- Summary: BioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally theBioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth. … Expand
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Positive: 23 out of 23
Mixed: 0 out of 23
Negative: 0 out of 23
CD-ActionMar 13, 2012Mass Effect 3 will force you to make tough decisions on a galactic scale. You have to think them through and you feel bad about yourself afterwards. It really kicked me in the emotional equivalent of testicles. What a spectacular finale to the trilogy! [April 2012, p.44]
Mar 19, 2012Anyone who has invested any amount of time in the previous games will enjoy watching the final chapter of Shepard's tale unfold, and among the feelings of excitement and joy as they meet and fight alongside old friends for the fate of the galaxy, they will also feel just a tinge of disappointment and heartbreak as they bid farewell to the colorful universe and memorable characters BioWare has created.
Mar 12, 2012Mass Effect 3 surprised me in a very positive way. BioWare has delivered an excellent product that won't allow us to forget about Normandy's crew for years to come. The trilogy's conclusion should satisfy everyone and the grand finale itself is simply perfect - you will all be awestruck.
PC Master (Greece)Mar 12, 2012The efforts to approach a broader target group by ripping to shreds "complex" RPG mechanics, by cutting back on dialogue options and by emphasizing the action element, are painfully obvious. But the epic scale, the magnificent direction, the different story paths influenced by options that skyrocket the game's replayability and, in general, the whole "blockbuster" grandeur feeling outshine the various drawbacks. [April 2012]
Mar 22, 2012So that's the story of Mass Effect 3, turned from potential masterpiece into a game sabotaged by greed and the „it's good enough" approach. It's unbelievable how easy BioWare passed over the opportunity for greatness and, despite the sales, I have a feeling that their reputation as great RPG makers is going downhill fast. Especially after this "back to back" performance with the fiasco called Dragon Age II.
Mar 12, 2012Mass effect 3 is a fitting conclusion to the mass effect saga. It boasts significantly improved gameplay fluidity and mechanics, as well as aMass effect 3 is a fitting conclusion to the mass effect saga. It boasts significantly improved gameplay fluidity and mechanics, as well as a more varied campaign. The story is emotional, hard hitting, and diverse. The games visuals have been improved a lot, and the pc version looks quite spectacular despite and aging core engine, and runs smoother than the previous games to boot. In terms of streamlining - which I hate - the game is in between mass effect 1 and 2, the major disappointment in the game is the planet exploring, which has been stripped down. Imported save games determine a lot, from entire characters no longer existing in the story to conflicts that play out entirely different.Multiplayer is fun, and is not required to get the best ending in the game. In the end, mass effect 3 is special. As good as mass effect 2 in storytelling, and almost as good as mass effect 1 in rpg-like skill/item medications and exp distribution. My favorite in an acclaimed series.… Expand
Mar 26, 2012I highly enjoyed all the games in this series and Mass Effect 3 is no different. The ending may not bring closure for some, but for me, theI highly enjoyed all the games in this series and Mass Effect 3 is no different. The ending may not bring closure for some, but for me, the ending provided satisfaction on a galactic scale. I love this series, I love BioWare, and I love this game. I'm eager to play the altered ending, and anywhere else BioWare chooses to go in the Mass Effect universe.… Expand
Mar 15, 2012I must have played a different game from the majority of reviewers here because I found it a highly enjoyable experience. Not going into theI must have played a different game from the majority of reviewers here because I found it a highly enjoyable experience. Not going into the endings but it was perfect wrap up for who my Shepherd was and on the way to it I enjoyed reconnecting with old friends. As with Mass Effect people die and while I'm sure I limited it as much as I could the deaths that were locked in made me feel something, which is how it should be.
I see a lot of complaints about unanswered questions and while I do have questions, enough was answered for now. I don't need every single thing spelled out for me, plus it leaves stuff for the future. Shepherd's story might be over, but the Mass Effect galaxy doesn't have to be and I hope to see much from ME in the future.
