't want to create a new ending?These questions are not answered.That strange in-game Shepard's dream of those who were lost, and even in the final at the shepherd appeared hallucinations,even the Extended Cut DLC,the developers have added that was justified by the "Theory of Indoctrination" from the fans.I don't understand the game made a profit of 1.85 million copies,but for some reason they decided to do the alternate ending,or they are too lazy to do that or they decided to do it to spite fans of the series.I don't care what Casey Hudson decided to kill the main character,in a few years ago,a person should be their choice and I'm glad that a fan of Mr.Fob to do the alternate ending MEHEM.Mass Effect 3 is one of the worst games of 2012.… Expand
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