It looks good, I didn't encounter any major bugs or crashes, I enjoyed it, so I'm quite happy to give it a very good score.… Expand
Mar 15, 2012Mass Effect 3 features a decent single player storyline that, despite the early introduction of a fanciful 'Secret Weapon of Awesomeness', isMass Effect 3 features a decent single player storyline that, despite the early introduction of a fanciful 'Secret Weapon of Awesomeness', is quite entertaining for about 20-25 hours. The gameplay works, even if it's rather repetitive and doesn't really expand on what ME2 had to offer. The much discossed ending of the trilogy is indeed a storytelling disaster, the only part of which that speaks in BioWare's favour being the fact that they had the audacity to make their deus ex machina an actual "god out of the machine". I wasn't too impressed by the multiplayer, which, with it's 11 waves of whack-a-mole, is only mildly more interesting than the bot-servers of earlier FPS games.… Expand
Mar 19, 2012SPOILER FREE CRITIC:
1-All your decision in the game produce military points that determine the type of ending you have. But these pointsSPOILER FREE CRITIC:
1-All your decision in the game produce military points that determine the type of ending you have. But these points affect argumental outcomes that are not related with them. For example (not real, but good for giving you an idea): if you have saved Jon the missile would destroy the reaper. If you didn't save him the missile will fail. That's it, as stupid as it seems. So through the "trick" of measuring your decisions in a completely "out of context" point scale they have save a lot of story work. Without the story been changed by our decision, the decision lost the meaning, this is only a gears of war with almost no rpg in it. Even the different ending are the same clip with diferent colors.
2-Taking apart the ending the game resemble mass effect 2. Too repetive, although has some good points, but you can forgive that because you are preparing for the big finale. Problem here is that the finale is horrible. However you will enjoy the rest of the game. I encourage to not make sidequest, it is not worht it (the ending will be still horrible) and main quest have a much better quality.
3-The game sucessfully take into account your previous game actions for providing you (or not) help (or trouble) in some missions. That was quite good, at least in my story (I have heard not all are so good).
4-Missions are repetitive, lot of them with very poor argument. Lots seems like a multiplayer match with boots (indeed they seems like multiplayer maps).
5-Too much cloying conversations. In pevious games they were there too but were well introduced. Here they are all around and feels very forced. This is specially true in conversations between male characters.
6-You got the sense there is a love story because is has become a standart of these games. Very forced, underworked. If you are going to put love in your game do it properly with an appeling story, nothing bad happens if you do not put it.
7-DLC day one content. Quite important indeed, unlock protean squad member, that means unlock argumental questions about mass effect lore. Should not be an extra.
8-The protan lore, from the dlc is quite good. like the protean society a lot.
9- Wraping up. A few closer too mainstream thrid person shooter that previous games and less RPG. Still would be a good game with a good ending but...… Expand
Mar 12, 2012If you have been playing these games since the first and expect to be able to import your custom made Shepard, then stay away from this one,If you have been playing these games since the first and expect to be able to import your custom made Shepard, then stay away from this one, at least for now.
There is a bug preventing face importing of characters created in ME1 and carried over to ME2, and despite what Bioware has said, no amount of tweaking in the character creator or with fanmade tools will get you your Shepard back.
So you will be left with a useless pile of computer bits in your harddrive collecing cyber dust, hoping for a patch that seems more unlikely with each day, just so you can finally start playing the game you've paid for so long ago.
The menus did look nice so I'm giving it a 1.… Expand
Jul 15, 2016Когда я думаю о "МЕ3", у меня в воображении непременно возникает такая примерно сцена:
Центральный офис "Биовар". На стене - огромное таблоКогда я думаю о "МЕ3", у меня в воображении непременно возникает такая примерно сцена:
Центральный офис "Биовар". На стене - огромное табло с надписью: "До релиза - N дней". Все суетятся, носятся, сталкиваются друг с другом. В собственном кабинете сидит Начальник - глаз дергается, руки дрожат, всюду бумажки и прочий хлам. Появляется такой же взмыленный Помощник.
П.: Босс, у нас проблемы!
Н.(ядовито): Да неужели?
П. (протягивает Боссу очередные бумаги): Вот! Никак не успеваем закончить в срок эту линию.
Н. (нервно): Ну так постарайтесь!
П.: Уже сделали все возможное.
Н.: Так сделайте невозможное!
П.: А на невозможное ни людей нет, ни денег.
Н. (Хватаясь за голову): Ох ты, Господи! Ну, ладно, что ж делать. Вырезаем линию.
П.: Так ведь, босс... Без нее половина сюжета летит вверх тормашками.
Н.: А то я сам не знаю! Ну, напряги сценаристов. Поставь им ведро кофе, пусть ночь не поспят и к завтра что-то придумают.
П.: Да что они придумают за ночь-то, да на кофеине?
Н.: Без разницы, лишь бы к утру готово было.
П.: А тут еще проблемка, босс. Вот, здесь в миссии этот момент какой-то корявый получается...
Н. (не дослушав): Да ты прикалываешься! Мы тут основной сюжет бензопилой кромсаем, а ты ко мне пристаешь с какой-то побочной миссией. Оставляй все как есть или убирай на фиг, как хочешь, но чтобы при мне о такой чепухе и не заикался!..
Ну и т. д.
Вот за такое отношение к делу - заслуженная оценка 0/10.… Expand